Files
kiwistation/code/game/objects/items/storage/boxes.dm
T
XDTM d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00

1028 lines
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Plaintext

/*
* Everything derived from the common cardboard box.
* Basically everything except the original is a kit (starts full).
*
* Contains:
* Empty box, starter boxes (survival/engineer),
* Latex glove and sterile mask boxes,
* Syringe, beaker, dna injector boxes,
* Blanks, flashbangs, and EMP grenade boxes,
* Tracking and chemical implant boxes,
* Prescription glasses and drinking glass boxes,
* Condiment bottle and silly cup boxes,
* Donkpocket and monkeycube boxes,
* ID and security PDA cart boxes,
* Handcuff, mousetrap, and pillbottle boxes,
* Snap-pops and matchboxes,
* Replacement light boxes.
* Action Figure Boxes
* Various paper bags.
*
* For syndicate call-ins see uplink_kits.dm
*/
/obj/item/storage/box
name = "box"
desc = "It's just an ordinary box."
icon_state = "box"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
resistance_flags = FLAMMABLE
var/foldable = /obj/item/stack/sheet/cardboard
var/illustration = "writing"
/obj/item/storage/box/Initialize(mapload)
. = ..()
update_icon()
/obj/item/storage/box/suicide_act(mob/living/carbon/user)
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
if(myhead)
user.visible_message("<span class='suicide'>[user] puts [user.p_their()] head into \the [src], and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
myhead.dismember()
myhead.forceMove(src)//force your enemies to kill themselves with your head collection box!
playsound(user,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
return BRUTELOSS
user.visible_message("<span class='suicide'>[user] beating [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/storage/box/update_icon()
. = ..()
if(illustration)
cut_overlays()
add_overlay(illustration)
/obj/item/storage/box/attack_self(mob/user)
..()
if(!foldable)
return
if(contents.len)
to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
return
if(!ispath(foldable))
return
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable
qdel(src)
user.put_in_hands(I)
/obj/item/storage/box/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/packageWrap))
return 0
return ..()
//Disk boxes
/obj/item/storage/box/disks
name = "diskette box"
illustration = "disk_kit"
/obj/item/storage/box/disks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/data(src)
/obj/item/storage/box/disks_plantgene
name = "plant data disks box"
illustration = "disk_kit"
/obj/item/storage/box/disks_plantgene/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/plantgene(src)
/obj/item/storage/box/disks_nanite
name = "nanite program disks box"
illustration = "disk_kit"
/obj/item/storage/box/disks_nanite/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/nanite_program(src)
// Ordinary survival box
/obj/item/storage/box/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/survival/radio/PopulateContents()
..() // we want the survival stuff too.
new /obj/item/radio/off(src)
/obj/item/storage/box/survival_mining/PopulateContents()
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/crowbar/red(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
// Engineer survival box
/obj/item/storage/box/engineer/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/engineer/radio/PopulateContents()
..() // we want the regular items too.
new /obj/item/radio/off(src)
// Syndie survival box
/obj/item/storage/box/syndie/PopulateContents()
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
// Security survival box
/obj/item/storage/box/security/PopulateContents()
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/security/radio/PopulateContents()
..() // we want the regular stuff too
new /obj/item/radio/off(src)
/obj/item/storage/box/gloves
name = "box of latex gloves"
desc = "Contains sterile latex gloves."
illustration = "latex"
/obj/item/storage/box/gloves/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/gloves/color/latex(src)
/obj/item/storage/box/masks
name = "box of sterile masks"
desc = "This box contains sterile medical masks."
illustration = "sterile"
/obj/item/storage/box/masks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/mask/surgical(src)
/obj/item/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
illustration = "syringe"
/obj/item/storage/box/syringes/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/syringe(src)
/obj/item/storage/box/medipens
name = "box of medipens"
desc = "A box full of epinephrine MediPens."
illustration = "syringe"
/obj/item/storage/box/medipens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/medipens/utility
name = "stimpack value kit"
desc = "A box with several stimpack medipens for the economical miner."
illustration = "syringe"
/obj/item/storage/box/medipens/utility/PopulateContents()
..() // includes regular medipens.
for(var/i in 1 to 5)
new /obj/item/reagent_containers/hypospray/medipen/stimpack(src)
/obj/item/storage/box/beakers
name = "box of beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/glass/beaker( src )
/obj/item/storage/box/beakers/bluespace
name = "box of bluespace beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/bluespace/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
/obj/item/storage/box/medsprays
name = "box of medical sprayers"
desc = "A box full of medical sprayers, with unscrewable caps and precision spray heads."
