b27d9c7396
Your dreams of big part storage and fast machine part exchange came true 14 slot R&D part-only autoseeker/picker/dropper/exchager is in Added different sprites for better capacitors and scanning modules Changed the power cell type to be compatible with all this machine changing faggotry All sprites here are codersprites so ask nien/WJ for better ones if you want
1273 lines
38 KiB
Plaintext
1273 lines
38 KiB
Plaintext
#define APC_WIRE_IDSCAN 1
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#define APC_WIRE_MAIN_POWER1 2
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#define APC_WIRE_MAIN_POWER2 3
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#define APC_WIRE_AI_CONTROL 4
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//update_state
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#define UPSTATE_CELL_IN 1
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#define UPSTATE_OPENED1 2
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#define UPSTATE_OPENED2 4
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#define UPSTATE_MAINT 8
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#define UPSTATE_BROKE 16
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#define UPSTATE_BLUESCREEN 32
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#define UPSTATE_WIREEXP 64
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#define UPSTATE_ALLGOOD 128
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//update_overlay
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#define APC_UPOVERLAY_CHARGEING0 1
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#define APC_UPOVERLAY_CHARGEING1 2
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#define APC_UPOVERLAY_CHARGEING2 4
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#define APC_UPOVERLAY_EQUIPMENT0 8
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#define APC_UPOVERLAY_EQUIPMENT1 16
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#define APC_UPOVERLAY_EQUIPMENT2 32
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#define APC_UPOVERLAY_LIGHTING0 64
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#define APC_UPOVERLAY_LIGHTING1 128
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#define APC_UPOVERLAY_LIGHTING2 256
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#define APC_UPOVERLAY_ENVIRON0 512
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#define APC_UPOVERLAY_ENVIRON1 1024
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#define APC_UPOVERLAY_ENVIRON2 2048
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#define APC_UPOVERLAY_LOCKED 4096
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#define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
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// one per area, needs wire conection to power network
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// controls power to devices in that area
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// may be opened to change power cell
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// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
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//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
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/obj/machinery/power/apc
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name = "area power controller"
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desc = "A control terminal for the area electrical systems."
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icon_state = "apc0"
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anchored = 1
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use_power = 0
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req_access = list(access_engine_equip)
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var/area/area
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var/areastring = null
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var/obj/item/weapon/stock_parts/cell/cell
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var/start_charge = 90 // initial cell charge %
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var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/lighting = 3
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var/equipment = 3
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var/environ = 3
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var/operating = 1
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var/charging = 0
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var/chargemode = 1
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var/chargecount = 0
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var/locked = 1
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var/coverlocked = 1
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var/aidisabled = 0
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var/tdir = null
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var/obj/machinery/power/terminal/terminal = null
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var/lastused_light = 0
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var/lastused_equip = 0
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var/lastused_environ = 0
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var/lastused_total = 0
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var/main_status = 0
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var/wiresexposed = 0
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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var/mob/living/silicon/ai/occupier = null
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var/longtermpower = 10
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var/datum/wires/apc/wires = null
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var/auto_name = 0
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var/update_state = -1
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var/update_overlay = -1
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var/global/status_overlays = 0
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var/updating_icon = 0
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var/global/list/status_overlays_lock
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var/global/list/status_overlays_charging
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var/global/list/status_overlays_equipment
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var/global/list/status_overlays_lighting
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var/global/list/status_overlays_environ
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/obj/machinery/power/apc/updateDialog()
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if (stat & (BROKEN|MAINT))
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return
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..()
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/obj/machinery/power/apc/connect_to_network()
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//Override because the APC does not directly connect to the network; it goes through a terminal.
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//The terminal is what the power computer looks for anyway.
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if(!terminal)
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make_terminal()
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if(terminal)
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terminal.connect_to_network()
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/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
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..()
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wires = new(src)
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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dir = ndir
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src.tdir = dir // to fix Vars bug
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dir = SOUTH
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if(auto_name)
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name = "[get_area(src)] APC"
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pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
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pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
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if (building==0)
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init()
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else
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area = src.loc.loc:master
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opened = 1
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operating = 0
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name = "[area.name] APC"
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stat |= MAINT
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src.update_icon()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/proc/make_terminal()
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(src.loc)
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terminal.dir = tdir
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terminal.master = src
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/obj/machinery/power/apc/proc/init()
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has_electronics = 2 //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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src.cell = new/obj/item/weapon/stock_parts/cell(src)
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cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
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cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
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var/area/A = src.loc.loc
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//if area isn't specified use current
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if(isarea(A) && src.areastring == null)
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src.area = A
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else
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src.area = get_area_name(areastring)
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update_icon()
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make_terminal()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/examine()
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set src in oview(1)
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if(usr /*&& !usr.stat*/)
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..()
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if(stat & BROKEN)
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usr << "Looks broken."
