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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">18 August 2019</h2>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Revival brain shock stem now repeatable.</li>
<li class="bugfix">No more cargo pod steal shuttle ports.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New persistent photo albums have been added to the bar, chapel, library, permabrig and nuke ops base</li>
<li class="rscadd">Cameras may be purchased at the library's games vendor</li>
<li class="rscadd">The photograper quirk now grants you your very own persistent album to document your adventures</li>
<li class="code_imp">the photographer quirk now checks for free slots when assigning the items locations</li>
<li class="tweak">pictures that are not from the ongoing round will look visibly old</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">More Cards Against Spess cards are available!</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hulks now always scream on attack.</li>
<li class="tweak">Hulks now only hulk smash on harm intent.</li>
<li class="code_imp">Hulk code is less shit now.</li>
</ul>
<h2 class="date">16 August 2019</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Explosions now cause knockdown instead of KOs, with the amount of time scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow up attacks.</li>
<li class="balance">Devastating explosions now no longer gib players with more than 50 bomb armor. This used to be more or less random depending on the amount of bomb armor.</li>
<li class="code_imp">Removed reagent explosion code that would trigger for <1 amount reactions.</li>
</ul>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The regenerative coma symptom no longer makes you deathgasp if you haven't met its stealth 2+ threshold.</li>
</ul>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new ghetto chem, Pump-Up, which can be made with epinephrine and coffee. Quick to metabolize, but massively lowers stun baton stun time. 2 epi : 5 coffee makes 5 units.</li>
<li class="rscadd">Maintenance Pump-Up - a ghetto autoinjector containing the new chem, which is now part of the maintenance loot spawns.</li>
<li class="tweak">Stun baton applies a delayed stun, with initial hit dealing stamina damage, slowdown and other effects. The stun will be applied 2 seconds after, but two hits put them in stamina crit instantly. There's a delay of two seconds before the baton can stun again.</li>
<li class="tweak">Regular batons, e.g. telescopic, detective's, and contractor baton now deal a two second knockdown, with stamina damage. Two hits stuns them with a stamina crit.</li>
</ul>
<h3 class="author">Dawson1917 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed GPS from the Deep Storage ruin and the Caravan Ambush ruin</li>
<li class="rscadd">ED-209s now get a disabler!</li>
<li class="rscdel">ED-209s no longer have a DragNET</li>
<li class="bugfix">Fixed a bug that let anyone unlock the ED-209s controls regardless of their access.</li>
<li class="bugfix">The "beserker" hardsuit has had its name corrected to "berserker"</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can perform many surgeries at one time again.</li>
<li class="rscadd">You can see target of started surgery on operating computer.</li>
</ul>
<h3 class="author">Sanator updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed pod suit storage not working as intended</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="balance">gygax now has force 25 instead of 30</li>
<li class="balance">gygax inflicts knockdown instead of unconscious</li>
<li class="balance">leg acurator doesnt auto punch</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fried foods now have proper x/y dimensions</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Can only get one HoP ticket per person unless it's emagged</li>
<li class="tweak">Previous ticket deletes ("disperses", it's "nanite paper") when HoP calls the next customer</li>
<li class="tweak">Reduces maximum number of tickets to 100 because the refill mechanic would never be used otherwise</li>
<li class="rscdel">Can no longer recycle tickets using the machine, because it allows you to artificially inflate the amount of tickets the HoP has to get through</li>
<li class="rscadd">Tickets vibrate (nanomachines, son) when it's your turn, so you can step away from the line if it's taking too long</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cultists can now easily snuff out blood spells by dropping them. they will also drop the spell when stunned, but can easily activate it again</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Arm implants now support having more than two hands.</li>
<li class="bugfix">Arm implants now properly work all the time.</li>
<li class="code_imp">Cleaned up organ decay code.</li>
<li class="balance">Stasis now stops body eggs from processing.</li>
</ul>
<h2 class="date">14 August 2019</h2>
<h3 class="author">AcapitalA updated:</h3>
<ul class="changes bgimages16">
<li class="balance">In a freak magic accident, all xenobio-made magicarps have lost their bolt of death. This is a great tragedy for xenobiologists all around the galaxy.</li>
</ul>
<h3 class="author">CRITAWAKETS updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Ammonia now is better than diethylamine for increasing plant yield.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Silo link RCD upgrade</li>
<li class="rscadd">RCD now check mats before construction wait.</li>
<li class="bugfix">has_materials() properly check materials.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Changed a laser pointer var so that T4 micro lasers no longer give a success percentage above 100%.</li>
<li class="tweak">Made cat related laserpointer acts scale off the pointer's micro laser tier.</li>
</ul>
<h3 class="author">JDawg1290 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Quarantine law cannot be trivially circumvented.</li>
</ul>
<h3 class="author">Niknakflak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pAIs may now choose to display their holoform as a bat, lizard, butterfly, or hawk.</li>
</ul>
<h3 class="author">Penterwast updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Binary chat messages are now marked as such in logs.</li>
</ul>
<h3 class="author">Sanator updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new, better DNA icons, also animated</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hop console now hurts your eyes less. Red button text replaced with green.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cargo request console pings supply radio when someone makes a new request</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New underwear</li>
<li class="imageadd">Midway Boxers, Long Johns, Halter Swimsuit</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">the correct black suit is now spawning in places it should be, the other sprite spawns in law wardrobe.</li>
<li class="bugfix">newly constructed reinforced windows start in the correct state, meaning they can be disassembled</li>
<li class="bugfix">crowbar can no longer be used out of order on construction</li>
<li class="bugfix">screwed down but not levered in windows can be unscrewed again</li>
<li class="tweak">shuttle and plastitanium windows now have the proper values to match reinforced windows.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clicking a display case on help intent examines it.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">VV no longer runtimes with bad resource file when you try to VV something with a blank icon.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Improved the way factions are applied to species.</li>
<li class="bugfix">Shadowpeople no longer get attacked by faithless.</li>
<li class="imageadd">added inhands for the cautery, retractor, drapes and hemostat.</li>
<li class="bugfix">Signaler suicide is now bound to the mind, instead of the body.</li>
</ul>
<h2 class="date">12 August 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two robotic voiceboxes to the contraband section of the Robotech Deluxe.</li>
<li class="tweak">Changed the name of the "Disintegrate" spell (and some references to it) to "Smite" (and slightly edits the description of the Disintegrate spell).</li>
</ul>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Contractors can now reroll their contracts a small number of times.</li>
<li class="rscadd">Brand new sprites! A redesign of the specialist space suit, and the kit's own unique tablet. Done by Mey Ha Zah.</li>
<li class="tweak">Displays contract target jobs under their name.</li>
<li class="tweak">New locations, such as maintenance, are now possible dropoff locations.</li>
<li class="tweak">Buffs up the Syndicate cigarettes to give about 15u of omnizine over two minutes.</li>
<li class="code_imp">Allows for cigarettes to give all their chems over their lifetime with a new var.</li>
</ul>
<h3 class="author">Bucovineanu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added one line that makes 357 speedloaders unrecyclable.</li>
</ul>
<h3 class="author">Dawson1917 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Mining explorer suits have less defense against lasers and bullets.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added clown car logging to the attack log.</li>
<li class="admin">Player deaths+suicides are now logged in the attack log and no longer in the game log.</li>
</ul>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Examining a dissected body will provide insight on the highest tier performed.</li>
<li class="bugfix">You can do ayy dissection now if you get the tech</li>
<li class="bugfix">FINALLY fixed the surgery logic correctly</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now buy a crate of bulletproof helmets for only 1500 spacebux!</li>
<li class="balance">completely changed the contents of the artistic crates (rest in peace painting)</li>
<li class="spellcheck">special ops supplies crate now have a slightly different description</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Humans and ethereals are less affected by nutritional requirements.</li>
</ul>
<h3 class="author">MCterra10 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">All windows now have consistent examine messages</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Tend wounds surgery won't fail as often while using improvised tools</li>
<li class="balance">The janitor's cleaner backpack has had its range increased by 2</li>
</ul>
<h3 class="author">Penterwast updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added logging for CentComm nuke request messages.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cargo console UI touched up a bit. Requests and cart moved below the cargo packs for less button shuffling, buying privately is now a toggle, resized window slightly.</li>
</ul>
<h3 class="author">StonebayKyle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There is now a randomize species button in the character settings/preview screen.</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported dynamic mode from /vg/, originally made by @DeityLink, @Kurfursten and @ShiftyRail</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds chemical filters to plumbing</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pie and cakes</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Underwear can now have any color. (Your character will most likely be nude now so check your prefs!!)</li>
<li class="rscadd">Underwear color option in dressers</li>
<li class="tweak">changed some underwear names</li>
<li class="imagedel">deleted duplicate underwear</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to clone multiple empty clones simultaneously</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Reinforced windows now require a melee item over 11 damage to damage, have 150 health, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox.</li>
<li class="balance">Plasmaglass windows now require a melee item over 21 damage to damage, have 200 health, and 90 melee resistance. This is approximately 3 minutes of sustained beating with a toolbox.</li>
<li class="bugfix">fixeds a couple issues with the SM sounds</li>
<li class="bugfix">interface no longer has the weird gap</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizard rounds should properly generate messages when the wiz dies.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">added some icons and images for hyposprays and medipens so they stand out</li>
<li class="tweak">tweaked a few descriptions on said hypos so they better describe the contents</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Laser eyes now generate a message when shot.</li>
<li class="code_imp">Cleaned up mutation code.</li>
<li class="balance">another sanity rebalancing.</li>
<li class="imageadd">Slightly altered wall sprites.</li>
<li class="code_imp">Gibberish code is less silly.</li>
<li class="bugfix">The C4 overlay now displays properly on mobs.</li>
<li class="spellcheck">Tend wounds only generates one failure message now.</li>
<li class="bugfix">Various defib fixes.</li>
<li class="bugfix">The inhands of the bulldog shotgun are no longer invisible.</li>
</ul>