/obj/item/storage/box/medsprays/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/medspray( src )
/obj/item/storage/box/injectors
name = "box of DNA injectors"
desc = "This box contains injectors, it seems."
/obj/item/storage/box/injectors/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/dnainjector/h2m(src)
for(var/i in 1 to 3)
new /obj/item/dnainjector/m2h(src)
/obj/item/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/storage/box/flashbangs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/flashbang(src)
/obj/item/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/storage/box/flashes/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/assembly/flash/handheld(src)
/obj/item/storage/box/wall_flash
name = "wall-mounted flash kit"
desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
illustration = "flashbang"
/obj/item/storage/box/wall_flash/PopulateContents()
var/id = rand(1000, 9999)
// FIXME what if this conflicts with an existing one?
new /obj/item/wallframe/button(src)
new /obj/item/electronics/airlock(src)
var/obj/item/assembly/control/flasher/remote = new(src)
remote.id = id
var/obj/item/wallframe/flasher/frame = new(src)
frame.id = id
new /obj/item/assembly/flash/handheld(src)
new /obj/item/screwdriver(src)
/obj/item/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
illustration = "flashbang"
/obj/item/storage/box/teargas/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/teargas(src)
/obj/item/storage/box/emps
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
illustration = "flashbang"
/obj/item/storage/box/emps/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/grenade/empgrenade(src)
/obj/item/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
illustration = "implant"
/obj/item/storage/box/trackimp/PopulateContents()
for(var/i in 1 to 4)
new /obj/item/implantcase/tracking(src)
new /obj/item/implanter(src)
new /obj/item/implantpad(src)
new /obj/item/locator(src)
/obj/item/storage/box/minertracker
name = "boxed tracking implant kit"
desc = "For finding those who have died on the accursed lavaworld."
illustration = "implant"
/obj/item/storage/box/minertracker/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/implantcase/tracking(src)
new /obj/item/implanter(src)
new /obj/item/implantpad(src)
new /obj/item/locator(src)
/obj/item/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
illustration = "implant"
/obj/item/storage/box/chemimp/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/implantcase/chem(src)
new /obj/item/implanter(src)
new /obj/item/implantpad(src)
/obj/item/storage/box/exileimp
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
illustration = "implant"
/obj/item/storage/box/exileimp/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/implantcase/exile(src)
new /obj/item/implanter(src)
/obj/item/storage/box/bodybags
name = "body bags"
desc = "The label indicates that it contains body bags."
illustration = "bodybags"
/obj/item/storage/box/bodybags/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/bodybag(src)
/obj/item/storage/box/rxglasses
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
illustration = "glasses"
/obj/item/storage/box/rxglasses/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/glasses/regular(src)
/obj/item/storage/box/drinkingglasses
name = "box of drinking glasses"
desc = "It has a picture of drinking glasses on it."
/obj/item/storage/box/drinkingglasses/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/storage/box/condimentbottles
name = "box of condiment bottles"
desc = "It has a large ketchup smear on it."
/obj/item/storage/box/condimentbottles/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/food/condiment(src)
/obj/item/storage/box/cups
name = "box of paper cups"
desc = "It has pictures of paper cups on the front."
