Files
kiwistation/code/modules/power/apc.dm
T
Razharas b27d9c7396 Added RPED, some sprites and new power cell path
Your dreams of big part storage and fast machine part exchange came true
14 slot R&D part-only autoseeker/picker/dropper/exchager is in
Added different sprites for better capacitors and scanning modules
Changed the power cell type to be compatible with all this machine
changing faggotry
All sprites here are codersprites so ask nien/WJ for better ones if you
want
2014-02-24 05:14:43 +04:00

1273 lines
38 KiB
Plaintext

#define APC_WIRE_IDSCAN 1
#define APC_WIRE_MAIN_POWER1 2
#define APC_WIRE_MAIN_POWER2 3
#define APC_WIRE_AI_CONTROL 4
//update_state
#define UPSTATE_CELL_IN 1
#define UPSTATE_OPENED1 2
#define UPSTATE_OPENED2 4
#define UPSTATE_MAINT 8
#define UPSTATE_BROKE 16
#define UPSTATE_BLUESCREEN 32
#define UPSTATE_WIREEXP 64
#define UPSTATE_ALLGOOD 128
//update_overlay
#define APC_UPOVERLAY_CHARGEING0 1
#define APC_UPOVERLAY_CHARGEING1 2
#define APC_UPOVERLAY_CHARGEING2 4
#define APC_UPOVERLAY_EQUIPMENT0 8
#define APC_UPOVERLAY_EQUIPMENT1 16
#define APC_UPOVERLAY_EQUIPMENT2 32
#define APC_UPOVERLAY_LIGHTING0 64
#define APC_UPOVERLAY_LIGHTING1 128
#define APC_UPOVERLAY_LIGHTING2 256
#define APC_UPOVERLAY_ENVIRON0 512
#define APC_UPOVERLAY_ENVIRON1 1024
#define APC_UPOVERLAY_ENVIRON2 2048
#define APC_UPOVERLAY_LOCKED 4096
#define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
// one per area, needs wire conection to power network
// controls power to devices in that area
// may be opened to change power cell
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
/obj/machinery/power/apc
name = "area power controller"
desc = "A control terminal for the area electrical systems."
icon_state = "apc0"
anchored = 1
use_power = 0
req_access = list(access_engine_equip)
var/area/area
var/areastring = null
var/obj/item/weapon/stock_parts/cell/cell
var/start_charge = 90 // initial cell charge %
var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
var/opened = 0 //0=closed, 1=opened, 2=cover removed
var/shorted = 0
var/lighting = 3
var/equipment = 3
var/environ = 3
var/operating = 1
var/charging = 0
var/chargemode = 1
var/chargecount = 0
var/locked = 1
var/coverlocked = 1
var/aidisabled = 0
var/tdir = null
var/obj/machinery/power/terminal/terminal = null
var/lastused_light = 0
var/lastused_equip = 0
var/lastused_environ = 0
var/lastused_total = 0
var/main_status = 0
var/wiresexposed = 0
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
// luminosity = 1
var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
var/overload = 1 //used for the Blackout malf module
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
var/mob/living/silicon/ai/occupier = null
var/longtermpower = 10
var/datum/wires/apc/wires = null
var/auto_name = 0
var/update_state = -1
var/update_overlay = -1
var/global/status_overlays = 0
var/updating_icon = 0
var/global/list/status_overlays_lock
var/global/list/status_overlays_charging
var/global/list/status_overlays_equipment
var/global/list/status_overlays_lighting
var/global/list/status_overlays_environ
/obj/machinery/power/apc/updateDialog()
if (stat & (BROKEN|MAINT))
return
..()
/obj/machinery/power/apc/connect_to_network()
//Override because the APC does not directly connect to the network; it goes through a terminal.
