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kiwistation/code/game/objects/items/weapons/storage/boxes.dm
T
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00

511 lines
17 KiB
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/*
* Everything derived from the common cardboard box.
* Basically everything except the original is a kit (starts full).
*
* Contains:
* Empty box, starter boxes (survival/engineer),
* Latex glove and sterile mask boxes,
* Syringe, beaker, dna injector boxes,
* Blanks, flashbangs, and EMP grenade boxes,
* Tracking and chemical implant boxes,
* Prescription glasses and drinking glass boxes,
* Condiment bottle and silly cup boxes,
* Donkpocket and monkeycube boxes,
* ID and security PDA cart boxes,
* Handcuff, mousetrap, and pillbottle boxes,
* Snap-pops and matchboxes,
* Replacement light boxes.
*
* For syndicate call-ins see uplink_kits.dm
*/
/obj/item/weapon/storage/box
name = "box"
desc = "It's just an ordinary box."
icon_state = "box"
item_state = "syringe_kit"
var/foldable = /obj/item/stack/sheet/cardboard
/obj/item/weapon/storage/box/attack_self(mob/user)
..()
if(!foldable)
return
if(contents.len)
return
if(!ispath(foldable))
return
//Close any open UI windows first
var/found = 0
for(var/mob/M in range(1))
if(M.s_active == src)
close(M)
if(M == user)
found = 1
if(!found) //User is too far away
return
user << "<span class='notice'>You fold [src] flat.</span>"
var/obj/item/I = new foldable(get_turf(src))
user.put_in_hands(I)
user.update_inv_l_hand()
user.update_inv_r_hand()
del(src)
/obj/item/weapon/storage/box/survival
New()
..()
contents = list()
sleep(1)
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/tank/emergency_oxygen( src )
return
/obj/item/weapon/storage/box/engineer
New()
..()
contents = list()
sleep(1)
new /obj/item/clothing/mask/breath( src )
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
return
/obj/item/weapon/storage/box/gloves
name = "box of latex gloves"
desc = "Contains white gloves."
icon_state = "latex"
New()
..()
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
/obj/item/weapon/storage/box/masks
name = "box of sterile masks"
desc = "This box contains masks of sterility."
icon_state = "sterile"
New()
..()
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/clothing/mask/surgical(src)
/obj/item/weapon/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
desc = "A biohazard alert warning is printed on the box"
icon_state = "syringe"
New()
..()
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
new /obj/item/weapon/reagent_containers/syringe( src )
/obj/item/weapon/storage/box/beakers
name = "box of beakers"
icon_state = "beaker"
New()
..()
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
new /obj/item/weapon/reagent_containers/glass/beaker( src )
/obj/item/weapon/storage/box/injectors
name = "box of DNA injectors"
desc = "This box contains injectors it seems."
New()
..()
new /obj/item/weapon/dnainjector/h2m(src)
new /obj/item/weapon/dnainjector/h2m(src)
new /obj/item/weapon/dnainjector/h2m(src)
new /obj/item/weapon/dnainjector/m2h(src)
new /obj/item/weapon/dnainjector/m2h(src)
new /obj/item/weapon/dnainjector/m2h(src)
/obj/item/weapon/storage/box/blanks
name = "box of blank shells"
desc = "It has a picture of a gun and several warning symbols on the front."
New()
..()
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
new /obj/item/ammo_casing/shotgun/blank(src)
/obj/item/weapon/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "flashbang"
New()
..()
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/grenade/flashbang(src)
/obj/item/weapon/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "flashbang"
New()
..()
new /obj/item/device/flash(src)
new /obj/item/device/flash(src)
new /obj/item/device/flash(src)
new /obj/item/device/flash(src)
new /obj/item/device/flash(src)
new /obj/item/device/flash(src)
/obj/item/weapon/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
icon_state = "flashbang"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
/obj/item/weapon/storage/box/emps
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
icon_state = "flashbang"
New()
..()
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
new /obj/item/weapon/grenade/empgrenade(src)
/obj/item/weapon/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "implant"
New()
..()
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implantcase/tracking(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
new /obj/item/weapon/locator(src)
/obj/item/weapon/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
New()
..()
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implantcase/chem(src)
new /obj/item/weapon/implanter(src)
new /obj/item/weapon/implantpad(src)
/obj/item/weapon/storage/box/exileimp
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
icon_state = "implant"
New()
..()
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implantcase/exile(src)
new /obj/item/weapon/implanter(src)
/obj/item/weapon/storage/box/rxglasses
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
icon_state = "glasses"
New()
..()
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/clothing/glasses/regular(src)
/obj/item/weapon/storage/box/drinkingglasses
name = "box of drinking glasses"
desc = "It has a picture of drinking glasses on it."
