/obj/item/weapon/implantcase name = "implant case" desc = "A glass case containing an implant." icon = 'icons/obj/items.dmi' icon_state = "implantcase-0" item_state = "implantcase" throw_speed = 2 throw_range = 5 w_class = 1 origin_tech = "materials=1;biotech=2" materials = list(MAT_GLASS=500) var/obj/item/weapon/implant/imp = null /obj/item/weapon/implantcase/update_icon() if(imp) icon_state = "implantcase-[imp.item_color]" origin_tech = imp.origin_tech flags = imp.flags reagents = imp.reagents else icon_state = "implantcase-0" origin_tech = initial(origin_tech) flags = initial(flags) reagents = null /obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user, params) ..() if(istype(W, /obj/item/weapon/pen)) var/t = stripped_input(user, "What would you like the label to be?", name, null) if(user.get_active_hand() != W) return if(!in_range(src, user) && loc != user) return if(t) name = "implant case - '[t]'" else name = "implant case" else if(istype(W, /obj/item/weapon/implanter)) var/obj/item/weapon/implanter/I = W if(I.imp) if(imp || I.imp.implanted) return I.imp.loc = src imp = I.imp I.imp = null update_icon() I.update_icon() else if(imp) if(I.imp) return imp.loc = I I.imp = imp imp = null update_icon() I.update_icon() /*else if(istype(W, /obj/item/ammo_casing/shotgun/implanter)) var/obj/item/ammo_casing/shotgun/implanter/I = W if(I.implanter) src.attackby(I.implanter, user, params) */ // COMING SOON -- c0 /obj/item/weapon/implantcase/New() ..() update_icon() /obj/item/weapon/implantcase/tracking name = "implant case - 'Tracking'" desc = "A glass case containing a tracking implant." /obj/item/weapon/implantcase/tracking/New() imp = new /obj/item/weapon/implant/tracking(src) ..() /obj/item/weapon/implantcase/weapons_auth name = "implant case - 'Firearms Authentication'" desc = "A glass case containing a firearms authentication implant." /obj/item/weapon/implantcase/weapons_auth/New() imp = new /obj/item/weapon/implant/weapons_auth(src) ..() /obj/item/weapon/implantcase/adrenaline name = "implant case - 'Adrenaline'" desc = "A glass case containing an adrenaline implant." /obj/item/weapon/implantcase/adrenaline/New() imp = new /obj/item/weapon/implant/adrenalin(src) ..()