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return
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if(opened)
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if(has_electronics && terminal)
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usr << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
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else if (!has_electronics && terminal)
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usr << "There are some wires but no any electronics."
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else if (has_electronics && !terminal)
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usr << "Electronics installed but not wired."
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else /* if (!has_electronics && !terminal) */
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usr << "There is no electronics nor connected wires."
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else
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if (stat & MAINT)
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usr << "The cover is closed. Something wrong with it: it doesn't work."
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else if (malfhack)
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usr << "The cover is broken. It may be hard to force it open."
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else
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usr << "The cover is closed."
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// update the APC icon to show the three base states
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// also add overlays for indicator lights
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/obj/machinery/power/apc/update_icon()
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if (!status_overlays)
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status_overlays = 1
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status_overlays_lock = new
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status_overlays_charging = new
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status_overlays_equipment = new
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status_overlays_lighting = new
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status_overlays_environ = new
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status_overlays_lock.len = 2
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status_overlays_charging.len = 3
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status_overlays_equipment.len = 4
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status_overlays_lighting.len = 4
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status_overlays_environ.len = 4
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status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
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status_overlays_lock[2] = image(icon, "apcox-1")
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status_overlays_charging[1] = image(icon, "apco3-0")
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status_overlays_charging[2] = image(icon, "apco3-1")
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status_overlays_charging[3] = image(icon, "apco3-2")
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status_overlays_equipment[1] = image(icon, "apco0-0")
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status_overlays_equipment[2] = image(icon, "apco0-1")
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status_overlays_equipment[3] = image(icon, "apco0-2")
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status_overlays_equipment[4] = image(icon, "apco0-3")
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status_overlays_lighting[1] = image(icon, "apco1-0")
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status_overlays_lighting[2] = image(icon, "apco1-1")
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status_overlays_lighting[3] = image(icon, "apco1-2")
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status_overlays_lighting[4] = image(icon, "apco1-3")
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status_overlays_environ[1] = image(icon, "apco2-0")
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status_overlays_environ[2] = image(icon, "apco2-1")
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status_overlays_environ[3] = image(icon, "apco2-2")
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status_overlays_environ[4] = image(icon, "apco2-3")
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var/update = check_updates() //returns 0 if no need to update icons.
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// 1 if we need to update the icon_state
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// 2 if we need to update the overlays
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if(!update)
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return
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if(update & 1) // Updating the icon state
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if(update_state & UPSTATE_ALLGOOD)
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icon_state = "apc0"
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else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
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var/basestate = "apc[ cell ? "2" : "1" ]"
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if(update_state & UPSTATE_OPENED1)
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if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
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icon_state = "apcmaint" //disabled APC cannot hold cell
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else
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icon_state = basestate
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else if(update_state & UPSTATE_OPENED2)
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if (update_state & UPSTATE_BROKE || malfhack)
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icon_state = "[basestate]-b-nocover"
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else
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icon_state = "[basestate]-nocover"
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else if(update_state & UPSTATE_BROKE)
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icon_state = "apc-b"
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else if(update_state & UPSTATE_BLUESCREEN)
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icon_state = "apcemag"
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else if(update_state & UPSTATE_WIREEXP)
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icon_state = "apcewires"
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if(!(update_state & UPSTATE_ALLGOOD))
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if(overlays.len)
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overlays = 0
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if(update & 2)
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if(overlays.len)
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overlays.len = 0
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if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
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overlays += status_overlays_lock[locked+1]
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overlays += status_overlays_charging[charging+1]
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if(operating)
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overlays += status_overlays_equipment[equipment+1]
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overlays += status_overlays_lighting[lighting+1]
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overlays += status_overlays_environ[environ+1]
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/obj/machinery/power/apc/proc/check_updates()
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var/last_update_state = update_state
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var/last_update_overlay = update_overlay
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update_state = 0
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update_overlay = 0
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if(cell)
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update_state |= UPSTATE_CELL_IN
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if(stat & BROKEN)
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update_state |= UPSTATE_BROKE
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if(stat & MAINT)
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update_state |= UPSTATE_MAINT
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if(opened)
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if(opened==1)
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update_state |= UPSTATE_OPENED1
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if(opened==2)
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update_state |= UPSTATE_OPENED2
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else if(emagged || malfai)
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update_state |= UPSTATE_BLUESCREEN
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else if(wiresexposed)
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update_state |= UPSTATE_WIREEXP
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if(update_state <= 1)
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update_state |= UPSTATE_ALLGOOD
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if(update_state & UPSTATE_ALLGOOD)
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if(locked)
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update_overlay |= APC_UPOVERLAY_LOCKED
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if(!charging)
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update_overlay |= APC_UPOVERLAY_CHARGEING0
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else if(charging == 1)
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update_overlay |= APC_UPOVERLAY_CHARGEING1
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else if(charging == 2)
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update_overlay |= APC_UPOVERLAY_CHARGEING2
