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022d9e573fd80db94a1507a9db6c052d7c7fe8e0
kiwistation/code/modules/projectiles/projectile
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duncathan eeb0119acb Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/modules/mob/mob_movement.dm
	code/modules/recycling/conveyor2.dm
2016-03-30 22:55:00 -06:00
..
beams.dm
Revert "Introduces the new taser. "
2016-03-26 23:01:18 +03:00
bullets.dm
unfucks everything. Well, at least I think so. Oh and the overloaded shot now fires four pellets instead of six. Feels a little limp dicked for the cost and prep but I'm getting paranoid over its power potential. Lets see how people use this before making balance changes.
2016-03-07 04:40:54 -08:00
energy.dm
Revert "Introduces the new taser. "
2016-03-26 23:01:18 +03:00
magic.dm
Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
2016-03-30 22:55:00 -06:00
reusable.dm
Fixes proc arguments
2015-07-15 23:52:35 +02:00
special.dm
praise the good lord, for the game finally compiles
2016-03-29 19:04:37 -06:00
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