bee4b132a3
* Makes addtimer use callbacks * I broke the comment * I fucked up the regex * this was a silly idea.
146 lines
3.9 KiB
Plaintext
146 lines
3.9 KiB
Plaintext
//separate dm since hydro is getting bloated already
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var/list/blacklisted_glowshroom_turfs = typecacheof(list(
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/turf/open/floor/plating/lava,
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/turf/open/floor/plating/beach/water))
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/obj/structure/glowshroom
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name = "glowshroom"
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desc = "Mycena Bregprox, a species of mushroom that glows in the dark."
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anchored = 1
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opacity = 0
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density = 0
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowshroom" //replaced in New
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layer = ABOVE_NORMAL_TURF_LAYER
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obj_integrity = 30
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max_integrity = 30
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var/potency = 30
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var/delay = 1200
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var/floor = 0
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var/yield = 3
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var/generation = 1
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var/spreadIntoAdjacentChance = 60
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/obj/structure/glowshroom/glowcap
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name = "glowcap"
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icon_state = "glowcap"
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/obj/structure/glowshroom/single
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yield = 0
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/obj/structure/glowshroom/examine(mob/user)
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. = ..()
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user << "This is a [generation]\th generation [name]!"
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/obj/structure/glowshroom/New()
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..()
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SetLuminosity(round(potency/10))
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setDir(CalcDir())
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var/base_icon_state = initial(icon_state)
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if(!floor)
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switch(dir) //offset to make it be on the wall rather than on the floor
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if(NORTH)
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pixel_y = 32
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if(SOUTH)
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pixel_y = -32
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if(EAST)
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pixel_x = 32
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if(WEST)
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pixel_x = -32
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icon_state = "[base_icon_state][rand(1,3)]"
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "[base_icon_state]f"
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addtimer(CALLBACK(src, .proc/Spread), delay)
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/obj/structure/glowshroom/proc/Spread()
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for(var/i = 1 to yield)
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if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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var/list/possibleLocs = list()
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var/spreadsIntoAdjacent = FALSE
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if(prob(spreadIntoAdjacentChance))
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spreadsIntoAdjacent = TRUE
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for(var/turf/open/floor/earth in view(3,src))
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if(is_type_in_typecache(earth, blacklisted_glowshroom_turfs))
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continue
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if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
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possibleLocs += earth
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CHECK_TICK
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if(!possibleLocs.len)
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break
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var/turf/newLoc = pick(possibleLocs)
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var/shroomCount = 0 //hacky
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var/placeCount = 1
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for(var/obj/structure/glowshroom/shroom in newLoc)
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shroomCount++
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for(var/wallDir in cardinal)
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var/turf/isWall = get_step(newLoc,wallDir)
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if(isWall.density)
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placeCount++
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if(shroomCount >= placeCount)
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continue
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var/obj/structure/glowshroom/child = new type(newLoc)//The baby mushrooms have different stats :3
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child.potency = max(potency + rand(-3,6), 0)
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child.yield = max(yield + rand(-1,2), 0)
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child.delay = max(delay + rand(-30,60), 0)
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var/newhealth = max(obj_integrity + rand(-3,6), 1)
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child.obj_integrity = newhealth
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child.max_integrity = newhealth
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child.generation = generation + 1
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CHECK_TICK
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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for(var/wallDir in cardinal)
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var/turf/newTurf = get_step(location,wallDir)
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if(newTurf.density)
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direction |= wallDir
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for(var/obj/structure/glowshroom/shroom in location)
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if(shroom == src)
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continue
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if(shroom.floor) //special
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direction &= ~16
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else
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direction &= ~shroom.dir
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var/list/dirList = list()
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for(var/i=1,i<=16,i <<= 1)
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if(direction & i)
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dirList += i
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if(dirList.len)
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var/newDir = pick(dirList)
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if(newDir == 16)
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floor = 1
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newDir = 1
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return newDir
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floor = 1
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return 1
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/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN && damage_amount)
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playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
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/obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0, 0)
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/obj/structure/glowshroom/acid_act(acidpwr, acid_volume)
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. = 1
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visible_message("<span class='danger'>[src] melts away!</span>")
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var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
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I.desc = "Looks like this was \an [src] some time ago."
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qdel(src)
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