<h3 class="author">pireamaineach updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Plasmaman helmets now have welding visors, which can't stack with their torches in the helmet and are visible.</li>
<li class="bugfix">Clicking on the helmet with any item no longer tells you that someone's already drawn a face on it, you can't put infinite faces on it.</li>
<li class="tweak">Plasmaman helmets hide masks again, the sprites are no longer transparent. Mind, the original bounty just wanted it so you could see faces through it, not for it to be transparent. tweak:Plasmaman helmets now have special smile sprites rather than pulling from the EVA one, as the visors are different sizes.</li>
<li class="balance">You can't eat through plasmaman helmets anymore.</li>
</ul>
<h3 class="author">redmoogle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added support for 3 new gasses; Tritium, Pluoxium, and BZ</li>
</ul>
<h3 class="author">willox updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloody footprints no longer spawn with incorrect steps and don't break when rotated on shuttles</li>
</ul>
<h2 class="date">07 August 2019</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">X4 now has a wire panel that lets you attach assemblies, just like C4. You can also attach X4 to creatures now.</li>
<li class="tweak">C4 and X4 wires no longer need a screwdriver to access.</li>
<li class="rscadd">Added a few extra C4/X4 suicide lines for different antagonists. remove: Removed generic plastic explosives, as they're not used anywhere ingame and overlap with chemical grenades.</li>
</ul>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The itching symptom's stage speed 7 threshold effect's damage is now no longer blocked by clothing.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lemonade reagent now has proper color instead of being pitch black.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Toxin lovers don't throw up.</li>
</ul>
<h3 class="author">JDawg1290 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added call to log_grenade for remotely signaled grenades</li>
</ul>
<h3 class="author">Mickyy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen are now issuing Plasmamen with plasma in their survival boxes</li>
</ul>
<h3 class="author">RandolfTheMeh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Split Personality is only rolled if the brain's owner is not dead, and Imaginary Friend is rolled only if they're both not dead and also a player.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">snowcones</li>
<li class="imageadd">snowiest of snow cones</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">General beepsky can now attack properly and ancap beepsky will properly beat the poor.</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaced the beaker module with a beaker storage apparatus to mediborgs, that can carry beakers and place them into machines. Starts with a Large Beaker by default.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="balance">less free gloves for assistants on metastation</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="balance">stimulum now causes toxin damage</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">VV name and ckey edits at top of the screen works again</li>
</ul>
<h3 class="author">loserXD updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">badass antag moodlet gets a newline</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Martial Art and NOGUN cleanup.</li>
<li class="balance">Reinforced and Nar'Sie bolas now knockdown instead of paralyzing their target.</li>
<li class="balance">It now takes longer to break out of reinforced bolas.</li>
<li class="code_imp">GPS functionality is now a component.</li>
<li class="bugfix">A few halloween specific items have been fixed.</li>
<li class="code_imp">Living Lube now uses the snailcrawl element.</li>
<li class="bugfix">You can no longer pick up sofas to get regular chairs</li>
<li class="spellcheck">Gaseous Decomposition is now captialized</li>
<li class="tweak">Emags can now open closets, regardless of your intent.</li>
<li class="bugfix">Fixed ORM/silo link AGAIN!! Stop breaking it reee!</li>
</ul>
<h3 class="author">willox updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Correct attacker is shown when being attacked by items</li>
</ul>
<h2 class="date">05 August 2019</h2>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Attaching a beaker with water in it to an IV drip no longer creates a fulltile overlay</li>
</ul>
<h3 class="author">Central Command ft. bald people updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We recently lost contact with a snow resort cabin that has a gateway. Due to the gateway and lack of communication, we have allowed you to come to this location for us. Yes, this is a different snow resort cabin.</li>
<li class="rscdel">We also declared that the old cabin away mission site is no longer necessary for you guys to explore. We already know everything there is to know about it. Good job!</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now draw on plasmaman helmets with a crayon to turn their frown upside-down.</li>
<li class="tweak">Plasmaman visors are now transparent and given a side-mounted light.</li>
<li class="balance">Plasmaman helmets no longer hide your identity when worn by themselves.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Muscled veins surgery now functions as intended, giving the patient the ability to live without a heart</li>
</ul>
<h2 class="date">04 August 2019</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added logging for door/shutter crushing and for bot hacking (when silicons disable their safeties).</li>
<li class="admin">APC breaker toggling is no longer logged in the combat log, but the game log.</li>
</ul>
<h3 class="author">Dawson1917 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Riot suits no longer have slowdown</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix CHANGETURF_INHERIT_AIR flag. Now this flag dont keep air type, only gases.</li>
</ul>
<h3 class="author">Farquaar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Crewmembers can now obtain monk's frocks and eastern monk's robes from the vendordrobe.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sanguiose now has a 2% chance per tick of making the patient deaf, and no longer deals blood loss.</li>
<li class="tweak">Frogenite now has a 2% chance per tick of making the patient blind, and no longer deals oxy damage.</li>
<li class="tweak">Ferveatium now has a 2% chance per tick of making the patient feel fat, and no longer deals burn damage.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">right hand double barrel inhand is now the correct sprite</li>
<li class="tweak">Medical and Security consoles now check access on worn or inhand ID instead of requiring an inserted ID</li>
<li class="tweak">mining vendor now reads from ID in hand or on person instead of requiring an inserted ID</li>
<li class="bugfix">ORM is functional again (for real this time)</li>
<li class="tweak">ORM claim points button transfers points to worn/inhand ID instead of to an inserted ID, no longer accepts insertions</li>
<li class="tweak">Same for gulag consoles</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Emagged clown cars are more scary now.</li>
</ul>
<h2 class="date">03 August 2019</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs can click to examine clone pods for clone progress once again</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttles no more ruin areas on fly off from moved custom dock.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="balance">combat gloves plus are no longer invisible</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed text macros from the chem dispenser.</li>
<li class="rscadd">Replaced with dispenser input recording macros.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The sec vendor in the gulag now actually has ID and cost requirements.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A more up-to-date version of the supermatter unit has been deployed to pubbystation</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Oh yeah also added a "return value of proccall" option for VV var editing.</li>
<li class="refactor">View Variables has been refactored. It should now be easier to make VV dropdown options.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">You now require medical access to change the medical records with a medHUD.</li>
<li class="code_imp">Gloves of the North Star functionality is now handled by a component.</li>
</ul>
<h3 class="author">tmtmtl30 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Mothperson markings.</li>
</ul>
<h2 class="date">02 August 2019</h2>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a shower area to the top of Metastation stasis bed room, and adds a shower inside chemistry.</li>
<li class="rscdel">Removes the lobby, and outside chemistry shower.</li>
</ul>
<h3 class="author">CRITAWAKETS updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Wizards now properly reference DIO when stopping time.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Make basic id cards constructable in service fab after some researtch.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The monk frock sprite no longer bugs out when you toggle the hood</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new Fake Virus event that makes you think you have a virus when you don't</li>
</ul>
<h3 class="author">Shaps/Ryll updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Securitrons and ED-209's have gained the ability to rough up suspects in AnCap mode</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bartender now actually has theater access even on full crews.</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">inhand floor tile sprites</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">New supermatter sound system</li>
<li class="imageadd">New shotgun inhands</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Snailcrawl element has been added.</li>
</ul>
<h3 class="author">soapstain22 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The new mohawks and some other hairs now properly work in all directions</li>
</ul>
<h2 class="date">01 August 2019</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Moved welding goggles from the autolathe to Engineering and R&D protolathes. The prerequisite techweb node is Industrial Engineering.</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medical Doctors and Quartermasters now spawn with the correct uniforms</li>
</ul>
<h3 class="author">RandolfTheMeh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The CE's blueprints can no longer be used if not in-hand, and its scanning function has been fixed.</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">inhand bedsheet sprites</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">inserting/ejecting consoles with id's fixed.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">frogenite and ferveatium have much tamer ODs now, dealing fifth of the former damage, with lesser metab rates</li>
</ul>
<h2 class="date">30 July 2019</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Tend Wounds is -2 Steps (Scalpel > Healing w Hemo > Cautery)</li>
<li class="bugfix">Borgs can now perform Tend Wounds</li>
<li class="rscadd">Anti-spam on Tend Wounds (Starting Message only, Result Message untouched)</li>
<li class="admin">The incise step for Tend Wounds does not cause damage, making it borg friendly.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">ship ambience is no longer an outrageously loud bass rumble</li>
<li class="refactor">repathed all under clothing, keep an eye out for errors</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clicking the cloning pod examines it.</li>
</ul>
<h3 class="author">blessedmulligan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">using a welder won't blind you if you're somehow far away from the welder when you use it</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Various mood and sanity changes.</li>
<li class="bugfix">You can actually print welding goggles now.</li>
<li class="spellcheck">Recyclers now display the correct message.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">(BOX) Replaced the broken shutter in the engine room.</li>
<li class="bugfix">(BOX) Replaced the missing lattices in the mix to turbine pipe loop.</li>
<li class="bugfix">(BOX) Moved the position of a singular wire to be on top of a pipe just like all the wires before and after it.</li>
<li class="bugfix">(BOX) Made the signs at arrivals not floating.</li>
<li class="bugfix">(BOX) Made one of the shutters at the vacant commissary actually zoned.</li>
</ul>
<h2 class="date">29 July 2019</h2>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spending of tank don't change distribute_pressure.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes infinite loop when you catch a cult bola; you can no longer block them by trying to catch them</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed exploit allowing somebody to crash the server</li>
</ul>
<h3 class="author">RandolfTheMeh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Organ Smartfridges! Store your organs safely. Upgrading the matter bin will give it the ability to heal organs held within- though this does not repair organs that are currently failing, however.</li>
