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kiwistation/code/modules/client/verbs/ooc.dm
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Kyle Spier-Swenson f2cf4c2f5c [ready]Makes bIcon better (#29690)
Goonchat will use the asset cache, you now have to specify who to send the icons too.

Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.

Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
2017-08-14 10:40:50 +12:00

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/client/verb/ooc(msg as text)
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
if(!mob)
return
if(!holder)
if(!GLOB.ooc_allowed)
to_chat(src, "<span class='danger'>OOC is globally muted.</span>")
return
if(!GLOB.dooc_allowed && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use OOC (muted).</span>")
return
if(jobban_isbanned(src.mob, "OOC"))
to_chat(src, "<span class='danger'>You have been banned from OOC.</span>")
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
var/raw_msg = msg
if(!msg)
return
msg = emoji_parse(msg)
if((copytext(msg, 1, 2) in list(".",";",":","#")) || (findtext(lowertext(copytext(msg, 1, 5)), "say")))
if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes")
return
if(!holder)
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
to_chat(src, "<B>Advertising other servers is not allowed.</B>")
log_admin("[key_name(src)] has attempted to advertise in OOC: [msg]")
message_admins("[key_name_admin(src)] has attempted to advertise in OOC: [msg]")
return
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'>You have OOC muted.</span>")
return
log_talk(mob,"[key_name(src)] : [raw_msg]",LOGOOC)
mob.log_message("[key]: [raw_msg]", INDIVIDUAL_OOC_LOG)
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
for(var/client/C in GLOB.clients)
if(C.prefs.chat_toggles & CHAT_OOC)
if(holder)
if(!holder.fakekey || C.holder)
if(check_rights_for(src, R_ADMIN))
to_chat(C, "<span class='adminooc'>[config.allow_admin_ooccolor && prefs.ooccolor ? "<font color=[prefs.ooccolor]>" :"" ]<span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span></font>")
else
to_chat(C, "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>")
else
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message'>[msg]</span></span></font>")
else if(!(key in C.prefs.ignoring))
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message'>[msg]</span></span></font>")
/proc/toggle_ooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
if(toggle != GLOB.ooc_allowed)
GLOB.ooc_allowed = toggle
else
return
else //otherwise just toggle it
GLOB.ooc_allowed = !GLOB.ooc_allowed
to_chat(world, "<B>The OOC channel has been globally [GLOB.ooc_allowed ? "enabled" : "disabled"].</B>")
GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
/client/proc/set_ooc(newColor as color)
set name = "Set Player OOC Color"
set desc = "Modifies player OOC Color"
set category = "Fun"
GLOB.normal_ooc_colour = sanitize_ooccolor(newColor)
/client/proc/reset_ooc()
set name = "Reset Player OOC Color"
set desc = "Returns player OOC Color to default"
set category = "Fun"
GLOB.normal_ooc_colour = OOC_COLOR
/client/verb/colorooc()
set name = "Set Your OOC Color"
set category = "Preferences"
if(!holder || check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
var/new_ooccolor = input(src, "Please select your OOC color.", "OOC color", prefs.ooccolor) as color|null
if(new_ooccolor)
prefs.ooccolor = sanitize_ooccolor(new_ooccolor)
prefs.save_preferences()
SSblackbox.add_details("admin_verb","Set OOC Color") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/verb/resetcolorooc()
set name = "Reset Your OOC Color"
set desc = "Returns your OOC Color to default"
set category = "Preferences"
if(!holder || check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
prefs.ooccolor = initial(prefs.ooccolor)
prefs.save_preferences()
//Checks admin notice
/client/verb/admin_notice()
set name = "Adminnotice"
set category = "Admin"
set desc ="Check the admin notice if it has been set"
if(GLOB.admin_notice)
to_chat(src, "<span class='boldnotice'>Admin Notice:</span>\n \t [GLOB.admin_notice]")
else
to_chat(src, "<span class='notice'>There are no admin notices at the moment.</span>")
/client/verb/fix_chat()
set name = "Fix chat"
set category = "OOC"
if (!chatOutput || !istype(chatOutput))
var/action = alert(src, "Invalid Chat Output data found!\nRecreate data?", "Wot?", "Recreate Chat Output data", "Cancel")
if (action != "Recreate Chat Output data")
return
chatOutput = new /datum/chatOutput(src)
chatOutput.start()
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after recreating the chatOutput and forcing a load()")
else if (chatOutput.loaded)
var/action = alert(src, "ChatOutput seems to be loaded\nDo you want me to force a reload, wiping the chat log or just refresh the chat window because it broke/went away?", "Hmmm", "Force Reload", "Refresh", "Cancel")
switch (action)
if ("Force Reload")
chatOutput.loaded = FALSE
chatOutput.start() //this is likely to fail since it asks , but we should try it anyways so we know.
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a start()")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a start() and forcing a load()")
if ("Refresh")
chatOutput.showChat()
action = alert(src, "Goon chat refreshing, wait a bit and tell me if it's fixed", "", "Fixed", "Nope, force a reload")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a show()")
else
chatOutput.loaded = FALSE
chatOutput.load()
action = alert(src, "How about now? (give it a moment)", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a show() and forcing a load()")
return
else
chatOutput.start()
var/action = alert(src, "Manually loading Chat, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start()")
else
chatOutput.load()
alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start() and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", list2params(list("on-show" = "", "is-disabled" = "false", "is-visible" = "true")))
winset(src, "browseroutput", "is-disabled=true;is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after manually calling start() and forcing a load()")
/client/verb/motd()
set name = "MOTD"
set category = "OOC"
set desc ="Check the Message of the Day"
if(GLOB.join_motd)
to_chat(src, "<div class=\"motd\">[GLOB.join_motd]</div>")
else
to_chat(src, "<span class='notice'>The Message of the Day has not been set.</span>")
/client/proc/self_notes()
set name = "View Admin Remarks"
set category = "OOC"
set desc = "View the notes that admins have written about you"
if(!config.see_own_notes)
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, 1)
/client/proc/ignore_key(client)
var/client/C = client
if(C.key in prefs.ignoring)
prefs.ignoring -= C.key
else
prefs.ignoring |= C.key
to_chat(src, "You are [(C.key in prefs.ignoring) ? "now" : "no longer"] ignoring [C.key] on the OOC channel.")
prefs.save_preferences()
/client/verb/select_ignore()
set name = "Ignore"
set category = "OOC"
set desc ="Ignore a player's messages on the OOC channel"
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in sortKey(GLOB.clients)
if(!selection)
return
if(selection == src)
to_chat(src, "You can't ignore yourself.")
return
ignore_key(selection)