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if (!equipment)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT0
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else if(equipment == 1)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT1
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else if(equipment == 2)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT2
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if(!lighting)
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update_overlay |= APC_UPOVERLAY_LIGHTING0
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else if(lighting == 1)
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update_overlay |= APC_UPOVERLAY_LIGHTING1
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else if(lighting == 2)
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update_overlay |= APC_UPOVERLAY_LIGHTING2
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if(!environ)
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update_overlay |= APC_UPOVERLAY_ENVIRON0
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else if(environ==1)
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update_overlay |= APC_UPOVERLAY_ENVIRON1
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else if(environ==2)
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update_overlay |= APC_UPOVERLAY_ENVIRON2
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var/results = 0
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if(last_update_state == update_state && last_update_overlay == update_overlay)
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return 0
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if(last_update_state != update_state)
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results += 1
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if(last_update_overlay != update_overlay)
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results += 2
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return results
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// Used in process so it doesn't update the icon too much
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/obj/machinery/power/apc/proc/queue_icon_update()
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if(!updating_icon)
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updating_icon = 1
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// Start the update
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spawn(APC_UPDATE_ICON_COOLDOWN)
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update_icon()
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updating_icon = 0
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//attack with an item - open/close cover, insert cell, or (un)lock interface
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/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
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if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
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return src.attack_hand(user)
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if (istype(W, /obj/item/weapon/crowbar) && opened)
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if (has_electronics==1)
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if (terminal)
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user << "\red Disconnect wires first."
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return
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "You are trying to remove the power control board..." //lpeters - fixed grammar issues
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if(do_after(user, 50))
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has_electronics = 0
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if ((stat & BROKEN) || malfhack)
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user.visible_message(\
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"\red [user.name] has broken the power control board inside [src.name]!",\
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"You broke the charred power control board and remove the remains.",
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"You hear a crack!")
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//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
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else
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user.visible_message(\
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"\red [user.name] has removed the power control board from [src.name]!",\
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"You remove the power control board.")
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new /obj/item/weapon/module/power_control(loc)
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else if (opened!=2) //cover isn't removed
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opened = 0
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update_icon()
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else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
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if(coverlocked && !(stat & MAINT))
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user << "\red The cover is locked and cannot be opened."
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return
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else
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opened = 1
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update_icon()
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else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
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if(cell)
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user << "There is a power cell already installed."
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return
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else
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if (stat & MAINT)
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user << "\red There is no connector for your power cell."
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return
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user.drop_item()
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W.loc = src
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cell = W
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user.visible_message(\
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"\red [user.name] has inserted the power cell to [src.name]!",\
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"You insert the power cell.")
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chargecount = 0
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update_icon()
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else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
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if(opened)
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if (cell)
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user << "\red Close the APC first." //Less hints more mystery!
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return
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else
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if (has_electronics==1 && terminal)
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has_electronics = 2
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stat &= ~MAINT
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You screw the circuit electronics into place."
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else if (has_electronics==2)
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has_electronics = 1
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stat |= MAINT
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You unfasten the electronics."
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else /* has_electronics==0 */
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user << "\red There is nothing to secure."
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return
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update_icon()
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else if(emagged)
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user << "The interface is broken."
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else
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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update_icon()
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else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
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if(emagged)
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user << "The interface is broken."
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else if(opened)
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user << "You must close the cover to swipe an ID card."
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else if(wiresexposed)
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user << "You must close the panel"
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else if(stat & (BROKEN|MAINT))
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user << "Nothing happens."
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else
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if(src.allowed(usr) && !isWireCut(APC_WIRE_IDSCAN))
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locked = !locked
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user << "You [ locked ? "lock" : "unlock"] the APC interface."
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update_icon()
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else
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user << "\red Access denied."
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else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card
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if(opened)
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user << "You must close the cover to swipe an ID card."
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else if(wiresexposed)
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user << "You must close the panel first"
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else if(stat & (BROKEN|MAINT))
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user << "Nothing happens."
