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kiwistation/code/modules/modular_computers/file_system/programs/airestorer.dm
T
Timberpoes 1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00

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/datum/computer_file/program/aidiag
filename = "aidiag"
filedesc = "NT FRK"
program_icon_state = "generic"
extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12
requires_ntnet = FALSE
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
transfer_access = ACCESS_HEADS
available_on_ntnet = TRUE
tgui_id = "NtosAiRestorer"
/// Variable dictating if we are in the process of restoring the AI in the inserted intellicard
var/restoring = FALSE
/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
var/obj/item/computer_hardware/ai_slot/ai_slot
if(computer)
ai_slot = computer.all_components[MC_AI]
if(computer && ai_slot && ai_slot.check_functionality())
if(cardcheck == 1)
return ai_slot
if(ai_slot.enabled && ai_slot.stored_card)
if(cardcheck == 2)
return ai_slot.stored_card
if(ai_slot.stored_card.AI)
return ai_slot.stored_card.AI
return
/datum/computer_file/program/aidiag/ui_act(action, params)
. = ..()
if(.)
return
var/mob/living/silicon/ai/A = get_ai()
if(!A)
restoring = FALSE
switch(action)
if("PRG_beginReconstruction")
if(A && A.health < 100)
restoring = TRUE
A.notify_ghost_cloning("Your core files are being restored!", source = computer)
return TRUE
if("PRG_eject")
if(computer.all_components[MC_AI])
var/obj/item/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
if(ai_slot && ai_slot.stored_card)
ai_slot.try_eject(usr)
return TRUE
/datum/computer_file/program/aidiag/process_tick()
. = ..()
if(!restoring) //Put the check here so we don't check for an ai all the time
return
var/obj/item/aicard/cardhold = get_ai(2)
var/obj/item/computer_hardware/ai_slot/ai_slot = get_ai(1)
var/mob/living/silicon/ai/A = get_ai()
if(!A || !cardhold)
restoring = FALSE // If the AI was removed, stop the restoration sequence.
if(ai_slot)
ai_slot.locked = FALSE
return
if(cardhold.flush)
ai_slot.locked = FALSE
restoring = FALSE
return
ai_slot.locked = TRUE
A.adjustOxyLoss(-5, FALSE)
A.adjustFireLoss(-5, FALSE)
A.adjustBruteLoss(-5, FALSE)
// Please don't forget to update health, otherwise the below if statements will probably always fail.
A.updatehealth()
if(A.health >= 0 && A.stat == DEAD)
A.revive(full_heal = FALSE, admin_revive = FALSE)
cardhold.update_icon()
// Finished restoring
if(A.health >= 100)
ai_slot.locked = FALSE
restoring = FALSE
return TRUE
/datum/computer_file/program/aidiag/ui_data(mob/user)
var/list/data = get_header_data()
var/mob/living/silicon/ai/AI = get_ai()
var/obj/item/aicard/aicard = get_ai(2)
data["ejectable"] = TRUE
data["AI_present"] = FALSE
data["error"] = null
if(!aicard)
data["error"] = "Please insert an intelliCard."
else
if(!AI)
data["error"] = "No AI located"
else
var/obj/item/aicard/cardhold = AI.loc
if(cardhold.flush)
data["error"] = "Flush in progress"
else
data["AI_present"] = TRUE
data["name"] = AI.name
data["restoring"] = restoring
data["health"] = (AI.health + 100) / 2
data["isDead"] = AI.stat == DEAD
data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
return data
/datum/computer_file/program/aidiag/kill_program(forced)
restoring = FALSE
return ..()