//The terminal is what the power computer looks for anyway.
if(!terminal)
make_terminal()
if(terminal)
terminal.connect_to_network()
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
..()
wires = new(src)
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
dir = ndir
src.tdir = dir // to fix Vars bug
dir = SOUTH
if(auto_name)
name = "[get_area(src)] APC"
pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
if (building==0)
init()
else
area = src.loc.loc:master
opened = 1
operating = 0
name = "[area.name] APC"
stat |= MAINT
src.update_icon()
spawn(5)
src.update()
/obj/machinery/power/apc/proc/make_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(src.loc)
terminal.dir = tdir
terminal.master = src
/obj/machinery/power/apc/proc/init()
has_electronics = 2 //installed and secured
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
src.cell = new/obj/item/weapon/stock_parts/cell(src)
cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
var/area/A = src.loc.loc
//if area isn't specified use current
if(isarea(A) && src.areastring == null)
src.area = A
else
src.area = get_area_name(areastring)
update_icon()
make_terminal()
spawn(5)
src.update()
/obj/machinery/power/apc/examine()
set src in oview(1)
if(usr /*&& !usr.stat*/)
..()
if(stat & BROKEN)
usr << "Looks broken."
return
if(opened)
if(has_electronics && terminal)
usr << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
else if (!has_electronics && terminal)
usr << "There are some wires but no any electronics."
else if (has_electronics && !terminal)
usr << "Electronics installed but not wired."
else /* if (!has_electronics && !terminal) */
usr << "There is no electronics nor connected wires."
else
if (stat & MAINT)
usr << "The cover is closed. Something wrong with it: it doesn't work."
else if (malfhack)
usr << "The cover is broken. It may be hard to force it open."
else
usr << "The cover is closed."
// update the APC icon to show the three base states
// also add overlays for indicator lights
/obj/machinery/power/apc/update_icon()
if (!status_overlays)
status_overlays = 1
status_overlays_lock = new
status_overlays_charging = new
status_overlays_equipment = new
status_overlays_lighting = new
status_overlays_environ = new
status_overlays_lock.len = 2
status_overlays_charging.len = 3
status_overlays_equipment.len = 4
status_overlays_lighting.len = 4
status_overlays_environ.len = 4
status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
status_overlays_lock[2] = image(icon, "apcox-1")
status_overlays_charging[1] = image(icon, "apco3-0")
status_overlays_charging[2] = image(icon, "apco3-1")
status_overlays_charging[3] = image(icon, "apco3-2")
status_overlays_equipment[1] = image(icon, "apco0-0")
status_overlays_equipment[2] = image(icon, "apco0-1")
status_overlays_equipment[3] = image(icon, "apco0-2")
status_overlays_equipment[4] = image(icon, "apco0-3")
status_overlays_lighting[1] = image(icon, "apco1-0")
status_overlays_lighting[2] = image(icon, "apco1-1")
status_overlays_lighting[3] = image(icon, "apco1-2")
status_overlays_lighting[4] = image(icon, "apco1-3")
status_overlays_environ[1] = image(icon, "apco2-0")
status_overlays_environ[2] = image(icon, "apco2-1")
status_overlays_environ[3] = image(icon, "apco2-2")
status_overlays_environ[4] = image(icon, "apco2-3")
var/update = check_updates() //returns 0 if no need to update icons.