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else
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flick("apc-spark", src)
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if (do_after(user,6))
|
|
if(prob(50))
|
|
emagged = 1
|
|
locked = 0
|
|
user << "You emag the APC interface."
|
|
update_icon()
|
|
else
|
|
user << "You fail to [ locked ? "unlock" : "lock"] the APC interface."
|
|
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "\red You must remove the floor plating in front of the APC first."
|
|
return
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(C.amount < 10)
|
|
user << "\red You need more wires."
|
|
return
|
|
user << "You start adding cables to the APC frame..."
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 20) && C.amount >= 10)
|
|
var/turf/T = get_turf(src)
|
|
var/obj/structure/cable/N = T.get_cable_node()
|
|
if (prob(50) && electrocute_mob(usr, N, N))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
return
|
|
C.use(10)
|
|
user.visible_message(\
|
|
"\red [user.name] has added cables to the APC frame!",\
|
|
"You add cables to the APC frame.")
|
|
make_terminal()
|
|
terminal.connect_to_network()
|
|
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "\red You must remove the floor plating in front of the APC first."
|
|
return
|
|
user << "You begin to cut the cables..."
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 50))
|
|
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
return
|
|
new /obj/item/stack/cable_coil(loc,10)
|
|
user.visible_message(\
|
|
"\red [user.name] cut the cables and dismantled the power terminal.",\
|
|
"You cut the cables and dismantle the power terminal.")
|
|
del(terminal)
|
|
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
|
|
user << "You trying to insert the power control board into the frame..."
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 10))
|
|
has_electronics = 1
|
|
user << "You place the power control board inside the frame."
|
|
del(W)
|
|
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
|
|
user << "\red You cannot put the board inside, the frame is damaged."
|
|
return
|
|
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if (WT.get_fuel() < 3)
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
return
|
|
user << "You start welding the APC frame..."
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, 50))
|
|
if(!src || !WT.remove_fuel(3, user)) return
|
|
if (emagged || malfhack || (stat & BROKEN) || opened==2)
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
user.visible_message(\
|
|
"\red [src] has been cut apart by [user.name] with the weldingtool.",\
|
|
"You disassembled the broken APC frame.",\
|
|
"\red You hear welding.")
|
|
else
|
|
new /obj/item/apc_frame(loc)
|
|
user.visible_message(\
|
|
"\red [src] has been cut from the wall by [user.name] with the weldingtool.",\
|
|
"You cut the APC frame from the wall.",\
|
|
"\red You hear welding.")
|
|
del(src)
|
|
return
|
|
else if (istype(W, /obj/item/apc_frame) && opened && emagged)
|
|
emagged = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
user.visible_message(\
|
|
"\red [user.name] has replaced the damaged APC frontal panel with a new one.",\
|
|
"You replace the damaged APC frontal panel with a new one.")
|
|
del(W)
|
|
update_icon()
|
|
else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack))
|
|
if (has_electronics)
|
|
user << "You cannot repair this APC until you remove the electronics still inside."
|
|
return
|
|
user << "You begin to replace the damaged APC frame..."
|
|
if(do_after(user, 50))
|
|
user.visible_message(\
|
|
"\red [user.name] has replaced the damaged APC frame with new one.",\
|
|
"You replace the damaged APC frame with new one.")
|
|
del(W)
|
|
stat &= ~BROKEN
|
|
malfai = null
|
|
malfhack = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
update_icon()
|
|
else
|
|
if ( ((stat & BROKEN) || malfhack) \
|
|
&& !opened \
|
|
&& W.force >= 5 \
|
|
&& W.w_class >= 3.0 \
|
|
&& prob(20) )
|
|
opened = 2
|
|
user.visible_message("\red The APC cover was knocked down with the [W.name] by [user.name]!", \
|
|
"\red You knock down the APC cover with your [W.name]!", \
|
|
"You hear bang")
|
|
update_icon()
|
|
else
|
|
if (istype(user, /mob/living/silicon))
|
|
return src.attack_hand(user)
|
|
if (!opened && wiresexposed && \
|
|
(istype(W, /obj/item/device/multitool) || \
|
|
istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/assembly/signaler)))
|
|
return src.attack_hand(user)
|
|
user.visible_message("\red The [src.name] has been hit with the [W.name] by [user.name]!", \
|
|
"\red You hit the [src.name] with your [W.name]!", \
|
|
"You hear bang")
|
|
|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
// if (!can_use(user)) This already gets called in interact() and in topic()
|
|
// return
|
|
if(!user)
|
|
return
|
|
src.add_fingerprint(user)
|
|
if(usr == user && opened && (!issilicon(user)))
|
|
if(cell)
|
|
user.put_in_hands(cell)
|
|
cell.add_fingerprint(user)
|
|
cell.updateicon()
|
|
|
|
src.cell = null
|
|
user.visible_message("\red [user.name] removes the power cell from [src.name]!", "You remove the power cell.")