<li class="rscadd">Lobectomy! Not lobotomy, but cuts out a damaged lung lobe to make its performance passable. Restores a lung to working order if it was too damaged to work before, but can only be done once. The lobectomy step has a 95% chance of success, so use some form of sterilizer to ensure you don't accidentally get blood inside your patient's lungs!</li>
<li class="rscadd">Coronary Bypass! Restores a heart to working order if it was too damaged to work before, but can only be done once. Both incising the heart and grafting the bypass have a 90% chance to succeed, and failing them will cause heart damage and massive amounts of bleeding- so be sure to work with ideal conditions, proper tools, and sterilizer!</li>
<li class="rscadd">Organs now decay when not in a living host</li>
<li class="rscadd">Severe heart damage increases breathing rate, and causes a heart attack on failure</li>
<li class="rscadd">Severe lung damage increases breathing rate, and causes suffocation on failure</li>
<li class="rscadd">Stomach damage will likely cause the owner to vomit depending on how injured the stomach is, and how much they've eaten</li>
<li class="tweak">Brain damage effects now works similarly to the rest of the organ damage</li>
<li class="tweak">Appendicitis will do appendix damage when in stages 3 and 4, which can cause it to burst if left untreated</li>
<li class="tweak">Organs heal faster the healthier the host is</li>
<li class="balance">Defib timer has been extended to 15 minutes</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lollipop stick mask sprite is now fixed.</li>
</ul>
<h3 class="author">SynnGraffkin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Further research into Matter Bins has increased their efficiency in solving missing genomes within DNA Scanning machines, revealing elusive "Joker" genes more often.</li>
<li class="code_imp">Fixed a comment about the precision_coeff referring to the wrong part it is associated to.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">trying to ride a vehicle without key no longer spams you with messages</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disguised syndicate saboteur cyborgs now use the regular cyborg speech icon.</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">alt-clicking on the identification console ejects only one id at a time.</li>
<li class="rscadd">alt-clicking to eject the id from console now works also on the medical and security records consoles.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ORM can be connected to the ore silo once again.</li>
<li class="tweak">You can now rotate the ORM by altclicking it while the panel is open. This action used to be done with a multitool.</li>
<li class="bugfix">The crab 17 protocol now gets destroyed properly</li>
</ul>
<h3 class="author">xmikey555 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now print .357 bullets again at the autolathe.</li>
</ul>
<h2 class="date">28 July 2019</h2>
<h3 class="author">AarontheIdiot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Welding goggles can be made at Autolathes now.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">connect_to_shuttle add shuttle id to connected machine id.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cult robe hoods can be toggled like the winter coat hoods</li>
<li class="bugfix">Fixes long hair going through hoods</li>
</ul>
<h3 class="author">Naloac updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Two buttons to control the vents on the syndicate lava land base.</li>
<li class="rscadd">It seems the syndicate has finally figured out how fusion works, now if only they could fix the gas miners</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="balance">fireball starts at 8 tile range, increases 2 for every level</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new thematic name to clowns, joy for all!</li>
<li class="spellcheck">Clearly im a good cat for correcting this missing name from Clown Homeworlds!</li>
</ul>
<h3 class="author">loserXD updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AutoDrobes now have a premium psychedelic jumpsuit</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Switched some ethereal unique species hooks with signals.</li>
</ul>
<h2 class="date">27 July 2019</h2>
<h3 class="author">AarontheIdiot updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Plasma enviro helmets no longer have flash and welding protection.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added unique action button icons for Charge, Thrown Lightning, Spell Cards, Spacetime Distortion and Teleport spells.</li>
<li class="bugfix">Minor icon fixes to a few Wizard spells, centering them in the middle and removing rogue pixels.</li>
<li class="bugfix">Lightning Bolt spell now properly loads its icon upon spell accquire.</li>
</ul>
<h3 class="author">Cephur sprites, Tralezab code updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new hat to the costume vendor</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tabbles and racks can be disassembled only on non help.</li>
<li class="rscadd">Simple circuits RCD upgrade.</li>
<li class="bugfix">Mob no more falling in zero gravity</li>
<li class="bugfix">Now you can exit from mecha drifting in zero gravity.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">saboteur b*rgs get zipties</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Aiming at the head while throwing hats will cause them to land on people's heads.</li>
<li class="rscadd">If a hat is already on someone's head and it makes sense, the thrown hat will knock it off to replace it.</li>
<li class="rscadd">You can also throw hats onto borgs.</li>
</ul>
<h3 class="author">Returning Moonman updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The recipie for aesthetic basalt tiles now relies upon sand (any type, beach sand or basalt) and costs 2 sand for 1 tile.</li>
<li class="bugfix">You can no longer procure more sand from digging fake lavaland basalt tiles than you put in.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed Assimilation/Hivemind gamemode.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The ticket counter button on DeltaStation is now on the right side of the wall.</li>
<li class="bugfix">Engineering console now draws power from the SMES grid on metastation.</li>
</ul>
<h3 class="author">SuicidalPickles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the revolutionary deconversion message to purple font, to keep it from blending with attack logs.</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed hardsuit helmets not protecting against space.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added chemical acclimators to the plumbing arsenal. Not available without admin interference yet. sprite: Spritework commissioned by @Mey-Ha-Zah</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can press the conveyor switch in hand to link any not deployed belts to it</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where Aggressive Replication and Mitosis wouldn't actually generate more nanites.</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Re-worked the Durand's defense ability into a directional shield that blocks all attacks except explosive and EMP-based. Does not inhibit movement or weapon use, but has a very high power cost.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">I'm gonna make an announcement, tralezab is a bitch ass motherfucker, he pissed on my fucking ignore. He said his fake names were "this big" and I was like that's disgusting, so I'm making a callout post on my twitter.com, tralezab you have a small fake name, it's the size of this null check, except way smaller (ignore is functional again)</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="balance">autolathe no longer prints .357 speedloaders, but instead prints individual .357 bullets.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The legion megafauna has been reworked. The fight should now be both slightly harder and faster.</li>
<li class="code_imp">Added signals for all basic tool acts.</li>
<li class="balance">Sanity is no longer uncapped. It's now capped at 150, whatever that means.</li>
<li class="bugfix">Fixes some issues with electric shocks.</li>
<li class="refactor">Butchering component refactored</li>
<li class="balance">Edaggers are now sharp if they get turned on.</li>
<li class="tweak">Smoke grenades are now double dank.</li>
<li class="imageadd">Inhands for smokebombs.</li>
</ul>
<h3 class="author">soapstain22 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">makes the Mohawk, reverse Mohawk, commando, and hitop look like their real world counterparts</li>
<li class="bugfix">fixed bald hair not reaching around the back, making it look like sideburns</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ian's birthday is now a holiday! Make sure to visit the head of personnel to wish his dog a happy birthday!</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen is finally giving Box Station some love in the form of some minor tweaks to hopefully make a few aspects of the station more convenient after comparing it to some of the other models.</li>
<li class="rscadd">(BOX) Gave the Cargo Lobby, Vacant Commissary, and Cloning Lab a slight makeover to make them slightly nicer.</li>
<li class="tweak">(BOX) Moved and added some fire lockers, moved some other things around a tad, put some disposal bins in the central ring, and finally anchored that ONE oxygen locker in the AI sat. You know the one I am talking about.</li>
<li class="tweak">(BOX) A couple of other unnoteworthy quality of life changes.</li>
<li class="rscdel">(BOX) A singular metal chair in front of Cargo.</li>
</ul>
<h2 class="date">25 July 2019</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced the snow in away mission's gas miners with gas turfs.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blackout, Machine Overload, Machine Override and Reactivate Camera Network abilities now dynamically show their remaining uses on the mouse hover over their respective action buttons.</li>
<li class="bugfix">Arcane barrage-like spells no longer have a trigger guard restrictions. Beware cultist ashwalkers chasing you with a blood bolt barrage!</li>
</ul>
<h3 class="author">Floyd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New screaming sound for males</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Crab 17 now goes away after a while, but is more fortified.</li>
</ul>
<h3 class="author">RandolfTheMeh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ticket Machine tickets now properly burn to ash</li>
<li class="bugfix">PDA-painter now doesn't work while broken</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Bartender now has Theatre access</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">inhand department banner sprites</li>
<li class="bugfix">banners use the correct inhand sprites</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed duplicate science airlock from RCD.</li>
</ul>
<h3 class="author">floyd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Tendrils properly drop loot when hit by extreme explosions.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer activate the stealth implant while inside of other objects.</li>
<li class="balance">Leaving the stealth box always alerts nearby players.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">BoH bombing changed again. Now it's more violent.</li>
</ul>
<h2 class="date">24 July 2019</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer use twisted construction cult spell while already channeling it on another object.</li>
<li class="bugfix">Twisted construction cult spell now properly deletes empty AI cyborg shell when it is transformed into construct shell.</li>
<li class="bugfix">Objects that are destroyed while being transformed by twisted construction cult spell will no longer progress the spell further and waste a spell charge.</li>
<li class="bugfix">Refunding Bottle of Tickles back into the spellbook will now correctly increase buy limit of the Bottle of Tickles instead of increasing Bottle of Blood buy limit.</li>
<li class="bugfix">Bottle of Blood now correctly refunds 2 spell points instead of 1.</li>
<li class="bugfix">Apprentice contract now correctly refunds 2 spell points instead of 1.</li>
</ul>
<h3 class="author">Floyd / Qustinnus, Arathian updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The robotocist now has robe to show his love for toasters</li>
</ul>
<h3 class="author">Floyd, 4Dplanner, Willox, ninjanomnom, mrdoombringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make toolboxes out of almost any solid material in an autolathe</li>
</ul>
<h3 class="author">Hits updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes trekchems entirely, save omnizine. That comes in a later PR.</li>
<li class="bugfix">Medibots will now more accurately assess burn damage when using custom chems in beakers.</li>
<li class="tweak">A special medibot and regen jelly recipie use omnizine instead of tricord.</li>
<li class="rscadd">3 new catagory 2 chems, injectables. Sanguiose, Frogenite, and Ferveatium.</li>