New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/weapon/storage/box/condimentbottles
name = "box of condiment bottles"
desc = "It has a large ketchup smear on it."
New()
..()
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
new /obj/item/weapon/reagent_containers/food/condiment(src)
/obj/item/weapon/storage/box/cups
name = "box of paper cups"
desc = "It has pictures of paper cups on the front."
New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
/obj/item/weapon/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donk_kit"
New()
..()
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
/obj/item/weapon/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon = 'icons/obj/food.dmi'
icon_state = "monkeycubebox"
storage_slots = 7
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
New()
..()
for(var/i = 1; i <= 5; i++)
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
/obj/item/weapon/storage/box/ids
name = "box of spare IDs"
desc = "Has so many empty IDs."
icon_state = "id"
New()
..()
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
new /obj/item/weapon/card/id(src)
/obj/item/weapon/storage/box/prisoner
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
icon_state = "id"
New()
..()
new /obj/item/weapon/card/id/prisoner/one(src)
new /obj/item/weapon/card/id/prisoner/two(src)
new /obj/item/weapon/card/id/prisoner/three(src)
new /obj/item/weapon/card/id/prisoner/four(src)
new /obj/item/weapon/card/id/prisoner/five(src)
new /obj/item/weapon/card/id/prisoner/six(src)
new /obj/item/weapon/card/id/prisoner/seven(src)
/obj/item/weapon/storage/box/seccarts
name = "box of spare R.O.B.U.S.T. Cartridges"
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
icon_state = "pda"
New()
..()
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/weapon/cartridge/security(src)
/obj/item/weapon/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
New()
..()
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
/obj/item/weapon/storage/box/fakesyndiesuit
name = "boxed space suit and helmet"
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "box_of_doom"
New()
..()
new /obj/item/clothing/head/syndicatefake(src)
new /obj/item/clothing/suit/syndicatefake(src)
/obj/item/weapon/storage/box/mousetraps
name = "box of Pest-B-Gon mousetraps"
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
icon_state = "mousetraps"
New()
..()
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
new /obj/item/device/assembly/mousetrap( src )
/obj/item/weapon/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
icon_state = "pillbox"
New()
..()
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
new /obj/item/weapon/storage/pill_bottle( src )
/obj/item/weapon/storage/box/snappops
name = "snap pop box"
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
storage_slots = 8
can_hold = list("/obj/item/toy/snappop")
New()
..()
for(var/i=1; i <= storage_slots; i++)
new /obj/item/toy/snappop(src)
/obj/item/weapon/storage/box/matches
name = "matchbox"
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
storage_slots = 10
w_class = 1
slot_flags = SLOT_BELT
New()
..()
for(var/i=1; i <= storage_slots; i++)
new /obj/item/weapon/match(src)
attackby(obj/item/weapon/match/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/match) && W.lit == 0)
W.lit = 1
W.icon_state = "match_lit"
processing_objects.Add(W)
W.update_icon()
return
/obj/item/weapon/storage/box/lights
name = "box of replacement bulbs"
icon = 'icons/obj/storage.dmi'
icon_state = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
storage_slots=21
can_hold = list("/obj/item/weapon/light/tube", "/obj/item/weapon/light/bulb")
max_combined_w_class = 21
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/lights/bulbs/New()
..()
for(var/i = 0; i < 21; i++)
new /obj/item/weapon/light/bulb(src)
/obj/item/weapon/storage/box/lights/tubes
name = "box of replacement tubes"
icon_state = "lighttube"
/obj/item/weapon/storage/box/lights/tubes/New()
..()
for(var/i = 0; i < 21; i++)
new /obj/item/weapon/light/tube(src)
/obj/item/weapon/storage/box/lights/mixed
name = "box of replacement lights"
icon_state = "lightmixed"
/obj/item/weapon/storage/box/lights/mixed/New()
..()
for(var/i = 0; i < 14; i++)
new /obj/item/weapon/light/tube(src)
for(var/i = 0; i < 7; i++)
new /obj/item/weapon/light/bulb(src)