|
|
//user << "You remove the power cell."
|
|
charging = 0
|
|
src.update_icon()
|
|
return
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
// do APC interaction
|
|
src.interact(user)
|
|
|
|
/obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user)
|
|
if(!user)
|
|
return
|
|
user.visible_message("\red [user.name] slashes at the [src.name]!", "\blue You slash at the [src.name]!")
|
|
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
|
|
|
var/allcut = wires.IsAllCut()
|
|
|
|
if(beenhit >= pick(3, 4) && wiresexposed != 1)
|
|
wiresexposed = 1
|
|
src.update_icon()
|
|
src.visible_message("\red The [src.name]'s cover flies open, exposing the wires!")
|
|
|
|
else if(wiresexposed == 1 && allcut == 0)
|
|
wires.CutAll()
|
|
src.update_icon()
|
|
src.visible_message("\red The [src.name]'s wires are shredded!")
|
|
else
|
|
beenhit += 1
|
|
return
|
|
|
|
|
|
/obj/machinery/power/apc/interact(mob/user)
|
|
if(!user)
|
|
return
|
|
|
|
if(wiresexposed /*&& (!istype(user, /mob/living/silicon))*/) //Commented out the typecheck to allow engiborgs to repair damaged apcs.
|
|
wires.Interact(user)
|
|
|
|
return ui_interact(user)
|
|
|
|
|
|
/obj/machinery/power/apc/proc/get_malf_status(mob/user)
|
|
if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai))
|
|
if (src.malfai == (user:parent ? user:parent : user))
|
|
if (src.occupier == user)
|
|
return 3 // 3 = User is shunted in this APC
|
|
else if (istype(user.loc, /obj/machinery/power/apc))
|
|
return 4 // 4 = User is shunted in another APC
|
|
else
|
|
return 2 // 2 = APC hacked by user, and user is in its core.
|
|
else
|
|
return 1 // 1 = APC not hacked.
|
|
else
|
|
return 0 // 0 = User is not a Malf AI
|
|
|
|
|
|
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
|
if(!user)
|
|
return
|
|
|
|
var/list/data = list(
|
|
"locked" = locked,
|
|
"isOperating" = operating,
|
|
"externalPower" = main_status,
|
|
"powerCellStatus" = cell ? cell.percent() : null,
|
|
"chargeMode" = chargemode,
|
|
"chargingStatus" = charging,
|
|
"totalLoad" = lastused_equip + lastused_light + lastused_environ,
|
|
"coverLocked" = coverlocked,
|
|
"siliconUser" = istype(user, /mob/living/silicon),
|
|
"malfStatus" = get_malf_status(user),
|
|
|
|
"powerChannels" = list(
|
|
list(
|
|
"title" = "Equipment",
|
|
"powerLoad" = lastused_equip,
|
|
"status" = equipment,
|
|
"topicParams" = list(
|
|
"auto" = list("eqp" = 3),
|
|
"on" = list("eqp" = 2),
|
|
"off" = list("eqp" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Lighting",
|
|
"powerLoad" = lastused_light,
|
|
"status" = lighting,
|
|
"topicParams" = list(
|
|
"auto" = list("lgt" = 3),
|
|
"on" = list("lgt" = 2),
|
|
"off" = list("lgt" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Environment",
|
|
"powerLoad" = lastused_environ,
|
|
"status" = environ,
|
|
"topicParams" = list(
|
|
"auto" = list("env" = 3),
|
|
"on" = list("env" = 2),
|
|
"off" = list("env" = 1)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
// update the ui if it exists, returns null if no ui is passed/found
|
|
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
|
if (!ui)
|
|
// the ui does not exist, so we'll create a new() one
|
|
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
|
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 520, data["siliconUser"] ? 465 : 420)
|
|
// when the ui is first opened this is the data it will use
|
|
ui.set_initial_data(data)
|
|
// open the new ui window
|
|
ui.open()
|
|
// auto update every Master Controller tick
|
|
ui.set_auto_update(1)
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted)
|
|
area.power_light = (lighting > 1)
|
|
area.power_equip = (equipment > 1)
|
|
area.power_environ = (environ > 1)
|
|
// if (area.name == "AI Chamber")
|
|
// spawn(10)
|
|
// world << " [area.name] [area.power_equip]"
|
|
else
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
// if (area.name == "AI Chamber")
|
|
// world << "[area.power_equip]"
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
|
|
return wires.IsIndexCut(wireIndex)
|
|
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user as mob, var/loud = 0) //used by attack_hand() and Topic()
|
|
if (user.stat)
|
|
user << "\red You must be conscious to use this [src]!"