// 1 if we need to update the icon_state
// 2 if we need to update the overlays
if(!update)
return
if(update & 1) // Updating the icon state
if(update_state & UPSTATE_ALLGOOD)
icon_state = "apc0"
else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
var/basestate = "apc[ cell ? "2" : "1" ]"
if(update_state & UPSTATE_OPENED1)
if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
icon_state = "apcmaint" //disabled APC cannot hold cell
else
icon_state = basestate
else if(update_state & UPSTATE_OPENED2)
if (update_state & UPSTATE_BROKE || malfhack)
icon_state = "[basestate]-b-nocover"
else
icon_state = "[basestate]-nocover"
else if(update_state & UPSTATE_BROKE)
icon_state = "apc-b"
else if(update_state & UPSTATE_BLUESCREEN)
icon_state = "apcemag"
else if(update_state & UPSTATE_WIREEXP)
icon_state = "apcewires"
if(!(update_state & UPSTATE_ALLGOOD))
if(overlays.len)
overlays = 0
if(update & 2)
if(overlays.len)
overlays.len = 0
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
overlays += status_overlays_lock[locked+1]
overlays += status_overlays_charging[charging+1]
if(operating)
overlays += status_overlays_equipment[equipment+1]
overlays += status_overlays_lighting[lighting+1]
overlays += status_overlays_environ[environ+1]
/obj/machinery/power/apc/proc/check_updates()
var/last_update_state = update_state
var/last_update_overlay = update_overlay
update_state = 0
update_overlay = 0
if(cell)
update_state |= UPSTATE_CELL_IN
if(stat & BROKEN)
update_state |= UPSTATE_BROKE
if(stat & MAINT)
update_state |= UPSTATE_MAINT
if(opened)
if(opened==1)
update_state |= UPSTATE_OPENED1
if(opened==2)
update_state |= UPSTATE_OPENED2
else if(emagged || malfai)
update_state |= UPSTATE_BLUESCREEN
else if(wiresexposed)
update_state |= UPSTATE_WIREEXP
if(update_state <= 1)
update_state |= UPSTATE_ALLGOOD
if(update_state & UPSTATE_ALLGOOD)
if(locked)
update_overlay |= APC_UPOVERLAY_LOCKED
if(!charging)
update_overlay |= APC_UPOVERLAY_CHARGEING0
else if(charging == 1)
update_overlay |= APC_UPOVERLAY_CHARGEING1
else if(charging == 2)
update_overlay |= APC_UPOVERLAY_CHARGEING2
if (!equipment)
update_overlay |= APC_UPOVERLAY_EQUIPMENT0
else if(equipment == 1)
update_overlay |= APC_UPOVERLAY_EQUIPMENT1
else if(equipment == 2)
update_overlay |= APC_UPOVERLAY_EQUIPMENT2
if(!lighting)
update_overlay |= APC_UPOVERLAY_LIGHTING0
else if(lighting == 1)
update_overlay |= APC_UPOVERLAY_LIGHTING1
else if(lighting == 2)
update_overlay |= APC_UPOVERLAY_LIGHTING2
if(!environ)
update_overlay |= APC_UPOVERLAY_ENVIRON0
else if(environ==1)
update_overlay |= APC_UPOVERLAY_ENVIRON1
else if(environ==2)
update_overlay |= APC_UPOVERLAY_ENVIRON2
var/results = 0
if(last_update_state == update_state && last_update_overlay == update_overlay)
return 0
if(last_update_state != update_state)
results += 1
if(last_update_overlay != update_overlay)
results += 2
return results
// Used in process so it doesn't update the icon too much
/obj/machinery/power/apc/proc/queue_icon_update()
if(!updating_icon)
updating_icon = 1
// Start the update
spawn(APC_UPDATE_ICON_COOLDOWN)
update_icon()
updating_icon = 0
//attack with an item - open/close cover, insert cell, or (un)lock interface
/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
return src.attack_hand(user)
if (istype(W, /obj/item/weapon/crowbar) && opened)
if (has_electronics==1)
if (terminal)
user << "\red Disconnect wires first."
return
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "You are trying to remove the power control board..." //lpeters - fixed grammar issues
if(do_after(user, 50))
has_electronics = 0
if ((stat & BROKEN) || malfhack)
user.visible_message(\
"\red [user.name] has broken the power control board inside [src.name]!",\
"You broke the charred power control board and remove the remains.",
"You hear a crack!")
//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
else
user.visible_message(\
"\red [user.name] has removed the power control board from [src.name]!",\
"You remove the power control board.")
new /obj/item/weapon/module/power_control(loc)
else if (opened!=2) //cover isn't removed
opened = 0
update_icon()
else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
if(coverlocked && !(stat & MAINT))
user << "\red The cover is locked and cannot be opened."
return
else
opened = 1
update_icon()
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
if(cell)
user << "There is a power cell already installed."
return
else
if (stat & MAINT)
user << "\red There is no connector for your power cell."
return
user.drop_item()
W.loc = src
cell = W
user.visible_message(\
"\red [user.name] has inserted the power cell to [src.name]!",\
"You insert the power cell.")
chargecount = 0
update_icon()
else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
if(opened)
if (cell)
user << "\red Close the APC first." //Less hints more mystery!
