/obj/item/weapon/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Holds up to 5 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "dropper0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
/obj/item/weapon/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
if(!proximity) return
if(!target.reagents) return
if(reagents.total_volume > 0)
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "[target] is full."
return
if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/cigarette)) //You can inject humans and food but you cant remove the shit.
user << "You cannot directly fill [target]!"
return
var/trans = 0
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
if(ismob(target))
if(istype(target , /mob/living/carbon/human))
var/mob/living/carbon/human/victim = target
var/obj/item/safe_thing = null
if(victim.wear_mask)
if(victim.wear_mask.flags_cover & MASKCOVERSEYES)
safe_thing = victim.wear_mask
if(victim.head)
if(victim.head.flags_cover & MASKCOVERSEYES)
safe_thing = victim.head
if(victim.glasses)
if(!safe_thing)
safe_thing = victim.glasses
if(safe_thing)
if(!safe_thing.reagents)
safe_thing.create_reagents(100)
reagents.reaction(safe_thing, TOUCH, fraction)
trans = reagents.trans_to(safe_thing, amount_per_transfer_from_this)
target.visible_message("[user] tries to squirt something into [target]'s eyes, but fails!", \
"[user] tries to squirt something into [target]'s eyes, but fails!")
user << "You transfer [trans] unit\s of the solution."
update_icon()
return
target.visible_message("[user] squirts something into [target]'s eyes!", \
"[user] squirts something into [target]'s eyes!")
reagents.reaction(target, TOUCH, fraction)
var/mob/M = target
var/R
if(reagents)
for(var/datum/reagent/A in src.reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
add_logs(user, M, "squirted", R)
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
user << "You transfer [trans] unit\s of the solution."
update_icon()
else
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers))
user << "You cannot directly remove reagents from [target]."
return
if(!target.reagents.total_volume)
user << "[target] is empty!"
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
user << "You fill [src] with [trans] unit\s of the solution."
update_icon()
/obj/item/weapon/reagent_containers/dropper/update_icon()
overlays.Cut()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "dropper")
filling.color = mix_color_from_reagents(reagents.reagent_list)
overlays += filling