2029163d33
About The Pull Request Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage. Also changes a couple of places where a list was picked from instead of using get_sfx internal calls This was done via regex: (playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1 (playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0 full sed commands: /(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE /(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE I'm not very good with regex and these could probably be optimized, but they worked. Why It's Good For The Game Code usability
64 lines
3.1 KiB
Plaintext
64 lines
3.1 KiB
Plaintext
/obj/item/grenade/spawnergrenade
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desc = "It will unleash an unspecified anomaly into the vicinity."
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name = "delivery grenade"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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item_state = "flashbang"
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
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update_mob()
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/T = get_turf(src)
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playsound(T, 'sound/effects/phasein.ogg', 100, TRUE)
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for(var/mob/living/carbon/C in viewers(T, null))
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C.flash_act()
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// Spawn some hostile syndicate critters and spread them out
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var/list/spawned = spawn_and_random_walk(spawner_type, T, deliveryamt, walk_chance=50, admin_spawn=((flags_1 & ADMIN_SPAWNED_1) ? TRUE : FALSE))
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afterspawn(spawned)
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qdel(src)
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/obj/item/grenade/spawnergrenade/proc/afterspawn(list/mob/spawned)
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return
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/obj/item/grenade/spawnergrenade/manhacks
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name = "viscerator delivery grenade"
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spawner_type = /mob/living/simple_animal/hostile/viscerator
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deliveryamt = 10
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/obj/item/grenade/spawnergrenade/spesscarp
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name = "carp delivery grenade"
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spawner_type = /mob/living/simple_animal/hostile/carp
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deliveryamt = 5
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/obj/item/grenade/spawnergrenade/syndiesoap
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name = "Mister Scrubby"
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spawner_type = /obj/item/soap/syndie
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/obj/item/grenade/spawnergrenade/buzzkill
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name = "Buzzkill grenade"
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desc = "The label reads: \"WARNING: DEVICE WILL RELEASE LIVE SPECIMENS UPON ACTIVATION. SEAL SUIT BEFORE USE.\" It is warm to the touch and vibrates faintly."
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icon_state = "holy_grenade"
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spawner_type = /mob/living/simple_animal/hostile/poison/bees/toxin
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deliveryamt = 10
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/obj/item/grenade/spawnergrenade/clown
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name = "C.L.U.W.N.E."
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desc = "A sleek device often given to clowns on their 10th birthdays for protection. You can hear faint scratching coming from within."
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icon_state = "clown_ball"
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item_state = "clown_ball"
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spawner_type = list(/mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/blob, /mob/living/simple_animal/hostile/retaliate/clown/banana, /mob/living/simple_animal/hostile/retaliate/clown/honkling, /mob/living/simple_animal/hostile/retaliate/clown/lube)
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deliveryamt = 1
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/obj/item/grenade/spawnergrenade/clown_broken
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name = "stuffed C.L.U.W.N.E."
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desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disasterous effect."
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icon_state = "clown_broken"
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item_state = "clown_broken"
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spawner_type = /mob/living/simple_animal/hostile/retaliate/clown/mutant
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deliveryamt = 5
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