/obj/item/storage/box/cups/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/food/drinks/sillycup( src )
/obj/item/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donkpocketbox"
illustration=null
/obj/item/storage/box/donkpockets/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donkpocket))
/obj/item/storage/box/donkpockets/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/food/snacks/donkpocket(src)
/obj/item/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon_state = "monkeycubebox"
illustration = null
/obj/item/storage/box/monkeycubes/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube))
/obj/item/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/monkeycube(src)
/obj/item/storage/box/ids
name = "box of spare IDs"
desc = "Has so many empty IDs."
illustration = "id"
/obj/item/storage/box/ids/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/card/id(src)
//Some spare PDAs in a box
/obj/item/storage/box/PDAs
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
illustration = "pda"
/obj/item/storage/box/PDAs/PopulateContents()
new /obj/item/pda(src)
new /obj/item/pda(src)
new /obj/item/pda(src)
new /obj/item/pda(src)
new /obj/item/cartridge/head(src)
var/newcart = pick( /obj/item/cartridge/engineering,
/obj/item/cartridge/security,
/obj/item/cartridge/medical,
/obj/item/cartridge/signal/toxins,
/obj/item/cartridge/quartermaster)
new newcart(src)
/obj/item/storage/box/silver_ids
name = "box of spare silver IDs"
desc = "Shiny IDs for important people."
illustration = "id"
/obj/item/storage/box/silver_ids/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/card/id/silver(src)
/obj/item/storage/box/prisoner
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
illustration = "id"
/obj/item/storage/box/prisoner/PopulateContents()
..()
new /obj/item/card/id/prisoner/one(src)
new /obj/item/card/id/prisoner/two(src)
new /obj/item/card/id/prisoner/three(src)
new /obj/item/card/id/prisoner/four(src)
new /obj/item/card/id/prisoner/five(src)
new /obj/item/card/id/prisoner/six(src)
new /obj/item/card/id/prisoner/seven(src)
/obj/item/storage/box/seccarts
name = "box of PDA security cartridges"
desc = "A box full of PDA cartridges used by Security."
illustration = "pda"
/obj/item/storage/box/seccarts/PopulateContents()
new /obj/item/cartridge/detective(src)
for(var/i in 1 to 6)
new /obj/item/cartridge/security(src)
/obj/item/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
illustration = "id"
/obj/item/storage/box/firingpins/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/firing_pin(src)
/obj/item/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
illustration = "id"
/obj/item/storage/box/lasertagpins/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/firing_pin/tag/red(src)
new /obj/item/firing_pin/tag/blue(src)
/obj/item/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/storage/box/handcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs(src)
/obj/item/storage/box/zipties
name = "box of spare zipties"
desc = "A box full of zipties."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/storage/box/zipties/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs/cable/zipties(src)
/obj/item/storage/box/alienhandcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "alienbox"
illustration = "handcuff"
/obj/item/storage/box/alienhandcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs/alien(src)
/obj/item/storage/box/fakesyndiesuit
name = "boxed space suit and helmet"
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "syndiebox"
/obj/item/storage/box/fakesyndiesuit/PopulateContents()
new /obj/item/clothing/head/syndicatefake(src)
new /obj/item/clothing/suit/syndicatefake(src)
/obj/item/storage/box/mousetraps
name = "box of Pest-B-Gon mousetraps"
desc = "<span class='alert'>Keep out of reach of children.</span>"
illustration = "mousetraps"
/obj/item/storage/box/mousetraps/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/assembly/mousetrap(src)
/obj/item/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
illustration = "pillbox"
/obj/item/storage/box/pillbottles/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/storage/pill_bottle(src)
/obj/item/storage/box/snappops
name = "snap pop box"
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
/obj/item/storage/box/snappops/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.can_hold = typecacheof(list(/obj/item/toy/snappop))
STR.max_items = 8
/obj/item/storage/box/snappops/PopulateContents()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_FILL_TYPE, /obj/item/toy/snappop)
/obj/item/storage/box/matches
name = "matchbox"
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/match))
/obj/item/storage/box/matches/PopulateContents()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_FILL_TYPE, /obj/item/match)
/obj/item/storage/box/matches/attackby(obj/item/match/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/match))
W.matchignite()
/obj/item/storage/box/lights
name = "box of replacement bulbs"
icon = 'icons/obj/storage.dmi'
illustration = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
/obj/item/storage/box/lights/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 21
STR.can_hold = typecacheof(list(/obj/item/light/tube, /obj/item/light/bulb))
STR.max_combined_w_class = 21
STR.click_gather = TRUE
/obj/item/storage/box/lights/bulbs/PopulateContents()
for(var/i in 1 to 21)
new /obj/item/light/bulb(src)
/obj/item/storage/box/lights/tubes
name = "box of replacement tubes"
illustration = "lighttube"
/obj/item/storage/box/lights/tubes/PopulateContents()
for(var/i in 1 to 21)
new /obj/item/light/tube(src)
/obj/item/storage/box/lights/mixed
name = "box of replacement lights"
illustration = "lightmixed"
/obj/item/storage/box/lights/mixed/PopulateContents()
for(var/i in 1 to 14)
new /obj/item/light/tube(src)
for(var/i in 1 to 7)
new /obj/item/light/bulb(src)
/obj/item/storage/box/deputy
name = "box of deputy armbands"
desc = "To be issued to those authorized to act as deputy of security."
