39fead370a
* Removes the absolute istype fest from footsteps * Slightly switches some stuff around. No need for a special xeno proc * Adds error catcher. Also adds footstep to dark wizzies * Adds footsteps to sloths * Brutally murders the initialize footstep proc. * Footsteps to paperwizard * Better yet? * fixes fucky wucky * Fixes the return value. Makes it easier to follow what's going on. * flips around conditions * Now supports strings. * Moves autodoc
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.