<li class="tweak">Sleepers, Medibots, and Mediborgs now come equipped with the new injectables.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cable nodes now visually update after grilles are built and destroyed</li>
<li class="imageadd">smart cables icon tweaks</li>
<li class="bugfix">Singularities now properly pull in cables</li>
<li class="bugfix">Cables repropagate correctly after cuts</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Changed how sillycones get their cells and radios.</li>
<li class="bugfix">A freshly spawned in prebuilt robot suit now has the correct icon.</li>
<li class="balance">Syndicake buff</li>
</ul>
<h2 class="date">23 July 2019</h2>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blood brothers have a HUD to see each other. They get little hearts, it's cute.</li>
<li class="code_imp">Antag team HUD support.</li>
<li class="tweak">Security can access gulag equipment reclaim</li>
<li class="rscadd">Contractor buys show on roundend</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Anti-magic items, such as nullrods, will now correctly protect their users from magic when they are worn in the suit storage slot.</li>
<li class="bugfix">Fixed an issue with a Lizardwine drink crafting, where a final product would contain unwated 100u of Ethanol.</li>
<li class="bugfix">Lavaland Syndicate ghost roles are now properly assigned gender after 2 years of uncertainty.</li>
<li class="bugfix">Fixed an empty reference about light eater armblade disintegration after Heart of Darkness removal.</li>
<li class="bugfix">Fixed a rogue pixel on the tail club sprite.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Organic Slurry created by dipping a dead mouse in welding fuel. It induces vomiting.</li>
</ul>
<h3 class="author">MadoFrog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the head of personnel award for outstanding achievement in the field of excellence</li>
</ul>
<h3 class="author">MrFluffster updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">No more two prepositions when dumping storage</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes sanity going up to 125 when mood is neutral</li>
<li class="bugfix">To save costs, Nanotrasen has removed the emergency battery ejection systems in modular computers. We realized saving the batteries isn't really important.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Suit storage units can no longer have their maintenance panel opened while running a decontamination sequence, causing the machine to enter a broken state.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Viruses will now properly set inorganic and undead biotypes all the time.</li>
<li class="rscdel">Removed the overthrow gamemode.</li>
</ul>
<h3 class="author">Swagile updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cargo key in mining conscript kit is now a mining key.</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed PDA messaging on box and donut.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The station comes one step closer to plumbing with the introduction of the chemical synthesizer. sprite: sprites for the synthesizer, input and output commissioned by @Meyhazah</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cosmetic mutations have been observed in vitiligo-related viral strains.</li>
</ul>
<h3 class="author">bigfatbananacyclops updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds 4 new pill types, 4 new pill bottle types, a rhigoxane spray type, three medipen types & four syringe types</li>
<li class="tweak">Changed burn, brute, oxy & toxin kit contents,</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now unfasten the loom.</li>
<li class="code_imp">Various changes to the loom and its products.</li>
<li class="bugfix">You can no longer get more cloth from the loom than you should be able to.</li>
<li class="bugfix">Devils dying due to liver failure has been fixed.</li>
<li class="tweak">Dwarfs are now more robust.</li>
<li class="imageadd">The detective baton sprites no longer clips through your hands/body when on your belt slot.</li>
<li class="bugfix">Fixed various inconsistencies and other oddness on Pubbystation.</li>
<li class="bugfix">Liquid dark matter no longer pulls ghosts.</li>
<li class="bugfix">Hyposprays can be refilled once more.</li>
<li class="bugfix">Aheals now remove addictions and restore your mood to default.</li>
<li class="bugfix">Swarmers can no longer attempt to deconstruct open turfs, like space or chasms.</li>
<li class="bugfix">Ethereals now deal burn damage in fistfights, instead of receiving it.</li>
<li class="bugfix">The bloodchiller and the ling tentacle no longer get stuck in your belt slot.</li>
<li class="imageadd">Slightly tweaked the directional sprites of the bloodchiller.</li>
<li class="tweak">Only humans get shock damage increased by teslium.</li>
<li class="bugfix">Ethereals get charge from shocks once again!</li>
<li class="bugfix">Ethereals now get their shock damage reduced properly!</li>
<li class="bugfix">Nanites now get removed by shocks properly!</li>
<li class="code_imp">Code for electrocute act has been cleaned up.</li>
<li class="tweak">Plastic golems no longer look like titanium golems, they are now slightly transparent.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New sink sprites.</li>
</ul>
<h3 class="author">traelezab with Dunham and Fikou for sprites, thanks fellas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There is a new fugitive hunter, the bounty hunters! They're barely better than space pirates!</li>
<li class="rscadd">The russian shuttle has undergone some changes, namely the removal of the ripley, and the addition of space suits.</li>
<li class="rscdel">The cultists have lost their god, RIP yalp elor.</li>
<li class="tweak">Other various improvements like different huds for the hunters and fugitives, a less threatening announcement message, and more.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Artificers can now only heal constructs that are the same type as them! This means holy artificers can no longer heal cult/wizard constructs, and vice versa.</li>
<li class="tweak">Constructs can now damage constructs. Be careful not to friendly fire!</li>
</ul>
<h2 class="date">21 July 2019</h2>
<h3 class="author">Chen Yakumo updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The stealth implant box is now flimsier than it was before.</li>
<li class="bugfix">You can no longer zoom around in a box by hugging walls.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lava rivers no more burn out to basalt.</li>
<li class="code_imp">Now rivers generator can place a baseturf.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Virology on Boxstation has lost its science defying lightbulb. This is a sad day for virologists as a whole.</li>
<li class="bugfix">The mood face now has the correct icon at roundstart.</li>
</ul>
<h2 class="date">20 July 2019</h2>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">air issues on changing turfs</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Someone down at CentCom called our darts 'cryostatis' darts, now we don't know what that is, but now the proper 'cryostasis' darts are available.</li>
</ul>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed the 2 Eternal Youth Symptoms in Sentient Disease</li>
<li class="balance">Added a new EY symptom that has middle-ground pricing of the 2 old ones.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now get an advanced camera console from the security lathe after illegal technology has been obtained.</li>
</ul>
<h3 class="author">Kierany9 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now bash awoken vessels over the head to deconvert them, just like revolutionaries</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NT has made breakthroughs in ice cream science, ice creams can now be flavoured with any reagent!</li>
<li class="tweak">The ice cream vat now accepts beakers.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Donutstation now has its own white shuttle with proper dock.</li>
<li class="rscdel">Donutstation's maintenance bar is under renovation.</li>
<li class="tweak">Due to above renovations, the goose is temporarily loose.</li>
<li class="tweak">Donutstation now has significantly less annoying maintenance grilles</li>
</ul>
<h3 class="author">MadoFrog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">custom titles now display correctly</li>
<li class="code_imp">the directories for custom songs and titles have been added to .gitignore</li>
</ul>
<h3 class="author">Naloacisamazing updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a co2 area to allow fusion to be done.</li>
<li class="rscadd">few freezers and pipes to help</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Toy swords and esword hallucinations are no longer invisible.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the Lollipop processing bug.</li>
<li class="tweak">Tweaked times on Lollipops to actually work as intended.</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The long lost rainbow jumpskirt has been found</li>
<li class="rscadd">Rumor has it that even the syndicate have started producing skirts for their operatives</li>
<li class="tweak">Department skirt necklines are more in-line with their jumpsuit counterparts, sprites are no longer offset, added detail</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two new traumas in the trauma pool: Mind Echo (mild) and Existential Crisis (special).</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some issues with shield wall generators</li>
</ul>
<h3 class="author">loserXD updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You no longer see "Mind Control suddenly wakes up, as though he was under foreign control!" when a hivemind host mind controls someone</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Staff of change xenos no longer delay the end of wizard rounds.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Beekit now has a lesser chance of spawning and has one less grenade</li>
<li class="balance">beesword now does 2 less damage, has worse armor penetration, and injects toxin as opposed to histamine</li>
<li class="bugfix">Shades captured with a purified soulstone now appear as purified shades instead of cult shades</li>
</ul>
<h2 class="date">17 July 2019</h2>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bluespace Navigation Gigabeacon</li>
<li class="rscadd">Navigation computer now use trait blacklist to filter out z levels to where it can't place custom dock.</li>
<li class="bugfix">Now unpowered ore redemption machine can be attacked.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">clowns cannot cure their clumsyness with mutadone anymore</li>
<li class="bugfix">fixes mutadone proofness not working</li>
<li class="balance">mutadone no longer cures "weird" mutations such as those you get from the wizard</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Changed the description of single playing cards to be uppercase and more descriptive</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Medipens and legion cores can now be used in hand. This applies them to yourself, just like clicking your sprite.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some bad areas on donut resulting in solar maint being unlit</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The nullrod sabers now have sprites again.</li>
</ul>
<h2 class="date">16 July 2019</h2>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Contractor Hub. A unique store for contractors to buy items with Contractor Rep, with two Rep being given when completing a contract.</li>
<li class="rscadd">Contractor pinpointer, available through the Hub. A very inaccurate pinpointer that ignores suit sensors.</li>
<li class="rscadd">Call reinforcements, available through the Hub. Limited to a one-time buy for a contractor, you can purchase an agent to be sent down to help in your mission. Role is polled to ghosts.</li>
<li class="rscadd">Blackout, available through the Hub. Disable station power for a small duration - an expensive, but powerful option of getting into secure areas.</li>
<li class="rscadd">Fulton extraction, available through the Hub. Purchase a fulton extraction kit to help move your targets across the station for those difficult dropoffs.</li>
<li class="tweak">Assigning yourself to another tablet will give you another contract set.</li>
<li class="code_imp">Important to live items for species.</li>
</ul>
<h3 class="author">Alek2ander updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now tell which ID a wallet has displayed.</li>
<li class="tweak">Alt-click a wallet to remove the displayed ID. If there is none or it's inside a container - it just shows the inventory as usual.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">baseturf helper properly replaces baseturf</li>
</ul>
<h3 class="author">Gamer025 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changed the cargo shuttle warning to mention cyborgs / AI as non transportable beings.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now use the exile implant with the gateway to complete assassination/mutiny objectives.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Objects dropped and thrown will have a slight random pixel offset</li>
