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kiwistation/code/game/machinery/PDApainter.dm
T
phil235 428a28a440 Fixes monkeyize/humanize removing the mob's viruses when they should be kept.
Fixes NOCLONE and CLUMSY being in both disabilities and mutations. they're now only disabilities.
Fixes minttoxin not gibbing people with the fat disabilities.
Fixes some runtimes, replacing usr by user in some places.
Fixes mutation overlays being removed when updating overlays.
Remove the now unused mob/var/list/mutations and human/var/blood_type
Fixed some formatting in preferences.dm
2015-09-13 22:52:38 +02:00

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/obj/machinery/pdapainter
name = "\improper PDA painter"
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = 1
anchored = 1
var/obj/item/device/pda/storedpda = null
var/list/colorlist = list()
/obj/machinery/pdapainter/update_icon()
overlays.Cut()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
overlays += "[initial(icon_state)]-closed"
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
/obj/machinery/pdapainter/New()
..()
var/blocked = list(/obj/item/device/pda/ai/pai, /obj/item/device/pda/ai, /obj/item/device/pda/heads,
/obj/item/device/pda/clear, /obj/item/device/pda/syndicate)
for(var/P in typesof(/obj/item/device/pda)-blocked)
var/obj/item/device/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/device/pda))
if(storedpda)
user << "<span class='warning'>There is already a PDA inside!</span>"
return
else
var/obj/item/device/pda/P = user.get_active_hand()
if(istype(P))
if(!user.drop_item())
return
storedpda = P
P.loc = src
P.add_fingerprint(user)
update_icon()
/obj/machinery/pdapainter/attack_hand(mob/user)
..()
src.add_fingerprint(user)
if(storedpda)
var/obj/item/device/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
else
user << "<span class='notice'>The [src] is empty.</span>"
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
set category = "Object"
set src in oview(1)
if(usr.stat || usr.restrained() || !usr.canmove)
return
if(storedpda)
storedpda.loc = get_turf(src.loc)
storedpda = null
update_icon()
else
usr << "<span class='notice'>The [src] is empty.</span>"
/obj/machinery/pdapainter/power_change()
..()
update_icon()