/obj/machinery/power/tesla_coil name = "tesla coil" desc = "For the union!" icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "coil" anchored = 0 density = 1 var/power_loss = 2 var/input_power_multiplier = 1 /obj/machinery/power/tesla_coil/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/tesla_coil(null) component_parts += new /obj/item/weapon/stock_parts/capacitor(null) RefreshParts() /obj/machinery/power/tesla_coil/RefreshParts() var/power_multiplier = 0 for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) power_multiplier += C.rating input_power_multiplier = power_multiplier /obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params) if(default_deconstruction_screwdriver(user, "coil", "coil", W)) return if(exchange_parts(user, W)) return if(default_pry_open(W)) return if(default_unfasten_wrench(user, W)) if(!anchored) disconnect_from_network() else connect_to_network() return default_deconstruction_crowbar(W) /obj/machinery/power/tesla_coil/tesla_act(var/power) being_shocked = 1 var/power_produced = power / power_loss add_avail(power_produced*input_power_multiplier) flick("coilhit", src) playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_produced) addtimer(src, "reset_shocked", 10) /obj/machinery/power/grounding_rod name = "Grounding Rod" desc = "Keep an area from being fried from Edison's Bane." icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "grounding_rod" anchored = 0 density = 1 /obj/machinery/power/grounding_rod/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/grounding_rod(null) component_parts += new /obj/item/weapon/stock_parts/capacitor(null) RefreshParts() /obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params) if(default_deconstruction_screwdriver(user, "grounding_rod", "grounding_rod", W)) return if(exchange_parts(user, W)) return if(default_pry_open(W)) return if(default_unfasten_wrench(user, W)) return default_deconstruction_crowbar(W) /obj/machinery/power/grounding_rod/tesla_act(var/power) flick("coil_shock_1", src)