return
else
if (has_electronics==1 && terminal)
has_electronics = 2
stat &= ~MAINT
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You screw the circuit electronics into place."
else if (has_electronics==2)
has_electronics = 1
stat |= MAINT
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "You unfasten the electronics."
else /* has_electronics==0 */
user << "\red There is nothing to secure."
return
update_icon()
else if(emagged)
user << "The interface is broken."
else
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
update_icon()
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
if(emagged)
user << "The interface is broken."
else if(opened)
user << "You must close the cover to swipe an ID card."
else if(wiresexposed)
user << "You must close the panel"
else if(stat & (BROKEN|MAINT))
user << "Nothing happens."
else
if(src.allowed(usr) && !isWireCut(APC_WIRE_IDSCAN))
locked = !locked
user << "You [ locked ? "lock" : "unlock"] the APC interface."
update_icon()
else
user << "\red Access denied."
else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card
if(opened)
user << "You must close the cover to swipe an ID card."
else if(wiresexposed)
user << "You must close the panel first"
else if(stat & (BROKEN|MAINT))
user << "Nothing happens."
else
flick("apc-spark", src)
if (do_after(user,6))
if(prob(50))
emagged = 1
locked = 0
user << "You emag the APC interface."
update_icon()
else
user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
if (src.loc:intact)
user << "\red You must remove the floor plating in front of the APC first."
return
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
user << "You start adding cables to the APC frame..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20) && C.amount >= 10)
var/turf/T = get_turf(src)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return
C.use(10)
user.visible_message(\
"\red [user.name] has added cables to the APC frame!",\
"You add cables to the APC frame.")
make_terminal()
terminal.connect_to_network()
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
if (src.loc:intact)
user << "\red You must remove the floor plating in front of the APC first."
return
user << "You begin to cut the cables..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
return
new /obj/item/stack/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cables and dismantled the power terminal.",\
"You cut the cables and dismantle the power terminal.")
del(terminal)
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
user << "You trying to insert the power control board into the frame..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10))
has_electronics = 1
user << "You place the power control board inside the frame."
del(W)
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
user << "\red You cannot put the board inside, the frame is damaged."
return
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
var/obj/item/weapon/weldingtool/WT = W
if (WT.get_fuel() < 3)
user << "\blue You need more welding fuel to complete this task."
return
user << "You start welding the APC frame..."
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 50))
if(!src || !WT.remove_fuel(3, user)) return
if (emagged || malfhack || (stat & BROKEN) || opened==2)
new /obj/item/stack/sheet/metal(loc)
user.visible_message(\
"\red [src] has been cut apart by [user.name] with the weldingtool.",\
"You disassembled the broken APC frame.",\
"\red You hear welding.")
else
new /obj/item/apc_frame(loc)
user.visible_message(\
"\red [src] has been cut from the wall by [user.name] with the weldingtool.",\
"You cut the APC frame from the wall.",\
"\red You hear welding.")
del(src)
return
else if (istype(W, /obj/item/apc_frame) && opened && emagged)
emagged = 0
if (opened==2)
opened = 1
user.visible_message(\
"\red [user.name] has replaced the damaged APC frontal panel with a new one.",\
"You replace the damaged APC frontal panel with a new one.")
del(W)
update_icon()
else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack))
if (has_electronics)
user << "You cannot repair this APC until you remove the electronics still inside."
return
user << "You begin to replace the damaged APC frame..."
if(do_after(user, 50))
user.visible_message(\
"\red [user.name] has replaced the damaged APC frame with new one.",\
"You replace the damaged APC frame with new one.")