/obj/item/storage/box/deputy/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/accessory/armband/deputy(src)
/obj/item/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
illustration = "flashbang"
/obj/item/storage/box/metalfoam/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/metalfoam(src)
/obj/item/storage/box/smart_metal_foam
name = "box of smart metal foam grenades"
desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
illustration = "flashbang"
/obj/item/storage/box/smart_metal_foam/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
/obj/item/storage/box/hug
name = "box of hugs"
desc = "A special box for sensitive people."
icon_state = "hugbox"
illustration = "heart"
foldable = null
/obj/item/storage/box/hug/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] clamps the box of hugs on [user.p_their()] jugular! Guess it wasn't such a hugbox after all..</span>")
return (BRUTELOSS)
/obj/item/storage/box/hug/attack_self(mob/user)
..()
user.changeNext_move(CLICK_CD_MELEE)
playsound(loc, "rustle", 50, 1, -5)
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
/////clown box & honkbot assembly
/obj/item/storage/box/clown
name = "clown box"
desc = "A colorful cardboard box for the clown"
illustration = "clown"
/obj/item/storage/box/clown/attackby(obj/item/I, mob/user, params)
if((istype(I, /obj/item/bodypart/l_arm/robot)) || (istype(I, /obj/item/bodypart/r_arm/robot)))
if(contents.len) //prevent accidently deleting contents
to_chat(user, "<span class='warning'>You need to empty [src] out first!</span>")
return
if(!user.temporarilyRemoveItemFromInventory(I))
return
qdel(I)
to_chat(user, "<span class='notice'>You add some wheels to the [src]! You've got an honkbot assembly now! Honk!</span>")
var/obj/item/bot_assembly/honkbot/A = new
qdel(src)
user.put_in_hands(A)
else
return ..()
//////
/obj/item/storage/box/hug/medical/PopulateContents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/hug/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/rubbershot
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
icon_state = "rubbershot_box"
illustration = null
/obj/item/storage/box/rubbershot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
/obj/item/storage/box/lethalshot
name = "box of lethal shotgun shots"
desc = "A box full of lethal shots, designed for riot shotguns."
icon_state = "lethalshot_box"
illustration = null
/obj/item/storage/box/lethalshot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/buckshot(src)
/obj/item/storage/box/beanbag
name = "box of beanbags"
desc = "A box full of beanbag shells."
icon_state = "rubbershot_box"
illustration = null
/obj/item/storage/box/beanbag/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/storage/box/actionfigure
name = "box of action figures"
desc = "The latest set of collectable action figures."
icon_state = "box"
/obj/item/storage/box/actionfigure/PopulateContents()
for(var/i in 1 to 4)
var/randomFigure = pick(subtypesof(/obj/item/toy/figure))
new randomFigure(src)
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
#define HEART "Heart"
#define SMILEY "SmileyFace"
/obj/item/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
icon_state = "paperbag_None"
item_state = "paperbag_None"
resistance_flags = FLAMMABLE
foldable = null
var/design = NODESIGN
/obj/item/storage/box/papersack/update_icon()
if(contents.len == 0)
icon_state = "[item_state]"
else icon_state = "[item_state]_closed"
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
switch(designs[choice])
if(NODESIGN)
desc = "A sack neatly crafted out of paper."
