/obj/item/ammo_casing/energy name = "energy weapon lens" desc = "The part of the gun that makes the laser go pew" caliber = "energy" projectile_type = /obj/item/projectile/energy var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" fire_sound = 'sound/weapons/Laser.ogg' /obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser select_name = "kill" /obj/item/ammo_casing/energy/lasergun projectile_type = /obj/item/projectile/beam/laser e_cost = 83 select_name = "kill" /obj/item/ammo_casing/energy/laser/hos e_cost = 100 /obj/item/ammo_casing/energy/laser/practice projectile_type = /obj/item/projectile/beam/practice select_name = "practice" /obj/item/ammo_casing/energy/laser/scatter projectile_type = /obj/item/projectile/beam/scatter pellets = 5 variance = 0.8 select_name = "scatter" /obj/item/ammo_casing/energy/laser/heavy projectile_type = /obj/item/projectile/beam/laser/heavylaser select_name = "anti-vehicle" fire_sound = 'sound/weapons/lasercannonfire.ogg' /obj/item/ammo_casing/energy/laser/pulse projectile_type = /obj/item/projectile/beam/pulse e_cost = 200 select_name = "DESTROY" fire_sound = 'sound/weapons/pulse.ogg' /obj/item/ammo_casing/energy/laser/bluetag projectile_type = /obj/item/projectile/beam/lasertag/bluetag select_name = "bluetag" /obj/item/ammo_casing/energy/laser/redtag projectile_type = /obj/item/projectile/beam/lasertag/redtag select_name = "redtag" /obj/item/ammo_casing/energy/xray projectile_type = /obj/item/projectile/beam/xray e_cost = 50 fire_sound = 'sound/weapons/laser3.ogg' /obj/item/ammo_casing/energy/electrode projectile_type = /obj/item/projectile/energy/electrode select_name = "stun" fire_sound = 'sound/weapons/taser.ogg' e_cost = 200 /obj/item/ammo_casing/energy/electrode/gun fire_sound = 'sound/weapons/gunshot.ogg' e_cost = 100 /obj/item/ammo_casing/energy/electrode/hos e_cost = 200 /obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion select_name = "ion" fire_sound = 'sound/weapons/IonRifle.ogg' /obj/item/ammo_casing/energy/declone projectile_type = /obj/item/projectile/energy/declone select_name = "declone" fire_sound = 'sound/weapons/pulse3.ogg' /obj/item/ammo_casing/energy/mindflayer projectile_type = /obj/item/projectile/beam/mindflayer select_name = "MINDFUCK" fire_sound = 'sound/weapons/Laser.ogg' /obj/item/ammo_casing/energy/flora fire_sound = 'sound/effects/stealthoff.ogg' /obj/item/ammo_casing/energy/flora/yield projectile_type = /obj/item/projectile/energy/florayield select_name = "yield" /obj/item/ammo_casing/energy/flora/mut projectile_type = /obj/item/projectile/energy/floramut select_name = "mutation" /obj/item/ammo_casing/energy/temp projectile_type = /obj/item/projectile/temp select_name = "freeze" e_cost = 250 fire_sound = 'sound/weapons/pulse3.ogg' /obj/item/ammo_casing/energy/temp/hot projectile_type = /obj/item/projectile/temp/hot select_name = "bake" /obj/item/ammo_casing/energy/meteor projectile_type = /obj/item/projectile/meteor select_name = "goddamn meteor" /obj/item/ammo_casing/energy/kinetic projectile_type = /obj/item/projectile/kinetic select_name = "kinetic" e_cost = 500 fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap /obj/item/ammo_casing/energy/kinetic/super projectile_type = /obj/item/projectile/kinetic/super /obj/item/ammo_casing/energy/kinetic/hyper projectile_type = /obj/item/projectile/kinetic/hyper /obj/item/ammo_casing/energy/disabler projectile_type = /obj/item/projectile/beam/disabler select_name = "disable" e_cost = 50 fire_sound = "sound/weapons/taser2.ogg" /obj/item/ammo_casing/energy/plasma projectile_type = /obj/item/projectile/plasma select_name = "plasma burst" fire_sound = 'sound/weapons/plasma_cutter.ogg' delay = 15 e_cost = 25 /obj/item/ammo_casing/energy/plasma/adv projectile_type = /obj/item/projectile/plasma/adv delay = 10 e_cost = 10 /obj/item/ammo_casing/energy/wormhole projectile_type = /obj/item/projectile/beam/wormhole e_cost = 0 fire_sound = "sound/weapons/pulse3.ogg" var/obj/item/weapon/gun/energy/wormhole_projector/gun = null select_name = "blue" /obj/item/ammo_casing/energy/wormhole/orange projectile_type = /obj/item/projectile/beam/wormhole/orange select_name = "orange" /obj/item/ammo_casing/energy/bolt projectile_type = /obj/item/projectile/energy/bolt select_name = "bolt" e_cost = 500 fire_sound = 'sound/weapons/Genhit.ogg' /obj/item/ammo_casing/energy/bolt/large projectile_type = /obj/item/projectile/energy/bolt/large select_name = "heavy bolt" obj/item/ammo_casing/energy/net projectile_type = /obj/item/projectile/energy/net select_name = "netting" pellets = 6 variance = 1 /obj/item/ammo_casing/energy/trap projectile_type = /obj/item/projectile/energy/trap select_name = "snare" /obj/item/ammo_casing/energy/instakill projectile_type = /obj/item/projectile/beam/instakill e_cost = 0 select_name = "DESTROY" /obj/item/ammo_casing/energy/instakill/blue projectile_type = /obj/item/projectile/beam/instakill/blue /obj/item/ammo_casing/energy/instakill/red projectile_type = /obj/item/projectile/beam/instakill/red