del(W)
stat &= ~BROKEN
malfai = null
malfhack = 0
if (opened==2)
opened = 1
update_icon()
else
if ( ((stat & BROKEN) || malfhack) \
&& !opened \
&& W.force >= 5 \
&& W.w_class >= 3.0 \
&& prob(20) )
opened = 2
user.visible_message("\red The APC cover was knocked down with the [W.name] by [user.name]!", \
"\red You knock down the APC cover with your [W.name]!", \
"You hear bang")
update_icon()
else
if (istype(user, /mob/living/silicon))
return src.attack_hand(user)
if (!opened && wiresexposed && \
(istype(W, /obj/item/device/multitool) || \
istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/assembly/signaler)))
return src.attack_hand(user)
user.visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!", \
"\red You hit the [src.name] with your [W.name]!", \
"You hear bang")
// attack with hand - remove cell (if cover open) or interact with the APC
/obj/machinery/power/apc/attack_hand(mob/user)
// if (!can_use(user)) This already gets called in interact() and in topic()
// return
if(!user)
return
src.add_fingerprint(user)
if(usr == user && opened && (!issilicon(user)))
if(cell)
user.put_in_hands(cell)
cell.add_fingerprint(user)
cell.updateicon()
src.cell = null
user.visible_message("\red [user.name] removes the power cell from [src.name]!", "You remove the power cell.")
//user << "You remove the power cell."
charging = 0
src.update_icon()
return
if(stat & (BROKEN|MAINT))
return
// do APC interaction
src.interact(user)
/obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user)
if(!user)
return
user.visible_message("\red [user.name] slashes at the [src.name]!", "\blue You slash at the [src.name]!")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
var/allcut = wires.IsAllCut()
if(beenhit >= pick(3, 4) && wiresexposed != 1)
wiresexposed = 1
src.update_icon()
src.visible_message("\red The [src.name]'s cover flies open, exposing the wires!")
else if(wiresexposed == 1 && allcut == 0)
wires.CutAll()
src.update_icon()
src.visible_message("\red The [src.name]'s wires are shredded!")
else
beenhit += 1
return
/obj/machinery/power/apc/interact(mob/user)
if(!user)
return
if(wiresexposed /*&& (!istype(user, /mob/living/silicon))*/) //Commented out the typecheck to allow engiborgs to repair damaged apcs.
wires.Interact(user)
return ui_interact(user)
/obj/machinery/power/apc/proc/get_malf_status(mob/user)
if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai))
if (src.malfai == (user:parent ? user:parent : user))
if (src.occupier == user)
return 3 // 3 = User is shunted in this APC
else if (istype(user.loc, /obj/machinery/power/apc))
return 4 // 4 = User is shunted in another APC
else
return 2 // 2 = APC hacked by user, and user is in its core.
else
return 1 // 1 = APC not hacked.
else
return 0 // 0 = User is not a Malf AI
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
if(!user)
return
var/list/data = list(
"locked" = locked,
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"chargingStatus" = charging,
"totalLoad" = lastused_equip + lastused_light + lastused_environ,
"coverLocked" = coverlocked,
"siliconUser" = istype(user, /mob/living/silicon),
"malfStatus" = get_malf_status(user),
"powerChannels" = list(
list(
"title" = "Equipment",
"powerLoad" = lastused_equip,
"status" = equipment,
"topicParams" = list(
"auto" = list("eqp" = 3),
"on" = list("eqp" = 2),
"off" = list("eqp" = 1)
)
),
list(
"title" = "Lighting",
"powerLoad" = lastused_light,
"status" = lighting,
"topicParams" = list(
"auto" = list("lgt" = 3),
"on" = list("lgt" = 2),
"off" = list("lgt" = 1)
)
),
list(
"title" = "Environment",
"powerLoad" = lastused_environ,
"status" = environ,
"topicParams" = list(
"auto" = list("env" = 3),
"on" = list("env" = 2),
"off" = list("env" = 1)
)
)
)
)
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 520, data["siliconUser"] ? 465 : 420)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/power/apc/proc/report()
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
/obj/machinery/power/apc/proc/update()
if(operating && !shorted)
area.power_light = (lighting > 1)
area.power_equip = (equipment > 1)
area.power_environ = (environ > 1)
// if (area.name == "AI Chamber")
// spawn(10)
// world << " [area.name] [area.power_equip]"
else
area.power_light = 0
area.power_equip = 0
area.power_environ = 0
// if (area.name == "AI Chamber")
// world << "[area.power_equip]"
area.power_change()
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
return wires.IsIndexCut(wireIndex)
/obj/machinery/power/apc/proc/can_use(mob/user as mob, var/loud = 0) //used by attack_hand() and Topic()
if (user.stat)
user << "\red You must be conscious to use this [src]!"