|
|
return 0
|
|
if(!user.client)
|
|
return 0
|
|
if ( ! (istype(user, /mob/living/carbon/human) || \
|
|
istype(user, /mob/living/silicon) || \
|
|
istype(user, /mob/living/carbon/monkey) /*&& ticker && ticker.mode.name == "monkey"*/) )
|
|
user << "\red You don't have the dexterity to use this [src]!"
|
|
return 0
|
|
if(user.restrained())
|
|
user << "\red You must have free hands to use this [src]"
|
|
return 0
|
|
if(user.lying)
|
|
user << "\red You must stand to use this [src]!"
|
|
return 0
|
|
if (istype(user, /mob/living/silicon))
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if ( \
|
|
src.aidisabled || \
|
|
malfhack && istype(malfai) && \
|
|
( \
|
|
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
|
|
(istype(robot) && (robot in malfai.connected_robots)) \
|
|
) \
|
|
)
|
|
if(!loud)
|
|
user << "\red \The [src] have AI control disabled!"
|
|
return 0
|
|
else
|
|
if ((!in_range(src, user) || !istype(src.loc, /turf)))
|
|
return 0
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
if (istype(H))
|
|
if(H.getBrainLoss() >= 60)
|
|
for(var/mob/M in viewers(src, null))
|
|
M << "\red [H] stares cluelessly at [src] and drools."
|
|
return 0
|
|
else if(prob(H.getBrainLoss()))
|
|
user << "\red You momentarily forget how to use [src]."
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/Topic(href, href_list)
|
|
if(..())
|
|
return 0
|
|
|
|
if(!can_use(usr, 1))
|
|
return 0
|
|
|
|
if (href_list["lock"])
|
|
coverlocked = !coverlocked
|
|
|
|
else if (href_list["breaker"])
|
|
toggle_breaker()
|
|
|
|
else if (href_list["cmode"])
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
update_icon()
|
|
|
|
else if (href_list["eqp"])
|
|
var/val = text2num(href_list["eqp"])
|
|
equipment = setsubsystem(val)
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["lgt"])
|
|
var/val = text2num(href_list["lgt"])
|
|
lighting = setsubsystem(val)
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["env"])
|
|
var/val = text2num(href_list["env"])
|
|
environ = setsubsystem(val)
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["overload"])
|
|
if(istype(usr, /mob/living/silicon))
|
|
src.overload_lighting()
|
|
|
|
else if (href_list["malfhack"])
|
|
var/mob/living/silicon/ai/malfai = usr
|
|
if(get_malf_status(malfai)==1)
|
|
if (malfai.malfhacking)
|
|
malfai << "You are already hacking an APC."
|
|
return 1
|
|
malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
|
|
malfai.malfhack = src
|
|
malfai.malfhacking = 1
|
|
sleep(600)
|
|
if(src)
|
|
if (!src.aidisabled)
|
|
malfai.malfhack = null
|
|
malfai.malfhacking = 0
|
|
locked = 1
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs++
|
|
if(usr:parent)
|
|
src.malfai = usr:parent
|
|
else
|
|
src.malfai = usr
|
|
malfai << "Hack complete. The APC is now under your exclusive control."
|
|
update_icon()
|
|
|
|
else if (href_list["occupyapc"])
|
|
if(get_malf_status(usr))
|
|
malfoccupy(usr)
|
|
|
|
else if (href_list["deoccupyapc"])
|
|
if(get_malf_status(usr))
|
|
malfvacate()
|
|
|
|
else if (href_list["toggleaccess"])
|
|
if(istype(usr, /mob/living/silicon))
|
|
if(emagged || (stat & (BROKEN|MAINT)))
|
|
usr << "The APC does not respond to the command."
