4073ac9b00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
90 lines
5.4 KiB
Plaintext
90 lines
5.4 KiB
Plaintext
/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num)
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//Frequency stuff only works with 45kbps oggs.
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switch(soundin)
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if ("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg')
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if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg')
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if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
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if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg')
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if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
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if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
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if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
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if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
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if ("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg')
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var/sound/S = sound(soundin)
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S.wait = 0 //No queue
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S.channel = 0 //Any channel
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S.volume = vol
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if (vary)
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S.frequency = rand(32000, 55000)
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for (var/mob/M in range(world.view+extrarange, source)) // Plays for people in range.
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if(locate(/mob/, M))
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var/mob/M2 = locate(/mob/, M)
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if (M2.client)
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if(M2.ear_deaf <= 0 || !M.ear_deaf)
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if(isturf(source))
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var/dx = source.x - M2.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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M2 << S
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if (M.client)
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if(M.ear_deaf <= 0 || !M.ear_deaf)
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if(isturf(source))
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var/dx = source.x - M.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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M << S
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for(var/obj/structure/closet/L in range(world.view+extrarange, source))
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if(locate(/mob/, L))
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for(var/mob/M in L)
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if (M.client)
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if(M.ear_deaf <= 0 || !M.ear_deaf)
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if(isturf(source))
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var/dx = source.x - M.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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M << S
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// Now plays for people in lockers! -- Polymorph
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/mob/proc/playsound_local(var/atom/source, soundin, vol as num, vary, extrarange as num)
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if(!src.client || ear_deaf > 0) return
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switch(soundin)
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if ("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg')
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if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg')
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if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
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if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg')
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if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
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if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
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if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
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if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
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var/sound/S = sound(soundin)
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S.wait = 0 //No queue
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S.channel = 0 //Any channel
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S.volume = vol
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if (vary)
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S.frequency = rand(32000, 55000)
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if(isturf(source))
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var/dx = source.x - src.x
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S.pan = max(-100, min(100, dx/8.0 * 100))
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src << S
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client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
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set category = "Special Verbs"
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set name = "Toggle Ambience"
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usr:client:no_ambi = !usr:client:no_ambi
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if(usr:client:no_ambi)
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usr << sound(pick('sound/ambience/shipambience.ogg','sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/ambience/ambimalf.ogg','sound/ambience/ambispace.ogg','sound/ambience/ambimine.ogg','sound/ambience/title2.ogg'), repeat = 0, wait = 0, volume = 0, channel = 2)
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else
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usr << sound(pick('sound/ambience/shipambience.ogg','sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/ambience/ambimalf.ogg','sound/ambience/ambispace.ogg','sound/ambience/ambimine.ogg','sound/ambience/title2.ogg'), repeat = 1, wait = 0, volume = 35, channel = 2)
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usr << "Toggled ambience sound."
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return
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