return 0
if(!user.client)
return 0
if ( ! (istype(user, /mob/living/carbon/human) || \
istype(user, /mob/living/silicon) || \
istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) )
user << "\red You don't have the dexterity to use this [src]!"
return 0
if(user.restrained())
user << "\red You must have free hands to use this [src]"
return 0
if(user.lying)
user << "\red You must stand to use this [src]!"
return 0
if (istype(user, /mob/living/silicon))
var/mob/living/silicon/ai/AI = user
var/mob/living/silicon/robot/robot = user
if ( \
src.aidisabled || \
malfhack && istype(malfai) && \
( \
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
(istype(robot) && (robot in malfai.connected_robots)) \
) \
)
if(!loud)
user << "\red \The [src] have AI control disabled!"
return 0
else
if ((!in_range(src, user) || !istype(src.loc, /turf)))
return 0
var/mob/living/carbon/human/H = user
if (istype(H))
if(H.getBrainLoss() >= 60)
for(var/mob/M in viewers(src, null))
M << "\red [H] stares cluelessly at [src] and drools."
return 0
else if(prob(H.getBrainLoss()))
user << "\red You momentarily forget how to use [src]."
return 0
return 1
/obj/machinery/power/apc/Topic(href, href_list)
if(..())
return 0
if(!can_use(usr, 1))
return 0
if (href_list["lock"])
coverlocked = !coverlocked
else if (href_list["breaker"])
toggle_breaker()
else if (href_list["cmode"])
chargemode = !chargemode
if(!chargemode)
charging = 0
update_icon()
else if (href_list["eqp"])
var/val = text2num(href_list["eqp"])
equipment = setsubsystem(val)
update_icon()
update()
else if (href_list["lgt"])
var/val = text2num(href_list["lgt"])
lighting = setsubsystem(val)
update_icon()
update()
else if (href_list["env"])
var/val = text2num(href_list["env"])
environ = setsubsystem(val)
update_icon()
update()
else if (href_list["overload"])
if(istype(usr, /mob/living/silicon))
src.overload_lighting()
else if (href_list["malfhack"])
var/mob/living/silicon/ai/malfai = usr
if(get_malf_status(malfai)==1)
if (malfai.malfhacking)
malfai << "You are already hacking an APC."
return 1
malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
malfai.malfhack = src
malfai.malfhacking = 1
sleep(600)
if(src)
if (!src.aidisabled)
malfai.malfhack = null
malfai.malfhacking = 0
locked = 1
if (ticker.mode.config_tag == "malfunction")
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs++
if(usr:parent)
src.malfai = usr:parent
else
src.malfai = usr
malfai << "Hack complete. The APC is now under your exclusive control."
update_icon()
else if (href_list["occupyapc"])
if(get_malf_status(usr))
malfoccupy(usr)
else if (href_list["deoccupyapc"])
if(get_malf_status(usr))
malfvacate()
else if (href_list["toggleaccess"])
if(istype(usr, /mob/living/silicon))
if(emagged || (stat & (BROKEN|MAINT)))
usr << "The APC does not respond to the command."
