/datum/round_event_control/abductor name = "Abductors" typepath = /datum/round_event/abductor weight = 5 max_occurrences = 1 earliest_start = 18000 // 30 min gamemode_blacklist = list("nuclear","wizard","revolution","abduction") /datum/round_event/abductor /datum/round_event/abductor/start() //spawn abductor team processing = 0 //so it won't fire again in next subsystem tick if(!makeAbductorTeam()) message_admins("Abductor event failed to find players. Retrying in 30s.") spawn(300) makeAbductorTeam() /datum/round_event/abductor/proc/makeAbductorTeam() var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for an Abductor Team?", "abductor", null, ROLE_ABDUCTOR ) if(candidates.len >= 2) //Oh god why we can't have static functions var/number = ticker.mode.abductor_teams + 1 var/datum/game_mode/abduction/temp if(ticker.mode.config_tag == "abduction") temp = ticker.mode else temp = new var/agent_mind = pick(candidates) candidates -= agent_mind var/scientist_mind = pick(candidates) var/mob/living/carbon/human/agent=makeBody(agent_mind) var/mob/living/carbon/human/scientist=makeBody(scientist_mind) agent_mind = agent.mind scientist_mind = scientist.mind temp.scientists.len = number temp.agents.len = number temp.abductors.len = 2*number temp.team_objectives.len = number temp.team_names.len = number temp.scientists[number] = scientist_mind temp.agents[number] = agent_mind temp.abductors |= list(agent_mind,scientist_mind) temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind) temp.post_setup_team(number) ticker.mode.abductor_teams++ if(ticker.mode.config_tag != "abduction") ticker.mode.abductors |= temp.abductors processing = 1 //So it will get gc'd return 1 else return 0