</ul>
<h3 class="author">MrFluffster updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Furniture and mining items in public mining lobby</li>
<li class="rscdel">The unnecessary amount of space in mining security</li>
<li class="tweak">Tweaked the shape of the base slightly</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sentient diseases can no longer pick two cures that react and disappear when eaten.</li>
<li class="balance">Sentient disease cures are now consistently harder, will only pick cures from tier 6 and up.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lollipops can now be succed by putting them in a mask slot.</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Researched surgeries can now be performed, and are no longer broken! Get out there and get some epic gamer surgery wins!</li>
<li class="tweak">Tweaked names of reconstruction surgeries to better describe them.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new loot item to the lavaland clown ruin.</li>
<li class="rscdel">Removed the slime core from said ruin.</li>
</ul>
<h3 class="author">redmoogle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">made the bar slightly bigger on Metastation</li>
<li class="tweak">made the art storage slightly smaller on Metastation</li>
<li class="rscadd">added plants and preparation space in the Metastation bar</li>
</ul>
<h2 class="date">14 July 2019</h2>
<h3 class="author">Alek2ander updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Agent IDs and chameleon PDAs now automatically update their labels and icons when transforming.</li>
<li class="tweak">Selecting a chameleon outfit will set equipped agent IDs and chameleon PDAs to display the appropriate job.</li>
</ul>
<h3 class="author">Alek2ander and Triiodine updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Nanotrasen released brand-new adaptive ID cards with colorful displays. Now you can see a crew member's assignment without the need to examine any small print.</li>
<li class="imageadd">The Syndicate immediately responded by printing their notorious cryptographic sequencer in a new form-factor.</li>
<li class="imageadd">Wallet ID windows are now twice as big to show the new ID cards in all their glory.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Left active chainsaw inhand now has proper sprites</li>
<li class="bugfix">Hacking APC alert status now uses new APC icon instead of the old one.</li>
</ul>
<h3 class="author">Hulkamania updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Transport Zeta, and abductor themed shuttle, to the shuttle list for 12k credits!</li>
</ul>
<h3 class="author">Kmc2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gave the HOP a special ticket machine to manage their line better.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Potted plants now hurt again after throwing.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">networked fibers color is now dark grey</li>
<li class="bugfix">bz cans cost 8.000</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Androids, skeletons and zombies no longer metabolize reagents. As such they no longer benefit from healing reagents, nor are affected by poisons and toxins.</li>
<li class="rscadd">These species are now also immune to any other form of toxin damage.</li>
<li class="tweak">Milk now also heals burn damage for skeletons.</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The free market has returned its graces to mutated seeds, and you can now safely scan seeds for export without losing their sell value!</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Luxury shuttle now tells you if you don't have arms to drag money into the ticket collector, which will hopefully teach players who don't know to do this</li>
<li class="rscadd">Luxury shuttle can now access accounts on dragged ID cards</li>
<li class="tweak">Change doesn't disappear if the payee isn't human or doesn't have a bank account</li>
<li class="tweak">Change is now placed in the payee's hand, and is otherwise placed on the ground with the payee dragging it if their hands are full or they don't have any</li>
<li class="tweak">Luxury shuttle now tells you privately how much more money you need, for less spam. It will still loudly welcome you aboard in front of your co-workers.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="imagedel">Some unused/duplicate changeling icons.</li>
<li class="code_imp">Improved the take_damage proc for objs.</li>
<li class="rscdel">Removed the VTEC borg module.</li>
</ul>
<h2 class="date">13 July 2019</h2>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer turn the burial garb into nudity with pixel text.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">some runtimes</li>
<li class="bugfix">Debug surgery disk work again.</li>
<li class="bugfix">shuttle_manipulator now can load shuttles</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Department budgets now are in their respective heads' lockers instead of their backpacks.</li>
</ul>
<h3 class="author">Garen7 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mindshield implants are properly used up when injecting a headrev/hivemind with one.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed gravitokinetic guardian's gravity effect remaining forever if the guardian dies.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds stat tracking for the creation/destruction of trash and cleanable decals (e.g. blood)</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Slight changes the self-repair borg module. It no longer references the borg that owns it.</li>
</ul>
<h2 class="date">12 July 2019</h2>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">PDAs in backpacks etc accept ID cards.</li>
</ul>
<h3 class="author">DeeDubya updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Decreased the cost of the BYOS from 5000 to 2500, and removed the time limit for purchasing.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Pushover and Frail negative quirks</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed experimental dissection techweb node ci: travis will now fail tests on branches with invalid nodes</li>
</ul>
<h3 class="author">O2by updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Lexorin now requires Salbutamol instead of Oxygen (FIX YOUR MACROS)</li>
</ul>
<h3 class="author">Qustinnus / Floyd updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Studies show that starvation does not affect mental health as much as we thought.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disease cures should now stay the same for all infected mobs.</li>
<li class="rscdel">Removed Bubblegums ability to summon slaughterlings.</li>
<li class="tweak">Mining conscription kits now cost 1500, but has a PKA and a survival knife. Cargo cost reduced to 2000.</li>
<li class="tweak">Added public mining vendor to lavaland base.</li>
<li class="bugfix">Inorganic Biology and Necrotic Metabolism virus symptoms now take effect immediately, allowing for direct infection of the relevant species.</li>
<li class="rscadd">Kinetic crusher can now be one-hand carried. You'll still need two hand to use it.</li>
</ul>
<h3 class="author">StonebayKyle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added science goggles to virology lab.</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Swappers can no longer be sent on the cargo shuttle.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Abductor healing glands, instead of healing a flat amount of each damage, now actively (and gruesomely) replace damaged organs and bodyparts. It will also reject robotic implants, organs and limbs.</li>
<li class="bugfix">Fixed a bug where nearsightedness and blindness from eye damage would persist after losing the eyes.</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Back slot jetpacks are less fast, but still faster than inbuilt/improvised ones.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed an issue where bolas could get teleported back to someone if their remove timer finished after someone else had already removed it</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new ruin has been added to lavaland. Go explore!</li>
<li class="rscdel">The animal hospital on lavaland collapsed into a lavastream in an unfortunate accident. NT promised to send aid to the many goliath babies that can't get proper medical care now.</li>
<li class="imageadd">Some drinks have new icons or slightly altered icons. In particular Wizz Fizz, Bug Spray, Jack Rose, Champagne and Applejack.</li>
<li class="imageadd">Added short intro animations for the cyborg module HUD icons.</li>
<li class="tweak">Slightly changed how explosive holoparasite bombs work. Actual gameplay impact should be minimal.</li>
<li class="balance">The distance requirement for finding bombs on examine has been removed.</li>
</ul>
<h3 class="author">peoplearestrange updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">PKM examine tells you to use a crowbar for modules</li>
</ul>
<h3 class="author">pireamaineach updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nuclear particles irradiate more, but no longer deal toxin damage directly, and roll for rad protection.</li>
<li class="balance">X-ray beams now roll for rad-armour, meaning they penetrate laser armour but are completely negated by rad-suits.</li>
</ul>
<h3 class="author">willox updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs can use non-surgical tools on people who are in surgery while using help-intent</li>
</ul>
<h2 class="date">10 July 2019</h2>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Birdboat and Mulebots now have a high priority of appearing in random sentience event</li>
</ul>
<h3 class="author">Onule & Nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New Revenant icons</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Black and blue crayons effects on mobs are now a bit less intense.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Thermite now gets deleted properly after burning up.</li>
<li class="tweak">Gives the teleporters circuit boards the science icon.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="balance">the spraycan no longer stuns.</li>
</ul>
<h2 class="date">09 July 2019</h2>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Batons now play a hit animation on stun.</li>
<li class="tweak">Agent card sets its account ID automatically on first time use</li>
</ul>
<h3 class="author">Cobby x Medbay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">(Experimental) Dissection is now roundstart.</li>
<li class="balance">(Experimental) Dissection is now tiered and give higher point outputs than their predecessors.</li>
<li class="rscadd">All living mobs with corpses can be dissected.</li>
<li class="code_imp">Attention, all ss13 gamers! I need YOUR help adding mobs to the pool so they don't get the lame 60% of normal human pricing! You can dissect DRAGONS FOR CRY IT OUT LOUD!</li>
<li class="balance">You are NOT punished for doing the lower tier surgeries then unlocking higher ones!</li>
<li class="rscadd">Borgs can perform dissection but they are not 100% successful.</li>
<li class="tweak">Shifts balance of dissection surgery towards spammability vs. rng mechanic.</li>
<li class="balance">All point rewards are severely nerfed to promote doing this multiple times (since it's now available from the getgo).</li>
<li class="tweak">If you fail the dissection step, you get a pity reward (1% credits) and can repeat the step until you successfully dissect the being.</li>
<li class="tweak">Lowered probabilty of success on default tools, increased probability for researched tools.</li>
<li class="tweak">removed 2nd incision step, added clamp step post dissection (repeatability purposes).</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a drydock to runtimestation.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes Hygiene</li>
<li class="rscdel">Removes NEET and neat quirks</li>
<li class="rscdel">Removes the ability for scangates to scan for hygiene</li>
<li class="tweak">Garlic no longer makes you stink</li>
<li class="tweak">Replaced the penalty on transcendent olfaction with the inability to use it when in any amount of miasma.</li>
<li class="imagedel">Removed Stink Clouds</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Moodlets have been added to krokodil, fentanyl, morphine, crank, meth and bathsalts.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added photocopier to HoP office in Metastation, BoxStation, PubbyStation, and DonutStation</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds plumbing pipes and some hidden plumbing related machines. They're not available in-game yet. sprites: Geyser and geyser pump sprites created by Mey-Ha-Zah!</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bodies can now be manually cremated by setting them on fire while their limbs are fully damaged.</li>
<li class="rscadd">Cremation causes limbs to gradually burn off into ash; once none are left, the body is destroyed.</li>
<li class="tweak">Fire damage is now evenly distributed instead of applied to a random limb every tick.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed simple animal zombies not looking like zombies</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">JaniDrobes now have equipment for two janitors.</li>
