08afd120f4
* drug quirks * more work on junkie trait * more druggie work * work pls * make the junkie trait actually fucking work and not runtime * fix the smoker quirk * fix capitlization on the reagent containers * refactored * less shitcode * fix errors * add meth and crank since it's 0.5u * fix dupe chem + fix addictions list being loaded with null * relapse mechanic * have addiction applied on spawn again * remember to compile kids * some logic error corrections * fix another logic error resulting in relapses never triggering * fix the logic error that I thought I fixed to begin with but accidentally made worse * I really have the fucking dumb right now. * reset the addiction when it's readded * better syntax for list addition Co-Authored-By: actioninja <actioninja@gmail.com> * suggested changes * better new syntax Co-Authored-By: actioninja <actioninja@gmail.com> * turf var * correct syntax error * renamed vars * announce proc instead of hacky logic * clearer logic refactor * increment operator Co-Authored-By: actioninja <actioninja@gmail.com> * make it actually compile * no null patrol * fix accessory spawning * fix runtime from the reagent list being full of instances apparently * buff pill contents so they actually satisfy addiction * adds cigars to the smoker spawn pool * I think this is what cyber means?