/obj/item/device/assembly/prox_sensor name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" materials = list(MAT_METAL=800, MAT_GLASS=200) origin_tech = "magnets=1" attachable = 1 var/scanning = 0 var/timing = 0 var/time = 10 /obj/item/device/assembly/prox_sensor/proc/toggle_scan() /obj/item/device/assembly/prox_sensor/proc/sense() /obj/item/device/assembly/prox_sensor/New() ..() SSobj.processing |= src /obj/item/device/assembly/prox_sensor/describe() if(timing) return "The proximity sensor is arming." return "The proximity sensor is [scanning?"armed":"disarmed"]." /obj/item/device/assembly/prox_sensor/activate() if(!..()) return 0//Cooldown check timing = !timing update_icon() return 1 /obj/item/device/assembly/prox_sensor/toggle_secure() secured = !secured if(secured) SSobj.processing |= src else scanning = 0 timing = 0 SSobj.processing.Remove(src) update_icon() return secured /obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj) if (istype(AM, /obj/effect/beam)) return sense() /obj/item/device/assembly/prox_sensor/sense() if((!secured)||(!scanning)||(cooldown > 0)) return 0 pulse(0) audible_message("\icon[src] *beep* *beep*", null, 3) cooldown = 2 spawn(10) process_cooldown() return /obj/item/device/assembly/prox_sensor/process() if(timing) time-- if(time <= 0) timing = 0 toggle_scan() time = initial(time) /obj/item/device/assembly/prox_sensor/dropped() spawn(0) sense() return return /obj/item/device/assembly/prox_sensor/toggle_scan() if(!secured) return 0 scanning = !scanning update_icon() return /obj/item/device/assembly/prox_sensor/update_icon() overlays.Cut() attached_overlays = list() if(timing) overlays += "prox_timing" attached_overlays += "prox_timing" if(scanning) overlays += "prox_scanning" attached_overlays += "prox_scanning" if(holder) holder.update_icon() return /obj/item/device/assembly/prox_sensor/Move() ..() sense() return /obj/item/device/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy if(is_secured(user)) var/second = time % 60 var/minute = (time - second) / 60 var/dat = "Proximity Sensor\n[(timing ? "Arming" : "Not Arming")] [minute]:[second]\n- - + +\n" dat += "
[scanning?"Armed":"Unarmed"] (Movement sensor active when armed!)" dat += "

Refresh" dat += "

Close" user << browse(dat, "window=prox") onclose(user, "prox") return /obj/item/device/assembly/prox_sensor/Topic(href, href_list) ..() if(usr.incapacitated() || !in_range(loc, usr)) usr << browse(null, "window=prox") onclose(usr, "prox") return if(href_list["scanning"]) toggle_scan() if(href_list["time"]) timing = text2num(href_list["time"]) update_icon() if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 600) if(href_list["close"]) usr << browse(null, "window=prox") return if(usr) attack_self(usr)