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kiwistation/code/game/objects/items/implants/implant_stealth.dm
T
skoglol 8983a37320 Some syndie implant cleanup (#41571)
cl Skoglol
code: Added missing typepaths for syndicate implanters.
tweak: Stealth implant now comes in a box.
spellcheck: Changed the names of some syndicate boxes.
/cl

Some implanters were specific typepaths, others were basic implanters that had implants put in when the box was created. This makes them all behave the same. I considered removing the boxes for the implants as they aren't strictly needed to hold one thing, but I know some people like using boxes in their atmosphere and inventory management sim so I left them in.
Otherwise, specifying that a box contains something that is boxed was silly so I changed that. Except for the space suit, because that feels right.

And of course the stealth implant gotta come in a box.
2018-12-02 20:10:05 +13:00

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/obj/item/implant/stealth
name = "S3 implant"
desc = "Allows you to be hidden in plain sight."
actions_types = list(/datum/action/item_action/agent_box)
/obj/item/implanter/stealth
name = "implanter (stealth)"
imp_type = /obj/item/implant/stealth
//Box Object
/obj/structure/closet/cardboard/agent
name = "inconspicious box"
desc = "It's so normal that you didn't notice it before."
icon_state = "agentbox"
move_speed_multiplier = 0.5
/obj/structure/closet/cardboard/agent/proc/go_invisible()
animate(src, , alpha = 0, time = 20)
/obj/structure/closet/cardboard/agent/Initialize()
. = ..()
go_invisible()
/obj/structure/closet/cardboard/agent/open()
. = ..()
qdel(src)
/obj/structure/closet/cardboard/agent/process()
alpha = max(0, alpha - 50)
/obj/structure/closet/cardboard/agent/proc/reveal()
alpha = 255
addtimer(CALLBACK(src, .proc/go_invisible), 10, TIMER_OVERRIDE|TIMER_UNIQUE)
/obj/structure/closet/cardboard/agent/Bump(atom/movable/A)
. = ..()
if(isliving(A))
reveal()
/obj/structure/closet/cardboard/agent/Bumped(atom/movable/A)
. = ..()
if(isliving(A))
reveal()