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kiwistation/code/modules/vehicles/atv.dm
T
Tlaltecuhtli 5cfd1c851c [ready]secway + atv nerfs (#43396)
* 1

* dont commit this

* commit this

* commit erefasdagsdbsvrsccsdsdfsdfs

* changes

* fdf

* fixes bullet_act

* obj_break

* (____Y____)
2019-04-13 16:11:24 -04:00

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/obj/vehicle/ridden/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
max_integrity = 150
armor = list("melee" = 50, "bullet" = 25, "laser" = 20, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
key_type = /obj/item/key
integrity_failure = 70
var/static/mutable_appearance/atvcover
/obj/vehicle/ridden/atv/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1.5
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/ridden/atv/post_buckle_mob(mob/living/M)
add_overlay(atvcover)
return ..()
/obj/vehicle/ridden/atv/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
cut_overlay(atvcover)
return ..()
//TURRETS!
/obj/vehicle/ridden/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
density = FALSE
/obj/vehicle/ridden/atv/turret/Initialize()
. = ..()
turret = new(loc)
turret.base = src
/obj/vehicle/ridden/atv/turret/Moved()
. = ..()
if(turret)
turret.forceMove(get_turf(src))
switch(dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = ABOVE_MOB_LAYER
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
/obj/vehicle/ridden/atv/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM)
if(obj_integrity < max_integrity)
if(W.use_tool(src, user, 0, volume=50, amount=1))
user.visible_message("<span class='notice'>[user] repairs some damage to [name].</span>", "<span class='notice'>You repair some damage to \the [src].</span>")
obj_integrity += min(10, max_integrity-obj_integrity)
if(obj_integrity == max_integrity)
to_chat(user, "<span class='notice'>It looks to be fully repaired now.</span>")
return TRUE
return ..()
/obj/vehicle/ridden/secway/obj_break()
START_PROCESSING(SSobj, src)
return ..()
/obj/vehicle/ridden/atv/process()
if(obj_integrity >= integrity_failure)
return PROCESS_KILL
if(prob(20))
return
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, src)
smoke.start()
/obj/vehicle/ridden/atv/bullet_act(obj/item/projectile/P)
if(prob(50) && buckled_mobs)
for(var/mob/M in buckled_mobs)
M.bullet_act(P)
return TRUE
return ..()
/obj/vehicle/ridden/atv/obj_destruction()
explosion(src, -1, 0, 2, 4, flame_range = 3)
return ..()
/obj/vehicle/ridden/atv/Destroy()
STOP_PROCESSING(SSobj,src)
return ..()