<li class="balance">Cleanbots clean slightly faster. They also treat dead rats they kill like trash now.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Legions have been buffed. Their skulls will now swarm you much more efficiently</li>
<li class="rscadd">You now get the cakehat by cooking a whole birthday cake.</li>
<li class="rscdel">The cakehat has been removed from all maps.</li>
<li class="tweak">Birthday cake recipe no longer requires a cakehat. It now needs a candle, sugar and caramel.</li>
<li class="rscadd">Metastation bar now has a new plant. Her name is Potty.</li>
<li class="bugfix">Trash from food now gets generated at the location of the food item, instead of in the hands of the eater.</li>
<li class="bugfix">Area moodlets now work.</li>
<li class="tweak">The drawings from taggers (quirk) now give good moodlets on examine.</li>
</ul>
<h2 class="date">08 July 2019</h2>
<h3 class="author">DesurtFawks updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cloning (Computer Board) now print correctly</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">a new line in the you are a zombie message has been added</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cowboy boots have been added to the Clothesmate.</li>
<li class="rscadd">Lizard skin boots with decent export values have been added to the crafting menu.</li>
<li class="rscadd">Snakes, headslugs and alien larvae can now hide in cowboy boots.</li>
</ul>
<h3 class="author">RandolfTheMeh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen now allows its employees to show up to work in skirts.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="balance">BYOS cost increased from -2500$ to +2500$, and made a bit larger.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Quantum Spin Inverter device to the science protolathe under the Miniaturized Bluespace node.</li>
<li class="rscadd">The Quantum Spin Inverter can form a link with another QSI; when linked, it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored.</li>
<li class="bugfix">Quantum Swappers now actually work.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen is celebrating Bastille Day by teaching its chefs a centuries-old recipe for French onion soup. Don't forget the cheese!</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Animated speech bubbles.</li>
<li class="rscadd">Seashells have been added to the game.</li>
</ul>
<h2 class="date">05 July 2019</h2>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Contract kit comes with a contractor baton - a unique, lightly electrified weapon to help complete your contracts.</li>
<li class="tweak">Finalized payment system for contracts; much more balanced for contractors. No more extremely low paying contract sets.</li>
<li class="tweak">Generated contracts will all have unique targets, no more duplicates.</li>
<li class="tweak">Extraction droppod explosion has been removed, it'll only damage the tile it lands on.</li>
<li class="bugfix">Extraction pods get sent to the jail immediately again.</li>
<li class="refactor">Refactored classic_baton code.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">NT staff have added new laser focusing rings onto all BSA equipment, so now it looks more like a massive deadly laser, and fires more accurately.</li>
</ul>
<h3 class="author">Atlanta Ned updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security can now issue citations! Spot someone committing a minor crime? Fine them for it!</li>
<li class="rscadd">Got a citation? You can view and pay it at any security warrant consoles, located near the brig, your local law office, or the courtroom!</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Reports say the cult of Nar'Sie has gotten stronger, and can now convert the captain when he doesn't have his mindshield. To prepare against this, the CentCom religious division has trained their special holy people against conversions</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Nanotrasen Physological department has realized that working at a metal deathbox is more stressful than it currently is. Mood has been slightly rebalanced</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes being able to pull from belt/backpack when you are stunned or cuffed.</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trophazole - a new hearty brute medicine.</li>
<li class="rscadd">Rhigoxane -- a new chilly burn medicine.</li>
<li class="rscadd">Thializid - a new high-stakes tox medicine.</li>
<li class="rscdel">The 3 basic trek chems are now unmixable.</li>
<li class="rscadd">IV medicine bags and blood packs are available in the medlathe.</li>
<li class="rscadd">suspicious spray bottles have been added to the chemdrobe contraband compartment.</li>
<li class="rscadd">The medical lathe can now print spray bottles.</li>
<li class="rscdel">Removed the charcoal syringes from the medkits.</li>
<li class="balance">There is now slightly less charcoal available roundstart.</li>
<li class="imageadd">Added new spray bottle & iv bag sprites.</li>
<li class="code_imp">trans_to can now react the reagents if you want.</li>
</ul>
<h3 class="author">Lett1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new contraband about free syndicate keys</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Coming into contact with -HONK- may have additional effects, do not be alarmed</li>
<li class="tweak">For safety reasons, the administration of -HONK- may only be performed by trained professionals</li>
<li class="bugfix">Self-application of -HONK- is now forbidden</li>
</ul>
<h3 class="author">RandolfTheMeh updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Universal Organ Damage variables and procs</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clones no longer have their genetic sequence quantum garble fucked together</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Redesigned boxstation's SMES room. It is now part of engineering power storage like it once was instead of being strangely separated from the station.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Abductors can now buy a special chem dispenser for 2 points. The machine is delivered as a beacon which can be used when standing on any free tile to spawn it.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The sabre sheath properly plays sounds again after who knows how long</li>
<li class="bugfix">smeses no longer link to themselves non-visibly</li>
<li class="soundadd">Add match strike sound.</li>
<li class="bugfix">Fixed a disconnected APC on the meta map satellite.</li>
<li class="rscadd">Added a scrubber to the meta engineering lobby.</li>
<li class="bugfix">cables now actually function again (I'm so sorry)</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen chefs and botanists have finally learned to stop composting or grinding bowls and the like along with the food they come with.</li>
<li class="bugfix">After years of arduous training, Nanotrasen crew can now tell whether an animal is dead by examining it.</li>
</ul>
<h3 class="author">blargety, Onule updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added departmental sprites for circuit boards commonly used within a department. For example, a SMES will have a orange base.</li>
<li class="imageadd">Adds 8 new icons for circuit boards, based on department colors.</li>
<li class="refactor">Reorganizes computer_circuits.dm and machine_circuitboard.dm based on an alphabetical order divided by department.</li>
</ul>
<h3 class="author">granpawalton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Breakfast foods such as eggs, donuts, coffee and so on now give a long but weak positive moodie when eaten within 15 minutes of the start of a shift</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mobs with negative armor no longer get damage decreased by armor penetration.</li>
<li class="tweak">Various cosmetic and gameplay related changes to hivebots. Player controlled hivebots can change their look by changing their intent to harm.</li>
<li class="bugfix">Humans now always use the correct value for limb armor.</li>
<li class="bugfix">Negative armor on objects now increases damage taken.</li>
<li class="rscadd">All chainsaws, including the null rod variants, can now be used to saw off guns.</li>
<li class="code_imp">Refactored the visibility of reagents for mobs.</li>
<li class="bugfix">The air injector of the delta station incinerator now works.</li>
<li class="bugfix">Antimagic now gets used up properly</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reproductive crossbreed extracts can be fed from the bio bag again</li>
</ul>
<h3 class="author">pireamaineach updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added mime envirosuits, nothing special here.</li>
<li class="rscadd">Added clown envirosuits, which release space lube when they extinguish the clown.</li>
<li class="rscdel">Removes code that theoretically limits plasmamen from being clowns and mimes, but actually doesn't.</li>
<li class="tweak">I guess the roles now spawning with these suits is kind of notable.</li>
<li class="tweak">Reverts unlisted changes to the grey detective suit from https://github.com/tgstation/tgstation/pull/44776.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer infinitely purify a soulstone.</li>
<li class="bugfix">Cultists can't use purified soulstones anymore.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The R&D Server Controller console now lists the entire research history, including names of people who researched each item and locations it was done from.</li>
<li class="rscadd">The R&D Server Controller console can now be used to disable the servers if someone makes the RD upset.</li>
<li class="bugfix">Fixed the R&D servers working without power.</li>
<li class="imageadd">R&D server sprites are now slightly animated, and new sprites have been added for when the server is disabled or off.</li>
</ul>
<h2 class="date">03 July 2019</h2>
<h3 class="author">AcapitalA updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Night Vision Goggles and certain Thermal Optics are **slightly** more sensitive to bright lights.</li>
</ul>
<h3 class="author">CPTANT updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Added OD to styptic and sulfur sulfadiazine, consuming too much will give you slight toxin damage on top of slight brute/burn damage.</li>
<li class="balance">oxandrolone and salicyclic acid have the threshold for their superior healing capacity lowered.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Delta: Atmospheric technicians are now able to lock/unlock the SM engine's rad collectors with their IDs.</li>
<li class="bugfix">Donut: Added a missing SciDrobe vending machine to the RnD "Excess Storage" area.</li>
<li class="bugfix">Meta: Fixed the AIsat being connected to the station's power grid by round start. Fixed Medbay intercoms with faulty presets. Removed a duplicate windoor in the cargo bay that kept MULEbots from leaving their area.</li>
<li class="bugfix">Mining station: Fixed unconnected air supply pipes.</li>
<li class="bugfix">Replaced the CentCom admin storage vault door with bomb-proof shutters (require CentCom Captain level access to open). Removed broken intercoms from the wizard shuttle and replaced them with two headsets.</li>
<li class="bugfix">Deleted random duplicate and broken atmos piping in most maps.</li>
<li class="bugfix">Donutstation: The AI chamber SMES is now correctly connected to the AI APC.</li>
<li class="tweak">CentCom: Made the ERT pod doors and vault shutters bomb proof. Replaced loose CentCom ID cards with a box of IDs.</li>
</ul>
<h3 class="author">Dorsidwarf updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen washing machines can now extract the raw power of the cosmos from bluespace crystals.</li>
</ul>
<h3 class="author">MadoFrog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Red, white, and blue mech pilot jumpsuits now available in the Mech Pilot's Suits Crate, under Costumes & Toys.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Added lots of new virus cures, made cure difficulty scale more consistently. Cures are now picked from a list of possible cures per resistance level, multiple diseases at the same level no longer always share a cure. Looking at you table salt.</li>
</ul>
<h3 class="author">SpacePrius updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added empty boxes.</li>
<li class="bugfix">Fixed bug where hivemind vessel awakening would not be logged.</li>
<li class="bugfix">Fixed bug where awoken hivemind vessel objectives would not be logged.</li>
<li class="tweak">slightly modified the deadchat text for awakening.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">limbs are now small</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engineering closets now start with a construction bag, which can hold machine components, circuits, electronics, and cable coils.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cables are no longer lag generators when being cut</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen's clowns have begun to preserve their images by stamping eggs with their NT-issued clown stamps. This is fine and normal.</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">the russian revolver's chamber can be spun again</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft white jumpskirts with cloth.</li>
