Files
kiwistation/code/modules/events/wizard/shuffle.dm
T
Incoming 6a64864805 formally defines apprentices as a kind of antag instead of as "traitors".
Wizard events that spare the wizard should now properly spare apprentices too.

Moves renaming as an apprentice to the end of the spawn proc because the input prompt stops various important things (including the sound meant to inform people they got apprentice) from happening until after it's dealt with.

Restores the "+" for positive quality items in RPG loot. The reason this was changed was already fixed, it just was mistakenly never put back.
2015-12-10 12:08:49 -05:00

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/datum/round_event/wizard/shuffle/start()
/datum/round_event_control/wizard/shuffleloc //Somewhere an AI is crying
name = "Change Places!"
weight = 2
typepath = /datum/round_event/wizard/shuffleloc/
max_occurrences = 5
earliest_start = 0
/datum/round_event/wizard/shuffleloc/start()
var/list/moblocs = list()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in living_mob_list)
if(H.z != 1) continue //lets not try to strand people in space or stuck in the wizards den
moblocs += H.loc
mobs += H
if(!mobs) return
shuffle(moblocs)
shuffle(mobs)
for(var/mob/living/carbon/human/H in mobs)
if(!moblocs) break //locs aren't always unique, so this may come into play
do_teleport(H, moblocs[moblocs.len])
moblocs.len -= 1
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
//---//
/datum/round_event_control/wizard/shufflenames //Face/off joke
name = "Change Faces!"
weight = 4
typepath = /datum/round_event/wizard/shufflenames/
max_occurrences = 5
earliest_start = 0
/datum/round_event/wizard/shufflenames/start()
var/list/mobnames = list()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in living_mob_list)
mobnames += H.real_name
mobs += H
if(!mobs) return
shuffle(mobnames)
shuffle(mobs)
for(var/mob/living/carbon/human/H in mobs)
if(!mobnames) break
H.real_name = mobnames[mobnames.len]
mobnames.len -= 1
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
//---//
/datum/round_event_control/wizard/shuffleminds //Basically Mass Ranged Mindswap
name = "Change Minds!"
weight = 1
typepath = /datum/round_event/wizard/shuffleminds/
max_occurrences = 3
earliest_start = 0
/datum/round_event/wizard/shuffleminds/start()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in living_mob_list)
if(!H.stat || !H.mind || (H.mind in ticker.mode.wizards) || (H.mind in ticker.mode.apprentices)) continue //the wizard(s) are spared on this one
mobs += H
if(!mobs) return
shuffle(mobs)
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new /obj/effect/proc_holder/spell/targeted/mind_transfer/
while(mobs.len > 1)
var/mob/living/carbon/human/H = pick(mobs)
mobs -= H
swapper.cast(list(H), mobs[mobs.len], 1)
mobs -= mobs[mobs.len]
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()