|
|
else
|
|
locked = !locked
|
|
update_icon()
|
|
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/proc/toggle_breaker()
|
|
operating = !operating
|
|
|
|
if(malfai)
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
operating ? ticker.mode:apcs++ : ticker.mode:apcs--
|
|
|
|
src.update()
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/proc/malfoccupy(var/mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
|
|
malf << "<span class='warning'>You must evacuate your current apc first.</span>"
|
|
return
|
|
if(!malf.can_shunt)
|
|
malf << "<span class='warning'>You cannot shunt.</span>"
|
|
return
|
|
if(src.z != 1)
|
|
return
|
|
src.occupier = new /mob/living/silicon/ai(src,malf.laws,null,1)
|
|
src.occupier.adjustOxyLoss(malf.getOxyLoss())
|
|
if(!findtext(src.occupier.name,"APC Copy"))
|
|
src.occupier.name = "[malf.name] APC Copy"
|
|
if(malf.parent)
|
|
src.occupier.parent = malf.parent
|
|
else
|
|
src.occupier.parent = malf
|
|
malf.mind.transfer_to(src.occupier)
|
|
src.occupier.eyeobj.name = "[src.occupier.name] (AI Eye)"
|
|
if(malf.parent)
|
|
del(malf)
|
|
src.occupier.verbs += /mob/living/silicon/ai/proc/corereturn
|
|
src.occupier.verbs += /datum/game_mode/malfunction/proc/takeover
|
|
src.occupier.cancel_camera()
|
|
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
|
|
for(var/obj/item/weapon/pinpointer/point in world)
|
|
point.the_disk = src //the pinpointer will detect the shunted AI
|
|
|
|
|
|
/obj/machinery/power/apc/proc/malfvacate(var/forced)
|
|
if(!src.occupier)
|
|
return
|
|
if(src.occupier.parent && src.occupier.parent.stat != 2)
|
|
src.occupier.mind.transfer_to(src.occupier.parent)
|
|
src.occupier.parent.adjustOxyLoss(src.occupier.getOxyLoss())
|
|
src.occupier.parent.cancel_camera()
|
|
del(src.occupier)
|
|
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
|
|
for(var/obj/item/weapon/pinpointer/point in world)
|
|
for(var/datum/mind/AI_mind in ticker.mode.malf_ai)
|
|
var/mob/living/silicon/ai/A = AI_mind.current // the current mob the mind owns
|
|
if(A.stat != DEAD)
|
|
point.the_disk = A //The pinpointer tracks the AI back into its core.
|
|
|
|
else
|
|
src.occupier << "\red Primary core damaged, unable to return core processes."
|
|
if(forced)
|
|
src.occupier.loc = src.loc
|
|
src.occupier.death()
|
|
src.occupier.gib()
|
|
for(var/obj/item/weapon/pinpointer/point in world)
|
|
point.the_disk = null //the pinpointer will go back to pointing at the nuke disc.
|
|
|
|
|
|
/obj/machinery/power/apc/proc/ion_act()
|
|
//intended to be exactly the same as an AI malf attack
|
|
if(!src.malfhack && src.z == 1)
|
|
if(prob(3))
|
|
src.locked = 1
|
|
if (src.cell.charge > 0)
|
|
// world << "\red blew APC in [src.loc.loc]"
|
|
src.cell.charge = 0
|
|
cell.corrupt()
|
|
src.malfhack = 1
|
|
update_icon()
|
|
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
|
smoke.set_up(3, 0, src.loc)
|
|
smoke.attach(src)
|
|
smoke.start()
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message("\red The [src.name] suddenly lets out a blast of smoke and some sparks!", 3, "\red You hear sizzling electronics.", 2)
|
|
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/add_load(var/amount)
|
|
if(terminal && terminal.powernet)
|
|
terminal.powernet.newload += amount
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(!area.requires_power)
|
|
return
|
|
|
|
|
|
/*
|
|
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.equip_consumption, EQUIP)
|
|
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.light_consumption, LIGHT)
|
|
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.environ_consumption, ENVIRON)
|
|
|
|
area.calc_lighting() */
|
|
|
|
lastused_light = area.usage(LIGHT)
|
|
lastused_equip = area.usage(EQUIP)
|
|
lastused_environ = area.usage(ENVIRON)
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!src.avail())
|
|
main_status = 0
|
|
else if(excess < 0)
|
|
main_status = 1
|
|
else
|
|
main_status = 2
|
|
|
|
var/perapc = 0
|
|
if(terminal && terminal.powernet)
|
|
perapc = terminal.powernet.perapc
|
|
|
|
//if(debug)
|
|
// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
|
|
|
|
if(cell && !shorted)
|
|
|
|
|
|
// draw power from cell as before
|
|
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > 0 || perapc > lastused_total) // if power excess, or enough anyway, recharge the cell
|
|
// by the same amount just used
|
|
cell.give(cellused)
|
|
add_load(cellused/CELLRATE) // add the load used to recharge the cell
|
|
|
|
|
|
else // no excess, and not enough per-apc
