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kiwistation/code/game/sound.dm
T
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00

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/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num)
//Frequency stuff only works with 45kbps oggs.
switch(soundin)
if ("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg')
if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg')
if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg')
if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
if ("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg')
var/sound/S = sound(soundin)
S.wait = 0 //No queue
S.channel = 0 //Any channel
S.volume = vol
if (vary)
S.frequency = rand(32000, 55000)
for (var/mob/M in range(world.view+extrarange, source)) // Plays for people in range.
if(locate(/mob/, M))
var/mob/M2 = locate(/mob/, M)
if (M2.client)
if(M2.ear_deaf <= 0 || !M.ear_deaf)
if(isturf(source))
var/dx = source.x - M2.x
S.pan = max(-100, min(100, dx/8.0 * 100))
M2 << S
if (M.client)
if(M.ear_deaf <= 0 || !M.ear_deaf)
if(isturf(source))
var/dx = source.x - M.x
S.pan = max(-100, min(100, dx/8.0 * 100))
M << S
for(var/obj/structure/closet/L in range(world.view+extrarange, source))
if(locate(/mob/, L))
for(var/mob/M in L)
if (M.client)
if(M.ear_deaf <= 0 || !M.ear_deaf)
if(isturf(source))
var/dx = source.x - M.x
S.pan = max(-100, min(100, dx/8.0 * 100))
M << S
// Now plays for people in lockers! -- Polymorph
/mob/proc/playsound_local(var/atom/source, soundin, vol as num, vary, extrarange as num)
if(!src.client || ear_deaf > 0) return
switch(soundin)
if ("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg')
if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg')
if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg')
if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
var/sound/S = sound(soundin)
S.wait = 0 //No queue
S.channel = 0 //Any channel
S.volume = vol
if (vary)
S.frequency = rand(32000, 55000)
if(isturf(source))
var/dx = source.x - src.x
S.pan = max(-100, min(100, dx/8.0 * 100))
src << S
client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
set category = "Special Verbs"
set name = "Toggle Ambience"
usr:client:no_ambi = !usr:client:no_ambi
if(usr:client:no_ambi)
usr << sound(pick('sound/ambience/shipambience.ogg','sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/ambience/ambimalf.ogg','sound/ambience/ambispace.ogg','sound/ambience/ambimine.ogg','sound/ambience/title2.ogg'), repeat = 0, wait = 0, volume = 0, channel = 2)
else
usr << sound(pick('sound/ambience/shipambience.ogg','sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg','sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg','sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg','sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg','sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg','sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/ambience/ambimalf.ogg','sound/ambience/ambispace.ogg','sound/ambience/ambimine.ogg','sound/ambience/title2.ogg'), repeat = 1, wait = 0, volume = 35, channel = 2)
usr << "Toggled ambience sound."
return