78384666b1
Wew, there was a lot to change. Fixes #17950. There is a lot of gamemode code here, so I'm not entirely sure if this is ultimately worth it.
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
//shuttle mode defines
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#define SHUTTLE_IDLE 0
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#define SHUTTLE_RECALL 1
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#define SHUTTLE_CALL 2
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#define SHUTTLE_DOCKED 3
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#define SHUTTLE_STRANDED 4
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#define SHUTTLE_ESCAPE 5
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#define SHUTTLE_ENDGAME 6
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#define EMERGENCY_IDLE_OR_RECALLED (SSshuttle.emergency && ((SSshuttle.emergency.mode == SHUTTLE_IDLE) || (SSshuttle.emergency.mode == SHUTTLE_RECALL)))
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#define EMERGENCY_ESCAPED_OR_ENDGAMED (SSshuttle.emergency && ((SSshuttle.emergency.mode == SHUTTLE_ESCAPE) || (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)))
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#define EMERGENCY_AT_LEAST_DOCKED (SSshuttle.emergency && SSshuttle.emergency.mode != SHUTTLE_IDLE && SSshuttle.emergency.mode != SHUTTLE_RECALL && SSshuttle.emergency.mode != SHUTTLE_CALL)
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// Shuttle return values
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#define SHUTTLE_NOT_A_DOCKING_PORT "not_a_docking_port"
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#define SHUTTLE_DWIDTH_TOO_LARGE "docking_width_too_large"
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#define SHUTTLE_WIDTH_TOO_LARGE "width_too_large"
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#define SHUTTLE_DHEIGHT_TOO_LARGE "docking_height_too_large"
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#define SHUTTLE_HEIGHT_TOO_LARGE "height_too_large"
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#define SHUTTLE_ALREADY_DOCKED "we_are_already_docked"
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#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone_else_docked"
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//Launching Shuttles to Centcomm
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#define NOLAUNCH -1
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#define UNLAUNCHED 0
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#define ENDGAME_LAUNCHED 1
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#define EARLY_LAUNCHED 2
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