|
|
|
|
if( (cell.charge/CELLRATE+perapc) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
|
|
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * perapc) //recharge with what we can
|
|
add_load(perapc) // so draw what we can from the grid
|
|
charging = 0
|
|
|
|
else // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
|
|
|
|
// set channels depending on how much charge we have left
|
|
|
|
// Allow the APC to operate as normal if the cell can charge
|
|
if(charging && longtermpower < 10)
|
|
longtermpower += 1
|
|
else if(longtermpower > -10)
|
|
longtermpower -= 2
|
|
|
|
if(cell.charge <= 0) // zero charge, turn all off
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else // otherwise all can be on
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(1, src)
|
|
if(cell.percent() > 75)
|
|
area.poweralert(1, src)
|
|
|
|
// now trickle-charge the cell
|
|
|
|
if(chargemode && charging == 1 && operating)
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is perapc share, capped to cell capacity, or % per second constant (Whichever is smallest)
|
|
/* var/ch = min(perapc, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
|
|
add_load(ch) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
*/
|
|
var/ch = min(perapc*CELLRATE, (cell.maxcharge - cell.charge), (cell.maxcharge*CHARGELEVEL))
|
|
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
|
|
if(cell.charge >= cell.maxcharge)
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell.maxcharge*CHARGELEVEL)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount == 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
|
|
// update icon & area power if anything changed
|
|
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ)
|
|
queue_icon_update()
|
|
update()
|
|
else if (last_ch != charging)
|
|
queue_icon_update()
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
|
|
obj/machinery/power/apc/proc/autoset(var/val, var/on)
|
|
if(on==0)
|
|
if(val==2) // if on, return off
|
|
return 0
|
|
else if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
else if(on==1)
|
|
if(val==1) // if auto-off, return auto-on
|
|
return 3
|
|
|
|
else if(on==2)
|
|
if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
return val
|
|
|
|
// damage and destruction acts
|
|
|
|
/obj/machinery/power/apc/meteorhit(var/obj/O as obj)
|
|
|
|
set_broken()
|
|
return
|
|
|
|
/obj/machinery/power/apc/emp_act(severity)
|
|
if(cell)
|
|
cell.emp_act(severity)
|
|
if(occupier)
|
|
occupier.emp_act(severity)
|
|
lighting = 0
|
|
equipment = 0
|
|
environ = 0
|
|
spawn(600)
|
|
equipment = 3
|
|
environ = 3
|
|
..()
|
|
|
|
/obj/machinery/power/apc/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
//set_broken() //now Del() do what we need
|
|
if (cell)
|
|
cell.ex_act(1.0) // more lags woohoo
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
set_broken()
|
|
if (cell && prob(50))
|
|
cell.ex_act(2.0)
|
|
if(3.0)
|
|
if (prob(25))
|
|
set_broken()
|
|
if (cell && prob(25))
|
|
cell.ex_act(3.0)
|
|
return
|
|
|
|
/obj/machinery/power/apc/blob_act()
|
|
if (prob(75))
|
|
set_broken()
|
|
if (cell && prob(5))
|
|
cell.blob_act()
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
if(malfai && operating)
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs--
|
|
stat |= BROKEN
|
|
operating = 0
|
|
if(occupier)
|
|
malfvacate(1)
|
|
update_icon()
|
|
update()
|
|
|
|
// overload all the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting()
|
|
if(/* !get_connection() || */ !operating || shorted)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20);
|
|
spawn(0)
|
|
for(var/area/A in area.related)
|
|
for(var/obj/machinery/light/L in A)
|
|
L.on = 1
|
|
L.broken()
|
|
sleep(1)
|
|
|
|
/obj/machinery/power/apc/Del()
|
|
if(malfai && operating)
|
|
if (ticker.mode.config_tag == "malfunction")
|
|
if (src.z == 1) //if (is_type_in_list(get_area(src), the_station_areas))
|
|
ticker.mode:apcs--
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
area.power_change()
|
|
if(occupier)
|
|
malfvacate(1)
|
|
..()
|
|
|
|
/obj/machinery/power/apc/proc/shock(mob/user, prb)
|
|
if(!prob(prb))
|
|
return 0
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(isalien(user))
|
|
return 0
|
|
if (electrocute_mob(user, src, src))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/proc/setsubsystem(val)
|
|
if(cell && cell.charge > 0)
|
|
return (val==1) ? 0 : val
|
|
else if(val == 3)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
#undef APC_UPDATE_ICON_COOLDOWN
|