Files
kiwistation/code/modules/admin
MrPerson d575219887 Refactor mob movement delay calculation
Basic premise: Get all mob movement delays calculated in movement_delay() instead of having half of them in Client/Move(). Except for the slowdown from grabbing, which is so shit I can't even. The idea here is to eventually have the AI movements be at the same speed as client-initiated ones.

Let's try this again: Removes TickComp because it's a useless pile of shit that's based on a false idea of how BYOND's ticks and tile-based movement work.
2015-10-29 05:15:41 -07:00
..
2015-07-15 23:52:35 +02:00
2015-07-15 23:52:35 +02:00
2015-10-24 02:53:38 -03:00
2015-09-29 18:58:40 -05:00
2015-09-07 20:44:08 +10:00
2015-07-15 23:52:35 +02:00
2015-08-15 22:24:24 +10:00
2015-07-15 23:52:35 +02:00
2015-10-19 21:15:35 -07:00