/* The /tg/ codebase currently requires you to have 7 z-levels of the same size dimensions. z-level order is important, the order you put them in inside this file will determine what z level number they are assigned ingame. Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1 */ #if !defined(MAP_FILE) #include "map_files\DiscStation\DiscStation.dmm" #include "map_files\generic\z2.dmm" #include "map_files\generic\z3.dmm" #include "map_files\DiscStation\z4.dmm" #include "map_files\generic\z5.dmm" #include "map_files\generic\z6.dmm" #include "map_files\generic\z7.dmm" #define MAP_FILE "DiscStation.dmm" #define MAP_NAME "DiscStation" #define MAP_TRANSITION_CONFIG list(MAIN_STATION = CROSSLINKED, CENTCOMM = SELFLOOPING, ABANDONED_SATELLITE = CROSSLINKED, DERELICT = CROSSLINKED, MINING = CROSSLINKED, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED) #elif !defined(MAP_OVERRIDE) #warn a map has already been included, ignoring Discstation. #endif