else
locked = !locked
update_icon()
return 1
/obj/machinery/power/apc/proc/toggle_breaker()
operating = !operating
if(malfai)
if (ticker.mode.config_tag == "malfunction")
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
operating ? ticker.mode:apcs++ : ticker.mode:apcs--
src.update()
update_icon()
/obj/machinery/power/apc/proc/malfoccupy(var/mob/living/silicon/ai/malf)
if(!istype(malf))
return
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
malf << "<span class='warning'>You must evacuate your current apc first.</span>"
return
if(!malf.can_shunt)
malf << "<span class='warning'>You cannot shunt.</span>"
return
if(src.z != 1)
return
src.occupier = new /mob/living/silicon/ai(src,malf.laws,null,1)
src.occupier.adjustOxyLoss(malf.getOxyLoss())
if(!findtext(src.occupier.name,"APC Copy"))
src.occupier.name = "[malf.name] APC Copy"
if(malf.parent)
src.occupier.parent = malf.parent
else
src.occupier.parent = malf
malf.mind.transfer_to(src.occupier)
src.occupier.eyeobj.name = "[src.occupier.name] (AI Eye)"
if(malf.parent)
del(malf)
src.occupier.verbs += /mob/living/silicon/ai/proc/corereturn
src.occupier.verbs += /datum/game_mode/malfunction/proc/takeover
src.occupier.cancel_camera()
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in world)
point.the_disk = src //the pinpointer will detect the shunted AI
/obj/machinery/power/apc/proc/malfvacate(var/forced)
if(!src.occupier)
return
if(src.occupier.parent && src.occupier.parent.stat != 2)
src.occupier.mind.transfer_to(src.occupier.parent)
src.occupier.parent.adjustOxyLoss(src.occupier.getOxyLoss())
src.occupier.parent.cancel_camera()
del(src.occupier)
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in world)
for(var/datum/mind/AI_mind in ticker.mode.malf_ai)
var/mob/living/silicon/ai/A = AI_mind.current // the current mob the mind owns
if(A.stat != DEAD)
point.the_disk = A //The pinpointer tracks the AI back into its core.
else
src.occupier << "\red Primary core damaged, unable to return core processes."
if(forced)
src.occupier.loc = src.loc
src.occupier.death()
src.occupier.gib()
for(var/obj/item/weapon/pinpointer/point in world)
point.the_disk = null //the pinpointer will go back to pointing at the nuke disc.
/obj/machinery/power/apc/proc/ion_act()
//intended to be exactly the same as an AI malf attack
if(!src.malfhack && src.z == 1)
if(prob(3))
src.locked = 1
if (src.cell.charge > 0)
// world << "\red blew APC in [src.loc.loc]"
src.cell.charge = 0
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
for(var/mob/M in viewers(src))
M.show_message("\red The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "\red You hear sizzling electronics.", 2)
/obj/machinery/power/apc/surplus()
if(terminal)
return terminal.surplus()
else
return 0
/obj/machinery/power/apc/add_load(var/amount)
if(terminal && terminal.powernet)
terminal.powernet.newload += amount
/obj/machinery/power/apc/avail()
if(terminal)
return terminal.avail()
else
return 0
/obj/machinery/power/apc/process()
if(stat & (BROKEN|MAINT))
return
if(!area.requires_power)
return
/*
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.equip_consumption, EQUIP)
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.light_consumption, LIGHT)
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.environ_consumption, ENVIRON)
area.calc_lighting() */
lastused_light = area.usage(LIGHT)
lastused_equip = area.usage(EQUIP)
lastused_environ = area.usage(ENVIRON)
area.clear_usage()
lastused_total = lastused_light + lastused_equip + lastused_environ
//store states to update icon if any change
var/last_lt = lighting
var/last_eq = equipment
var/last_en = environ
var/last_ch = charging
var/excess = surplus()
if(!src.avail())
main_status = 0
else if(excess < 0)
main_status = 1
else
main_status = 2
var/perapc = 0
if(terminal && terminal.powernet)
perapc = terminal.powernet.perapc
//if(debug)
// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
if(cell && !shorted)
// draw power from cell as before
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
cell.use(cellused)
if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
// by the same amount just used
cell.give(cellused)
add_load(cellused/CELLRATE) // add the load used to recharge the cell
else // no excess, and not enough per-apc
if( (cell.charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * perapc) //recharge with what we can
add_load(perapc) // so draw what we can from the grid
charging = 0
else // not enough power available to run the last tick!
