/obj/item/seeds/nettle name = "pack of nettle seeds" desc = "These seeds grow into nettles." icon_state = "seed-nettle" species = "nettle" plantname = "Nettles" product = /obj/item/weapon/grown/nettle/basic lifespan = 30 endurance = 40 // tuff like a toiger yield = 4 growthstages = 5 plant_type = 1 mutatelist = list(/obj/item/seeds/nettle/death) /obj/item/seeds/nettle/death name = "pack of death-nettle seeds" desc = "These seeds grow into death-nettles." icon_state = "seed-deathnettle" species = "deathnettle" plantname = "Death Nettles" product = /obj/item/weapon/grown/nettle/death endurance = 25 maturation = 8 yield = 2 mutatelist = list() rarity = 10 /obj/item/weapon/grown/nettle //abstract type name = "nettle" desc = "It's probably not wise to touch it with bare hands..." icon = 'icons/obj/weapons.dmi' icon_state = "nettle" damtype = "fire" force = 15 hitsound = 'sound/weapons/bladeslice.ogg' throwforce = 5 w_class = 1 throw_speed = 1 throw_range = 3 plant_type = 1 origin_tech = "combat=1" attack_verb = list("stung") /obj/item/weapon/grown/nettle/suicide_act(mob/user) user.visible_message("[user] is eating some of the [src.name]! It looks like \he's trying to commit suicide.") return (BRUTELOSS|TOXLOSS) /obj/item/weapon/grown/nettle/pickup(mob/living/user) ..() if(!iscarbon(user)) return 0 var/mob/living/carbon/C = user if(ishuman(user)) var/mob/living/carbon/human/H = C if(H.gloves) return 0 var/organ = ((H.hand ? "l_":"r_") + "arm") var/obj/item/organ/limb/affecting = H.get_organ(organ) if(affecting.take_damage(0, force)) H.update_damage_overlays(0) else C.take_organ_damage(0,force) C << "The nettle burns your bare hand!" return 1 /obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user,proximity) if(!proximity) return if(force > 0) force -= rand(1, (force / 3) + 1) // When you whack someone with it, leaves fall off else usr << "All the leaves have fallen off the nettle from violent whacking." usr.unEquip(src) qdel(src) /obj/item/weapon/grown/nettle/basic seed = /obj/item/seeds/nettle /obj/item/weapon/grown/nettle/basic/add_juice() ..() reagents.add_reagent("sacid", round((potency / 2), 1)) force = round((5 + potency / 5), 1) /obj/item/weapon/grown/nettle/death seed = /obj/item/seeds/nettle/death name = "deathnettle" desc = "The glowing nettle incites rage in you just from looking at it!" icon_state = "deathnettle" force = 30 throwforce = 15 origin_tech = "combat=3" /obj/item/weapon/grown/nettle/death/add_juice() ..() reagents.add_reagent("facid", round((potency / 2), 1)) force = round((5 + potency / 2.5), 1) /obj/item/weapon/grown/nettle/death/pickup(mob/living/carbon/user) ..() if(..()) if(prob(50)) user.Paralyse(5) user << "You are stunned by the Deathnettle when you try picking it up!" /obj/item/weapon/grown/nettle/death/attack(mob/living/carbon/M, mob/user) if(!..()) return if(istype(M, /mob/living)) M << "You are stunned by the powerful acid of the Deathnettle!" add_logs(user, M, "attacked", src) M.adjust_blurriness(force/7) if(prob(20)) M.Paralyse(force / 6) M.Weaken(force / 15) M.drop_item()