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kiwistation/code/datums/mutations/body.dm
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XDTM 5a08a3aad0 Extends the disability refactor to include more traits, removing some snowflake code (#34664)
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk

Notable changes:

    Fakedeath now updates instantly, instead of waiting for the next life tick.
    Fakedeath now sets time of death when acquired.
    Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
    Hulk no longer overrides status_flag changes, in case there are any.
2018-01-25 09:12:44 +13:00

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//These mutations change your overall "form" somehow, like size
//Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious.
/datum/mutation/human/epilepsy
name = "Epilepsy"
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You get a headache.</span>"
/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
if(prob(1) && owner.stat == CONSCIOUS)
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
owner.Unconscious(200)
owner.Jitter(1000)
addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
if(owner)
owner.jitteriness = 10
//Unstable DNA induces random mutations!
/datum/mutation/human/bad_dna
name = "Unstable DNA"
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You feel strange.</span>"
/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
to_chat(owner, text_gain_indication)
var/mob/new_mob
if(prob(95))
if(prob(50))
new_mob = owner.randmutb()
else
new_mob = owner.randmuti()
else
new_mob = owner.randmutg()
if(new_mob && ismob(new_mob))
owner = new_mob
. = owner
on_losing(owner)
//Cough gives you a chronic cough that causes you to drop items.
/datum/mutation/human/cough
name = "Cough"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You start coughing.</span>"
/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
if(prob(5) && owner.stat == CONSCIOUS)
owner.drop_all_held_items()
owner.emote("cough")
//Dwarfism shrinks your body and lets you pass tables.
/datum/mutation/human/dwarfism
name = "Dwarfism"
quality = POSITIVE
get_chance = 15
lowest_value = 256 * 12
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.resize = 0.8
owner.update_transform()
owner.pass_flags |= PASSTABLE
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.resize = 1.25
owner.update_transform()
owner.pass_flags &= ~PASSTABLE
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
//Clumsiness has a very large amount of small drawbacks depending on item.
/datum/mutation/human/clumsy
name = "Clumsiness"
quality = MINOR_NEGATIVE
text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
//Tourettes causes you to randomly stand in place and shout.
/datum/mutation/human/tourettes
name = "Tourettes Syndrome"
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You twitch.</span>"
/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
if(prob(10) && owner.stat == CONSCIOUS)
owner.Stun(200)
switch(rand(1, 3))
if(1)
owner.emote("twitch")
if(2 to 3)
owner.say("[prob(50) ? ";" : ""][pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")]")
var/x_offset_old = owner.pixel_x
var/y_offset_old = owner.pixel_y
var/x_offset = owner.pixel_x + rand(-2,2)
var/y_offset = owner.pixel_y + rand(-1,1)
animate(owner, pixel_x = x_offset, pixel_y = y_offset, time = 1)
animate(owner, pixel_x = x_offset_old, pixel_y = y_offset_old, time = 1)
//Deafness makes you deaf.
/datum/mutation/human/deaf
name = "Deafness"
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You can't seem to hear anything.</span>"
/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_trait(TRAIT_DEAF, GENETIC_MUTATION)
/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_trait(TRAIT_DEAF, GENETIC_MUTATION)
//Monified turns you into a monkey.
/datum/mutation/human/race
name = "Monkified"
quality = NEGATIVE
time_coeff = 2
/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
. = owner.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src)))
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)