732a54fe63
Adding specific cutlets and raw cutlets for a lot of types of meat. Enabling reagent transfer from ingredients to resulting dish for foodtablecrafting Adjusting tablecraft food recipes reagents accordingly. Adding raw pastry base and pastry base food and including it into certain recipes.
107 lines
3.5 KiB
Plaintext
107 lines
3.5 KiB
Plaintext
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#define SKINTYPE_MONKEY 1
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#define SKINTYPE_ALIEN 2
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#define MEATTYPE_MONKEY 1
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#define MEATTYPE_ALIEN 2
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//////Kitchen Spike
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/obj/structure/kitchenspike
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name = "meat spike"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "spike"
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desc = "A spike for collecting meat from animals"
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density = 1
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anchored = 1
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var/meat = 0
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var/occupied = 0
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var/meattype = null
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var/skin = 0
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var/skintype = null
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/obj/structure/kitchenspike/attack_paw(mob/user as mob)
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return src.attack_hand(usr)
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/obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
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if(!istype(G, /obj/item/weapon/grab))
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return
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if(istype(G.affecting, /mob/living/carbon/monkey))
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if(src.occupied == 0)
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src.icon_state = "spikebloody"
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src.occupied = 1
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src.meat = 5
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src.meattype = MEATTYPE_MONKEY
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src.skin = 1
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src.skintype = SKINTYPE_MONKEY
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for(var/mob/O in viewers(src, null))
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O.show_message(text("<span class='danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>"))
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qdel(G.affecting)
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qdel(G)
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else
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user << "<span class='danger'>The spike already has something on it, finish collecting its meat first!</span>"
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else if(istype(G.affecting, /mob/living/carbon/alien))
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if(src.occupied == 0)
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src.icon_state = "spikebloodygreen"
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src.occupied = 1
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src.meat = 5
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src.meattype = MEATTYPE_ALIEN
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src.skin = 1
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src.skintype = SKINTYPE_ALIEN
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for(var/mob/O in viewers(src, null))
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O.show_message(text("<span class='danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>"))
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qdel(G.affecting)
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qdel(G)
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else
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user << "<span class='danger'>The spike already has something on it, finish collecting its meat first!</span>"
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else
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user << "<span class='danger'>They are too big for the spike, try something smaller!</span>"
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return
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///obj/structure/kitchenspike/MouseDrop_T(var/atom/movable/C, mob/user)
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// if(istype(C, /obj/mob/carbon/monkey)
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// else if(istype(C, /obj/mob/carbon/alien) && !istype(C, /mob/living/carbon/alien/larva/slime))
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// else if(istype(C, /obj/livestock/spesscarp
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/obj/structure/kitchenspike/attack_hand(mob/user as mob)
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if(..())
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return
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if(src.occupied)
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if(src.meattype == MEATTYPE_MONKEY && src.skintype == SKINTYPE_MONKEY)
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if(src.skin >= 1)
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src.skin--
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new /obj/item/stack/sheet/animalhide/monkey(src.loc)
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user << "You remove the hide from the monkey!"
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else if(src.meat > 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src.loc )
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usr << "You remove some meat from the monkey."
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else if(src.meat == 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src.loc)
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usr << "You remove the last piece of meat from the monkey!"
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src.icon_state = "spike"
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src.occupied = 0
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else if(src.meattype == MEATTYPE_ALIEN && src.skintype == SKINTYPE_ALIEN)
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if(src.skin >= 1)
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src.skin--
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new /obj/item/stack/sheet/animalhide/xeno(src.loc)
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user << "You remove the hide from the alien!"
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else if(src.meat > 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/meat/xeno(src.loc )
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usr << "You remove some meat from the alien."
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else if(src.meat == 1)
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src.meat--
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new /obj/item/weapon/reagent_containers/food/snacks/meat/xeno(src.loc)
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usr << "You remove the last piece of meat from the alien!"
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src.icon_state = "spike"
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src.occupied = 0
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#undef SKINTYPE_MONKEY
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#undef SKINTYPE_ALIEN
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#undef MEATTYPE_MONKEY
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#undef MEATTYPE_ALIEN
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