/obj/item/weapon/implant/weapons_auth name = "firearms authentication implant" desc = "Lets you shoot your guns" icon_state = "auth" origin_tech = "materials=2;magnets=2;programming=2;biotech=5;syndicate=5" activated = 0 /obj/item/weapon/implant/weapons_auth/get_data() var/dat = {"Implant Specifications:
Name: Firearms Authentication Implant
Life: 4 hours after death of host
Implant Details:
Function: Allows operation of implant-locked weaponry, preventing equipment from falling into enemy hands."} return dat /obj/item/weapon/implant/adrenalin name = "adrenal implant" desc = "Removes all stuns and knockdowns." icon_state = "adrenal" origin_tech = "materials=2;biotech=4;combat=3;syndicate=4" uses = 3 /obj/item/weapon/implant/adrenalin/get_data() var/dat = {"Implant Specifications:
Name: Cybersun Industries Adrenaline Implant
Life: Five days.
Important Notes: Illegal

Implant Details: Subjects injected with implant can activate an injection of medical cocktails.
Function: Removes stuns, increases speed, and has a mild healing effect.
Integrity: Implant can only be used three times before reserves are depleted."} return dat /obj/item/weapon/implant/adrenalin/activate() uses-- imp_in << "You feel a sudden surge of energy!" imp_in.SetStunned(0) imp_in.SetWeakened(0) imp_in.SetParalysis(0) imp_in.adjustStaminaLoss(-75) imp_in.lying = 0 imp_in.update_canmove() imp_in.reagents.add_reagent("synaptizine", 10) imp_in.reagents.add_reagent("omnizine", 10) imp_in.reagents.add_reagent("stimulants", 10) if(!uses) qdel(src) /obj/item/weapon/implant/emp name = "emp implant" desc = "Triggers an EMP." icon_state = "emp" origin_tech = "materials=2;biotech=3;magnets=4;syndicate=4" uses = 3 /obj/item/weapon/implant/emp/activate() uses-- empulse(imp_in, 3, 5) if(!uses) qdel(src)