/obj/item/projectile/energy name = "energy" icon_state = "spark" damage = 0 damage_type = BURN flag = "energy" /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" color = "#FFFF00" nodamage = 1 stun = 5 weaken = 5 stutter = 5 jitter = 20 hitsound = 'sound/weapons/taserhit.ogg' range = 7 /obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = 0) . = ..() if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - burst into sparks! var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread sparks.set_up(1, 1, src) sparks.start() else if(iscarbon(target)) var/mob/living/carbon/C = target if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" )) else if(C.status_flags & CANWEAKEN) spawn(5) C.do_jitter_animation(jitter) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread sparks.set_up(1, 1, src) sparks.start() ..() /obj/item/projectile/energy/net name = "energy netting" icon_state = "e_netting" damage = 10 damage_type = STAMINA hitsound = 'sound/weapons/taserhit.ogg' range = 10 /obj/item/projectile/energy/net/New() ..() SpinAnimation() /obj/item/projectile/energy/net/on_hit(atom/target, blocked = 0) if(isliving(target) && !locate(/obj/effect/nettingportal) in loc) new/obj/effect/nettingportal(get_turf(target)) ..() /obj/item/projectile/energy/net/on_range() var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread sparks.set_up(1, 1, src) sparks.start() ..() /obj/effect/nettingportal name = "DRAGnet teleportation field" desc = "A field of bluespace energy, locking on to teleport a target." icon = 'icons/effects/effects.dmi' icon_state = "dragnetfield" anchored = 1 unacidable = 1 /obj/effect/nettingportal/New() ..() SetLuminosity(3) var/obj/item/device/radio/beacon/teletarget = null for(var/obj/machinery/computer/teleporter/com in machines) if(com.target) if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged) teletarget = com.target if(teletarget) spawn(30) for(var/mob/living/L in get_turf(src)) do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon qdel(src) else spawn(30) for(var/mob/living/L in get_turf(src)) do_teleport(L, L, 15) //Otherwise it just warps you off somewhere. qdel(src) /obj/item/projectile/energy/trap name = "energy snare" icon_state = "e_snare" nodamage = 1 weaken = 1 hitsound = 'sound/weapons/taserhit.ogg' range = 4 /obj/item/projectile/energy/trap/on_hit(atom/target, blocked = 0) if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - drop a trap new/obj/item/weapon/restraints/legcuffs/beartrap/energy(get_turf(loc)) else if(iscarbon(target)) var/obj/item/weapon/restraints/legcuffs/beartrap/B = new /obj/item/weapon/restraints/legcuffs/beartrap/energy(get_turf(target)) B.Crossed(target) ..() /obj/item/projectile/energy/trap/on_range() new/obj/item/weapon/restraints/legcuffs/beartrap/energy(loc) ..() /obj/item/projectile/energy/declone name = "radiation beam" icon_state = "declone" damage = 20 damage_type = CLONE irradiate = 10 /obj/item/projectile/energy/dart //ninja throwing dart name = "dart" icon_state = "toxin" damage = 5 damage_type = TOX weaken = 5 range = 7 /obj/item/projectile/energy/bolt //ebow bolts name = "bolt" icon_state = "cbbolt" damage = 15 damage_type = TOX nodamage = 0 weaken = 5 stutter = 5 /obj/item/projectile/energy/bolt/large damage = 20 /obj/item/ammo_casing/energy/plasma projectile_type = /obj/item/projectile/plasma select_name = "plasma burst" fire_sound = 'sound/weapons/pulse.ogg' /obj/item/ammo_casing/energy/plasma/adv projectile_type = /obj/item/projectile/plasma/adv