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kiwistation/code/game/objects/effects/glowshroom.dm
T
Kyle Spier-Swenson bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00

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//separate dm since hydro is getting bloated already
var/list/blacklisted_glowshroom_turfs = typecacheof(list(
/turf/open/floor/plating/lava,
/turf/open/floor/plating/beach/water))
/obj/structure/glowshroom
name = "glowshroom"
desc = "Mycena Bregprox, a species of mushroom that glows in the dark."
anchored = 1
opacity = 0
density = 0
icon = 'icons/obj/lighting.dmi'
icon_state = "glowshroom" //replaced in New
layer = ABOVE_NORMAL_TURF_LAYER
obj_integrity = 30
max_integrity = 30
var/potency = 30
var/delay = 1200
var/floor = 0
var/yield = 3
var/generation = 1
var/spreadIntoAdjacentChance = 60
/obj/structure/glowshroom/glowcap
name = "glowcap"
icon_state = "glowcap"
/obj/structure/glowshroom/single
yield = 0
/obj/structure/glowshroom/examine(mob/user)
. = ..()
user << "This is a [generation]\th generation [name]!"
/obj/structure/glowshroom/New()
..()
SetLuminosity(round(potency/10))
setDir(CalcDir())
var/base_icon_state = initial(icon_state)
if(!floor)
switch(dir) //offset to make it be on the wall rather than on the floor
if(NORTH)
pixel_y = 32
if(SOUTH)
pixel_y = -32
if(EAST)
pixel_x = 32
if(WEST)
pixel_x = -32
icon_state = "[base_icon_state][rand(1,3)]"
else //if on the floor, glowshroom on-floor sprite
icon_state = "[base_icon_state]f"
addtimer(CALLBACK(src, .proc/Spread), delay)
/obj/structure/glowshroom/proc/Spread()
for(var/i = 1 to yield)
if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
var/list/possibleLocs = list()
var/spreadsIntoAdjacent = FALSE
if(prob(spreadIntoAdjacentChance))
spreadsIntoAdjacent = TRUE
for(var/turf/open/floor/earth in view(3,src))
if(is_type_in_typecache(earth, blacklisted_glowshroom_turfs))
continue
if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
possibleLocs += earth
CHECK_TICK
if(!possibleLocs.len)
break
var/turf/newLoc = pick(possibleLocs)
var/shroomCount = 0 //hacky
var/placeCount = 1
for(var/obj/structure/glowshroom/shroom in newLoc)
shroomCount++
for(var/wallDir in cardinal)
var/turf/isWall = get_step(newLoc,wallDir)
if(isWall.density)
placeCount++
if(shroomCount >= placeCount)
continue
var/obj/structure/glowshroom/child = new type(newLoc)//The baby mushrooms have different stats :3
child.potency = max(potency + rand(-3,6), 0)
child.yield = max(yield + rand(-1,2), 0)
child.delay = max(delay + rand(-30,60), 0)
var/newhealth = max(obj_integrity + rand(-3,6), 1)
child.obj_integrity = newhealth
child.max_integrity = newhealth
child.generation = generation + 1
CHECK_TICK
/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
var/direction = 16
for(var/wallDir in cardinal)
var/turf/newTurf = get_step(location,wallDir)
if(newTurf.density)
direction |= wallDir
for(var/obj/structure/glowshroom/shroom in location)
if(shroom == src)
continue
if(shroom.floor) //special
direction &= ~16
else
direction &= ~shroom.dir
var/list/dirList = list()
for(var/i=1,i<=16,i <<= 1)
if(direction & i)
dirList += i
if(dirList.len)
var/newDir = pick(dirList)
if(newDir == 16)
floor = 1
newDir = 1
return newDir
floor = 1
return 1
/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN && damage_amount)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
/obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
take_damage(5, BURN, 0, 0)
/obj/structure/glowshroom/acid_act(acidpwr, acid_volume)
. = 1
visible_message("<span class='danger'>[src] melts away!</span>")
var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
I.desc = "Looks like this was \an [src] some time ago."
qdel(src)