</ul>
<h3 class="author">nervere updated:</h3>
<ul class="changes bgimages16">
<li class="admin">There is now a CTF button in the check antags panel.</li>
<li class="admin">There is now a Reboot World button in the check antags panel.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Dead AI players will now get a notification if they are being restored while outside their body.</li>
</ul>
<h2 class="date">30 June 2019</h2>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nar'Sie plushes have been purged of their heretical stuffing and can't be used to invoke runes any more.</li>
</ul>
<h2 class="date">29 June 2019</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Incomplete and non-teleport reactive armors can no longer be used to complete the traitor objective.</li>
</ul>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now link your ingame account to your discord account</li>
<li class="rscadd">You can now set notify status ingame, and be notified on discord when a round restarts</li>
<li class="admin">There is now an admin panel to lookup IDs to ckeys, and vice versa</li>
</ul>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix bad icon state for bounty console printouts</li>
<li class="rscadd">Contract kit's specialist space suit now has its custom sprite.</li>
<li class="rscadd">Assigning to tablet now plays greeting soundclip.</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Quirks no longer apply to off-station roundstart antagonists.</li>
</ul>
<h3 class="author">CobbyzzzZzzz updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stasis are now the second best option for surgery probability (surgical tables are still number 1)</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stasis lets reagents know processing was stopped, fixing some issues.</li>
<li class="tweak">Amanitin's damage only triggers when it is completely removed from your system, not when processing stops.</li>
</ul>
<h3 class="author">JJRcop and Bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When attempting to say a blocked word in character you will be notified which ones were blocked.</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">player added items now appear above the standard selection in vending machines.</li>
</ul>
<h3 class="author">MCterra10 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">database requests for admins no longer fail on MySQL version > 8.0.2</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DIY Dish Drive Kit now available at your local bardrobe. Start saving those tips!</li>
<li class="tweak">The Dish Drive no longer sends reusable items into the disposal bin</li>
</ul>
<h3 class="author">Shaps/Ryll updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mosin Nagants are now bulky, but can be sawed off to fit in a bag</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Setting a defibrillator unit on fire will now make it's paddles appear on fire too when pulled out!</li>
<li class="bugfix">Setting defibrillator paddles on fire will now cause the flames to run along it's cables and set the main unit on fire as well.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Heaters/freezers now support ctrl clicking to turn on and alt clicking to min/max target temperature.</li>
<li class="rscadd">Heaters/freezers now shows target temperature and part status on examine.</li>
</ul>
<h3 class="author">Tetr4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Turning a tile with gas effects into space now gets rid of the effects.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Health sensor no longer displays a giant window with 1 button on it, instead can change states with alt click and use in hand.</li>
<li class="bugfix">the TB antidotes injectors now actually cure TB and have some omnizine so you dont die from perfluoride</li>
<li class="tweak">stacks no longer give you a pop up window when you alt click on one on the floor</li>
</ul>
<h3 class="author">Twaticus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added department skirts</li>
<li class="bugfix">fixed secskirt dixel</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new abductor gland that randomizes blood type into a random reagent periodically.</li>
<li class="rscadd">Added a new abductor gland that links to other people, and swaps their position with the owner. Mind control on this gland will affect the linked person.</li>
<li class="rscadd">Added a new abductor gland that grants all access to the owner.</li>
<li class="bugfix">Abductor scientists can now properly see the true name of glands when examining them.</li>
<li class="rscadd">Mind control on mindshock glands now "broadcasts" the mind control, affecting bystanders but not the abductee.</li>
<li class="tweak">Species gland now has 7 mind control uses, instead of 5 (duration is still 30 seconds).</li>
<li class="bugfix">Viral healing symptoms that are tied to reagents now also require a functioning liver to work.</li>
<li class="tweak">Holy water, Pyrosium, Cryostilane, Napalm and Phlogiston no longer need a liver to have their effects.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkeys can wear collars again</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Deaths are now logged to the game log.</li>
</ul>
<h3 class="author">kittymaster0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">gives scientists a chance to spawn with an awesome tie</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Replaced most instances where cables referenced their maximum size with a define</li>
<li class="bugfix">Turned off energy weapons can no longer cut down trees, destroy wooden walls, harvest lavaland plants and make planks.</li>
<li class="refactor">get_eye_protection and get_ear_protection now looks less ugly.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lavaland atmos is no longer a preset gas mixture and varies per round</li>
<li class="tweak">Bonfire minimum oxygen content has been reduced</li>
</ul>
<h3 class="author">partykp updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">replaced the lower disposal bin in chemistry with a glass table and put half of the top table contents on it (metastation).</li>
</ul>
<h3 class="author">plapatin, sprites by cogwerks and edited by mrdoombringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">vomi/tg/oose</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Mecha ballistics weapons now require ammo created from an Exosuit Fabricator or the Security Protolathe, though they will start with a full magazine and in most cases enough for one full reload. Reloading these weapons no longer chunks your power cell. Clown (and mime) mecha equipment have not changed.</li>
<li class="balance">The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8).</li>
<li class="balance">Both Missile Launchers and the Clusterbang Launcher do not have an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded ammo has been spent, you can use the appropriate ammo box to load the weapon directly.</li>
<li class="rscadd">Utility mechs that have a clamp equipped can load ammo from their own cargo hold into other mechs.</li>
<li class="rscadd">Nuke Ops can purchase spare ammo duffel bags for their mecha weapons, should they run low.</li>
</ul>
<h2 class="date">27 June 2019</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a couple of map issues in DeltaStation</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">removed mech rcl from the research node so it stops spamming a warning in log</li>
<li class="bugfix">cables now disconnect machines when cut</li>
<li class="bugfix">terminal linking/not linking behavior with smeses has been improved</li>
<li class="bugfix">couple of small mapping fixes</li>
<li class="tweak">changed cable coils back to 30</li>
<li class="tweak">changed the box smes room a little to prevent stacking terminals</li>
<li class="tweak">removed the rpcl from engineering on every map because it's not used for wiring anymore</li>
</ul>
<h2 class="date">26 June 2019</h2>
<h3 class="author">123chess456 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Non-binary changelings will now have the honorific "Mx." instead of "Mr.", reflecting the Syndicate's growing acceptance of non-binary operatives.</li>
</ul>
<h3 class="author">FlufflyCthulu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an issue with clown hulk simple mobs</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mining base now has a common area accessible via a new shuttle on the medium-highpop maps, and a security office connecting the gulag and the mining base. Gulag also has functional atmos.</li>
</ul>
<h3 class="author">jcll updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">added geo-bypass</li>
</ul>
<h3 class="author">kriskog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Space heaters no longer steal focus upon screwdrivering.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The enchanted bolt action rifle</li>
<li class="imageadd">Blood barrage has a new projectile icon.</li>
<li class="code_imp">Fixed an arcane barrage runtime</li>
<li class="rscadd">The bee sabre now has it's own suicide and no longer uses the one of the captains rapier.</li>
<li class="bugfix">The bee sabre uses the correct articles and actually has icons now.</li>
</ul>
<h2 class="date">25 June 2019</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Action buttons can now be dragged onto each other to swap places</li>
</ul>
<h3 class="author">Arkatos1 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Normal carps now spawn with a random color! There might even be some really rare color variant.. try asking Cayenne about it.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NEWS REPORT: The latest alien technology allows them to abduct cows instantly, this is a great tragedy for all farm owners, better watch the garden!</li>
<li class="bugfix">Centcom's Death Commando got a paycheck and jumpsuits of quality more similar to the rest of Centcom's staf- KS13 DOESN'T EXIST, THERE IS NO SUCH THING AS A DEATH COMMANDO</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="balance">the bag of holding now requires a higher level of research to be unlocked as well as janitor tech (trashbags of holding)</li>
<li class="balance">the bluespace bodybag is now unlocked with mini BS research</li>
</ul>
<h3 class="author">Jerry Derpington, baldest of the balds updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Nanotrasen has lost communication to two away mission sites that contained a beach for Nanotrasen employees.</li>
<li class="rscadd">Nanotrasen has been able to locate a new away mission site that ALSO has a beach. Nanotrasen employees will be able to enjoy the beach after all!</li>
</ul>
<h3 class="author">Jgta4444 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dna scanner now correctly calculate its precision coefficient</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Slimes should now feed properly again.</li>
</ul>
<h3 class="author">TetraK1 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Suiciding with an anomaly core kills you properly</li>
<li class="rscadd">Service borgs get pipe cleaners for wire art</li>
<li class="rscadd">you can altclick to pull up pipe cleaners</li>
<li class="bugfix">Fixed cutting and joining pipe cleaners on floor tiles</li>
</ul>
<h3 class="author">Trilbyspaceclone and nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft more fancy boxes with cardboard.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Antimagic items now also properly work when held in hand, instead of only when equipped.</li>
<li class="bugfix">Fixed abductor scientists not being able to perform advanced surgery.</li>
<li class="tweak">Quantum teleportation now makes pretty rainbow sparks instead of the normal ones.</li>
<li class="bugfix">Non-bluespace teleportation (spells etc.) no longer makes sparks.</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="balance">diseases from miasma now become stronger the more miasma there is in the air</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed all sleepers from escape shuttles and replaced them with stasis units. Some shuttles have gotten surgery and new medical vendors added.</li>
</ul>
<h3 class="author">spookydonut updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Removes shuttle manipulator.</li>
</ul>
<h2 class="date">23 June 2019</h2>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After receiving many complaints about mimes who never pantomime, Nanotrasen has liquidated its mime personnel and hired new mimes who know more routines.</li>
<li class="rscadd">The mime gets the choice of two new spells: Invisible Chair and Invisible Box. They work much like the Invisible Wall spell does and disappear after a short span of time. The invisible chair can be buckled to like usual chairs; the box works like a standard inventory box item.</li>
<li class="tweak">Mime spells are now granted via a spellbook that starts out in the mime's inventory. Mimes can choose one of these three.</li>
</ul>
<h2 class="date">22 June 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">stamina damage instantly updates health</li>
