5fc7af7fbf
Items reset their pixel_x and pixel_y values on pickup.
28 lines
884 B
Plaintext
28 lines
884 B
Plaintext
/obj/structure/largecrate
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name = "large crate"
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desc = "A hefty wooden crate."
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icon = 'icons/obj/storage.dmi'
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icon_state = "densecrate"
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density = 1
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/obj/structure/largecrate/attack_hand(mob/user as mob)
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user << "<span class='notice'>You need a crowbar to pry this open!</span>"
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return
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/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/crowbar))
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new /obj/item/stack/sheet/mineral/wood(src)
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var/turf/T = get_turf(src)
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for(var/obj/O in contents)
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O.loc = T
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user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
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"<span class='notice'>You pry open \the [src].</span>", \
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"<span class='notice'>You hear splitting wood.</span>")
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qdel(src)
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else
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return attack_hand(user)
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/obj/structure/largecrate/mule
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icon_state = "mulecrate"
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