/obj/item/weapon/reagent_containers/pill name = "pill" desc = "A tablet or capsule." icon = 'icons/obj/chemical.dmi' icon_state = "pill" item_state = "pill" possible_transfer_amounts = list() volume = 50 var/apply_type = INGEST var/apply_method = "swallow" var/roundstart = 0 /obj/item/weapon/reagent_containers/pill/New() ..() if(!icon_state) icon_state = "pill[rand(1,20)]" if(reagents.total_volume && roundstart) name += " ([reagents.total_volume]u)" /obj/item/weapon/reagent_containers/pill/attack_self(mob/user) return /obj/item/weapon/reagent_containers/pill/attack(mob/M, mob/user, def_zone) if(!canconsume(M, user)) return 0 if(M == user) M << "You [apply_method] [src]." else M.visible_message("[user] attempts to force [M] to [apply_method] [src].", \ "[user] attempts to force [M] to [apply_method] [src].") if(!do_mob(user, M)) return M.visible_message("[user] forces [M] to [apply_method] [src].", \ "[user] forces [M] to [apply_method] [src].") user.unEquip(src) //icon update add_logs(user, M, "fed", reagentlist(src)) loc = M //Put the pill inside the mob. This fixes the issue where the pill appears to drop to the ground after someone eats it. if(reagents.total_volume) reagents.reaction(M, apply_type) reagents.trans_to(M, reagents.total_volume) qdel(src) return 1 else qdel(src) return 1 return 0 /obj/item/weapon/reagent_containers/pill/afterattack(obj/target, mob/user , proximity) if(!proximity) return if(target.is_open_container() != 0 && target.reagents) if(!target.reagents.total_volume) user << "[target] is empty! There's nothing to dissolve [src] in." return user << "You dissolve [src] in [target]." for(var/mob/O in viewers(2, user)) //viewers is necessary here because of the small radius O << "[user] slips something into [target]!" reagents.trans_to(target, reagents.total_volume) spawn(5) qdel(src) /obj/item/weapon/reagent_containers/pill/tox name = "toxins pill" desc = "Highly toxic." icon_state = "pill5" list_reagents = list("toxin" = 50) roundstart = 1 /obj/item/weapon/reagent_containers/pill/cyanide name = "cyanide pill" desc = "Don't swallow this." icon_state = "pill5" list_reagents = list("cyanide" = 50) roundstart = 1 /obj/item/weapon/reagent_containers/pill/adminordrazine name = "adminordrazine pill" desc = "It's magic. We don't have to explain it." icon_state = "pill16" list_reagents = list("adminordrazine" = 50) roundstart = 1 /obj/item/weapon/reagent_containers/pill/morphine name = "morphine pill" desc = "Commonly used to treat insomnia." icon_state = "pill8" list_reagents = list("morphine" = 30) roundstart = 1 /obj/item/weapon/reagent_containers/pill/stimulant name = "stimulant pill" desc = "Often taken by overworked employees, athletes, and the inebriated. You'll snap to attention immediately!" icon_state = "pill19" list_reagents = list("ephedrine" = 10, "antihol" = 10, "coffee" = 30) roundstart = 1 /obj/item/weapon/reagent_containers/pill/salbutamol name = "salbutamol pill" desc = "Used to treat oxygen deprivation." icon_state = "pill18" list_reagents = list("salbutamol" = 30) roundstart = 1 /obj/item/weapon/reagent_containers/pill/charcoal name = "antitoxin pill" desc = "Neutralizes many common toxins." icon_state = "pill17" list_reagents = list("charcoal" = 50) roundstart = 1 /obj/item/weapon/reagent_containers/pill/epinephrine name = "epinephrine pill" desc = "Used to stabilize patients." icon_state = "pill5" list_reagents = list("epinephrine" = 15) roundstart = 1 /obj/item/weapon/reagent_containers/pill/mannitol name = "mannitol pill" desc = "Used to treat brain damage." icon_state = "pill17" list_reagents = list("mannitol" = 50) roundstart = 1 /obj/item/weapon/reagent_containers/pill/mutadone name = "mutadone pill" desc = "Used to treat genetic damage." icon_state = "pill20" list_reagents = list("mutadone" = 50) roundstart = 1 /obj/item/weapon/reagent_containers/pill/salicyclic name = "salicylic acid pill" desc = "Used to dull pain." icon_state = "pill5" list_reagents = list("sal_acid" = 24) roundstart = 1 /obj/item/weapon/reagent_containers/pill/oxandrolone name = "oxandrolone pill" desc = "Used to stimulate burn healing." icon_state = "pill5" list_reagents = list("oxandrolone" = 24) roundstart = 1 /obj/item/weapon/reagent_containers/pill/insulin name = "insulin pill" desc = "Handles hyperglycaemic coma." icon_state = "pill5" list_reagents = list("insulin" = 50) roundstart = 1