charging = 0
chargecount = 0
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
// set channels depending on how much charge we have left
// Allow the APC to operate as normal if the cell can charge
if(charging && longtermpower < 10)
longtermpower += 1
else if(longtermpower > -10)
longtermpower -= 2
if(cell.charge <= 0) // zero charge, turn all off
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
area.poweralert(0, src)
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 2)
environ = autoset(environ, 1)
area.poweralert(0, src)
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
area.poweralert(0, src)
else // otherwise all can be on
equipment = autoset(equipment, 1)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
area.poweralert(1, src)
if(cell.percent() > 75)
area.poweralert(1, src)
// now trickle-charge the cell
if(chargemode && charging == 1 && operating)
if(excess > 0) // check to make sure we have enough to charge
// Max charge is perapc share, capped to cell capacity, or % per second constant (Whichever is smallest)
/* var/ch = min(perapc, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
add_load(ch) // Removes the power we're taking from the grid
cell.give(ch) // actually recharge the cell
*/
var/ch = min(perapc*CELLRATE, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
cell.give(ch) // actually recharge the cell
else
charging = 0 // stop charging
chargecount = 0
// show cell as fully charged if so
if(cell.charge >= cell.maxcharge)
charging = 2
if(chargemode)
if(!charging)
if(excess > cell.maxcharge*CHARGELEVEL)
chargecount++
else
chargecount = 0
if(chargecount == 10)
chargecount = 0
charging = 1
else // chargemode off
charging = 0
chargecount = 0
else // no cell, switch everything off
charging = 0
chargecount = 0
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
area.poweralert(0, src)
// update icon & area power if anything changed
if(last_lt != lighting || last_eq != equipment || last_en != environ)
queue_icon_update()
update()
else if (last_ch != charging)
queue_icon_update()
// val 0=off, 1=off(auto) 2=on 3=on(auto)
// on 0=off, 1=on, 2=autooff
obj/machinery/power/apc/proc/autoset(var/val, var/on)
if(on==0)
if(val==2) // if on, return off
return 0
else if(val==3) // if auto-on, return auto-off
return 1
else if(on==1)
if(val==1) // if auto-off, return auto-on
return 3
else if(on==2)
if(val==3) // if auto-on, return auto-off
return 1
return val
// damage and destruction acts
/obj/machinery/power/apc/meteorhit(var/obj/O as obj)
set_broken()
return
/obj/machinery/power/apc/emp_act(severity)
if(cell)
cell.emp_act(severity)
if(occupier)
occupier.emp_act(severity)
lighting = 0
equipment = 0
environ = 0
spawn(600)
equipment = 3
environ = 3
..()
/obj/machinery/power/apc/ex_act(severity)
switch(severity)
if(1.0)
//set_broken() //now Del() do what we need
if (cell)
cell.ex_act(1.0) // more lags woohoo
del(src)
return
if(2.0)
if (prob(50))
set_broken()
if (cell && prob(50))
cell.ex_act(2.0)
if(3.0)
if (prob(25))
set_broken()
if (cell && prob(25))
cell.ex_act(3.0)
return
/obj/machinery/power/apc/blob_act()
if (prob(75))
set_broken()
if (cell && prob(5))
cell.blob_act()
/obj/machinery/power/apc/proc/set_broken()
if(malfai && operating)
if (ticker.mode.config_tag == "malfunction")
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs--
stat |= BROKEN
operating = 0
if(occupier)
malfvacate(1)
update_icon()
update()
// overload all the lights in this APC area
/obj/machinery/power/apc/proc/overload_lighting()
if(/* !get_connection() || */ !operating || shorted)
return
if( cell && cell.charge>=20)
cell.use(20);
spawn(0)
for(var/area/A in area.related)
for(var/obj/machinery/light/L in A)
L.on = 1
L.broken()
sleep(1)
/obj/machinery/power/apc/Del()
if(malfai && operating)
if (ticker.mode.config_tag == "malfunction")
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs--
area.power_light = 0
area.power_equip = 0
area.power_environ = 0
area.power_change()
if(occupier)
malfvacate(1)
..()
/obj/machinery/power/apc/proc/shock(mob/user, prb)
if(!prob(prb))
return 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
if(isalien(user))
return 0
if (electrocute_mob(user, src, src))
return 1
else
return 0
/obj/machinery/power/apc/proc/setsubsystem(val)
if(cell && cell.charge > 0)
return (val==1) ? 0 : val
else if(val == 3)
return 1
else
return 0
#undef APC_UPDATE_ICON_COOLDOWN