<li class="bugfix">high amounts of other damage types in a limb will no longer make you stamina damage resistant in that limb</li>
<li class="balance">stamina damage to limbs increased</li>
<li class="bugfix">legion core damage slowdown is temporary, like all things</li>
</ul>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a third random item, as well as a small guide on using the contract kit. Also added new possible items that can appear.</li>
<li class="rscadd">Contractors now receive a small portion of the ransom into their equipped ID.</li>
<li class="tweak">Supplied space suit in the contract kit is now an improved variant on the normal Syndicate version.</li>
<li class="balance">TC payouts adjusted to be a bit more fair to the contractor. Total payout can never be below a certain threshold.</li>
<li class="bugfix">Broken dropoff locations work again, and general bugfixes.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cable layer work again.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New scientist traitor item: Australian Slime Mutator / Spider Injector, use it on a gold slime extract to create 3 neutral broodmother spiders, make them sentient and start your own hive.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some examine messages I broke earlier.</li>
<li class="tweak">Slightly refactored blob examine code, debris devourer blobstrain now shows the acquired damage reduction for observers, the blob, and medhud owners.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a slime runtime.</li>
</ul>
<h3 class="author">Tetr4 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Suicides are permanent for the nth time</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">refill for autodrobe and BODA work</li>
<li class="bugfix">fixes russian helmets not holding both a vodka and a glass</li>
<li class="bugfix">alt clicking the emitter now rotates it instead of only flipping</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Build Your Own Shuttle kit has been made smaller, comes with construction materials, and is pressurized.</li>
<li class="balance">Lowered value from -7500 to -2500. It still doesn't come with a brig or console, so you cannot greentext antags or launch early.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Launchpads now gain 15 range instead of 1 when upgraded, up to a maximum of 60.</li>
<li class="rscadd">Launchpads now have a targeting reticle which is visible on Diagnostic HUD. It also indicates if the launchpad is currently sending or receiving.</li>
<li class="tweak">Launchpad Consoles now use TGUI and are far more responsive. They can also set their coordinate offsets manually instead of only using arrows.</li>
</ul>
<h3 class="author">actioninja and wjohn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cables have been completely reworked. Simple per tile connection logic, automatically connects to things above it. Think minecraft redstone.</li>
<li class="rscadd">Old cables have been kept as pipe cleaner. They are non-functional in terms of power, but otherwise have the same connection logic. Also can go on top of tiles. remove: mech cable layer has been removed because it was terrible shitcode nobody used</li>
<li class="tweak">(sort of balance) cable stack sized has been reduced to 15.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The staff of the honkmother now slips people. Honk.</li>
<li class="bugfix">The CNS rebooter now purges stuns after 4 seconds of not being stunned, instead of doing nothing.</li>
<li class="bugfix">Cult teleport rune will no longer teleport ghosts or camera mobs.</li>
<li class="tweak">Nar'Sie now EMPs mechs, instead of turning the pilot into a harvester.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Icons will no longer extend past cryo.</li>
<li class="imagedel">Xenos and monkeys no longer have snowflake icons for cryo.</li>
</ul>
<h3 class="author">optimum wesoda updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Sprites for Meat and Chaos Donuts</li>
</ul>
<h2 class="date">21 June 2019</h2>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added SlimeHUD, which means slimes will have their own custom health display indicator and red corner injury overlay</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Refactored examine-code</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the bee syndicate kit now contains a rapier</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hypnosis and mind control now have alerts on the right side of the screen when active.</li>
<li class="rscadd">Hovering over the hypnosis alert will display the hypno-phrase.</li>
<li class="rscadd">Clicking the mind control alert will display the order again.</li>
<li class="bugfix">Fixed not being able to uninstall Voice Sensor nanite programs from the cloud console.</li>
</ul>
<h3 class="author">ike709 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">IC chat can now be filtered via config to prevent things like netspeak or anything else against the rules.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttles that go to a custom dock are no longer forever trapped by their hubris</li>
</ul>
<h2 class="date">19 June 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Doubled the damage of the bullets fired by the Finger Guns spell (from the Guide to Advanced Mimery Vol 2 book) and the Reticence's unique carbine.</li>
</ul>
<h3 class="author">FrankFo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">If your name is a valid url, it won't be linkified in deadchat anymore.</li>
</ul>
<h3 class="author">Hulkamania updated:</h3>
<ul class="changes bgimages16">
<li class="admin">IC button changed to clarify that the issue should be dealt with IC, not display rule 10.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Resolved some #define overlap</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">mortar grinds food</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new advanced surgery, Muscled Veins: it makes the patient able to survive without a heart.</li>
<li class="rscadd">Using the wrong surgery tool during surgery no longer attacks the patient, if on help or disarm intent.</li>
<li class="bugfix">Fixed teleportation deleting mob spawners like golem shells and ashwalker eggs.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed obsessed random event ignoring preferences</li>
<li class="bugfix">Fixed snails retaining their lube crawling after changing to a different species</li>
<li class="bugfix">Fixed silicon items (e.g. cyborg modules) being destroyed by explosion epicenters</li>
<li class="bugfix">Revenants will no longer be hit by projectiles while hidden</li>
<li class="bugfix">Fixed livers not being damaged by toxins</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed all mechs being fire/lava proof.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">borgs can properly carry incapacitated individuals</li>
</ul>
<h3 class="author">granpawalton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">miasma now only spawns below 315 kpa</li>
<li class="bugfix">miasma now spawns at room temperature instead of 0 kelvin</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lavaland plants now have the fireproof gene.</li>
<li class="tweak">Napalm now always burns weeds, even if the plant is fireproof.</li>
<li class="bugfix">Lavaland plants now get their reagents from their genes.</li>
<li class="tweak">The lavaland clown ruin has some new pranks ready.</li>
<li class="tweak">Some changes to the lavaland hermits base and their starting equipment.</li>
<li class="bugfix">The 3d orange now gives you the proper seeds.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updates recon, stealth, hacker, bond, sabotage, mad scientist, bee, and mr freeze bundles with several new items (most already in code) to make them less trash.</li>
<li class="rscadd">Bee Sword (literally just a yellow, weaker esword variant, needed it for another piece of code)</li>
<li class="rscadd">A weaker variant of the decloner gun.</li>
</ul>
<h2 class="date">18 June 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="balance">max stamina damage to the chest is now 120.</li>
<li class="bugfix">stamcrit and stuns now stack properly (stamcrit cleanse no longer cleanses other stuns)</li>
<li class="bugfix">stam paralysis now ends instantly on healing stamina damage to below 100</li>
<li class="bugfix">stamina damage will no longer spam exhaustion messages if you are stunimmune</li>
<li class="tweak">stamcrit will still respect stun immunity, but not stun reduction (as it has no well-defined duration).</li>
</ul>
<h3 class="author">AarontheIdiot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the Syndibase walls to look more evil.</li>
</ul>
<h3 class="author">Akrilla updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate Contracts. Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off. Call for the extraction pod and send them off for your TC payment, with much higher rewards for keeping them alive. A high risk, high reward choice for a traitor who wants a real challenge.</li>
<li class="rscadd">New 20 TC contract kit - supplies you with your contractor loadout and uplink.</li>
<li class="rscadd">Targets successfully extracted will be held for ransom by the Syndicate after their use to them is fulfilled. Central command covers the cost, but they'll be taking a cut out of station funds to offset their loss...</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Recipe for fabled secret sauce can now be found in the deepest reaches of space.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed mining points. Miners now earn cold hard cash in return for their efforts. Their regular paycheck has been reduced to compensate for this extra income. change: ORM laser upgrades now increase the yield rather than the amount of mining points.</li>
<li class="rscadd">Golems' mining IDs are now linked to the Liberator's account.</li>
<li class="tweak">Half of the gulag points earned go to the prisoner as cash and the other half is put into the security budget, unless the prisoner's real ID is not in the gulag reclamation console in which case the full sum is awarded to the prisoner.</li>
<li class="code_imp">Server maintenance subsystem now clears a handful of lists containing players of nulls periodically</li>
<li class="bugfix">Electromagnetic web blob strain now has its in-game descriptions back.</li>
<li class="rscdel">Removed individual buttons text in crayon/spraycan UI, speeding it up.</li>
<li class="bugfix">Text mode buffer is actually visible in the UI.</li>
<li class="tweak">Last letter of a text mode buffer no longer rotates out to be replaced with "a", allowing the text mode to be used for individual symbols.</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Corpse flowers have been given proper sprites</li>
</ul>
<h3 class="author">Rowell updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed black stockings</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cloners now have the option to "Empty Clone" a record, creating a mindless replica of that person.</li>
<li class="rscadd">To aid the above function, cloners can now do Body-Only scans, which can be used to create empty clones but not real clones, but bypass the sentience restrictions on scans. They can also be deleted without requiring access.</li>
<li class="rscadd">Surgery steps are now shown in detail only to the surgeon and anyone standing adjacent to them; the patient and people watching from further away get a more vague/ambiguous description.</li>
<li class="bugfix">Reagents now stop their passive effects (for example, stun immunity) if the liver stops working while they're active.</li>
<li class="bugfix">Beepskys spawned from Beepsky Smash can no longer be heard by bystanders.</li>
<li class="bugfix">The beepsky smash trauma can no longer be gained as a special trauma.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added wooden farming implements to the ashwalker base.</li>
<li class="rscadd">Makes rakes and wooden buckets craftable.</li>
<li class="code_imp">Turns art into a component.</li>
<li class="bugfix">The mop can now be printed at the autolathe.</li>
<li class="imageadd">The smallstache beard now looks slightly less silly.</li>
</ul>
<h3 class="author">py01 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Various hivemind abilities have been changed.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New Hygiene Sprite</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Utility mechs no longer automatically get beacons.</li>
<li class="balance">Tracking beacons no longer delete themselves when EMPing a mech, and instead have a ten-second cooldown in-between EMPs. They also now do heavy EMP damage rather than light.</li>
<li class="balance">Mechs that take EMP damage lose the use of their weapons and equipment temporarily. Movement and abilities are not effected.</li>
<li class="balance">Mechs taking EMP damage no longer roll for a random malfunction.</li>
</ul>
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<b>GoonStation 13 Development Team</b>
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<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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