if(NANOTRASEN)
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
if(SYNDI)
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
if(HEART)
desc = "A paper sack with a heart etched onto the side."
if(SMILEY)
desc = "A paper sack with a crude smile etched onto the side."
return 0
else if(W.is_sharp())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
return 0
else if(item_state == "paperbag_SmileyFace")
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", 1)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
return 0
return ..()
#undef NODESIGN
#undef NANOTRASEN
#undef SYNDI
#undef HEART
#undef SMILEY
/obj/item/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
illustration = "fruit"
var/theme_name
/obj/item/storage/box/ingredients/Initialize()
. = ..()
if(theme_name)
name = "[name] ([theme_name])"
desc = "A box containing supplementary ingredients for the aspiring chef. The box's theme is '[theme_name]'."
item_state = "syringe_kit"
/obj/item/storage/box/ingredients/wildcard
theme_name = "wildcard"
/obj/item/storage/box/ingredients/wildcard/PopulateContents()
for(var/i in 1 to 7)
var/randomFood = pick(/obj/item/reagent_containers/food/snacks/grown/chili,
/obj/item/reagent_containers/food/snacks/grown/tomato,
/obj/item/reagent_containers/food/snacks/grown/carrot,
/obj/item/reagent_containers/food/snacks/grown/potato,
/obj/item/reagent_containers/food/snacks/grown/potato/sweet,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/cabbage,
/obj/item/reagent_containers/food/snacks/grown/soybeans,
/obj/item/reagent_containers/food/snacks/grown/corn,
/obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle)
new randomFood(src)
/obj/item/storage/box/ingredients/fiesta
theme_name = "fiesta"
/obj/item/storage/box/ingredients/fiesta/PopulateContents()
new /obj/item/reagent_containers/food/snacks/tortilla(src)
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/grown/soybeans(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
/obj/item/storage/box/ingredients/italian
theme_name = "italian"
/obj/item/storage/box/ingredients/italian/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/reagent_containers/food/snacks/faggot(src)
new /obj/item/reagent_containers/food/drinks/bottle/wine(src)
/obj/item/storage/box/ingredients/vegetarian
theme_name = "vegetarian"
/obj/item/storage/box/ingredients/vegetarian/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/carrot(src)
new /obj/item/reagent_containers/food/snacks/grown/eggplant(src)
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/reagent_containers/food/snacks/grown/apple(src)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
/obj/item/storage/box/ingredients/american
theme_name = "american"
/obj/item/storage/box/ingredients/american/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/faggot(src)
/obj/item/storage/box/ingredients/fruity
theme_name = "fruity"
/obj/item/storage/box/ingredients/fruity/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/apple(src)
new /obj/item/reagent_containers/food/snacks/grown/citrus/orange(src)
new /obj/item/reagent_containers/food/snacks/grown/citrus/lemon(src)
new /obj/item/reagent_containers/food/snacks/grown/citrus/lime(src)
new /obj/item/reagent_containers/food/snacks/grown/watermelon(src)
/obj/item/storage/box/ingredients/sweets
theme_name = "sweets"
/obj/item/storage/box/ingredients/sweets/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/cherries(src)
new /obj/item/reagent_containers/food/snacks/grown/banana(src)
new /obj/item/reagent_containers/food/snacks/chocolatebar(src)
new /obj/item/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/reagent_containers/food/snacks/grown/apple(src)
/obj/item/storage/box/ingredients/delights
theme_name = "delights"
/obj/item/storage/box/ingredients/delights/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/potato/sweet(src)
new /obj/item/reagent_containers/food/snacks/grown/bluecherries(src)
new /obj/item/reagent_containers/food/snacks/grown/vanillapod(src)
new /obj/item/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/reagent_containers/food/snacks/grown/berries(src)
/obj/item/storage/box/ingredients/grains
theme_name = "grains"
/obj/item/storage/box/ingredients/grains/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/grown/oat(src)
new /obj/item/reagent_containers/food/snacks/grown/wheat(src)
new /obj/item/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/reagent_containers/honeycomb(src)
new /obj/item/seeds/poppy(src)
/obj/item/storage/box/ingredients/carnivore
theme_name = "carnivore"
/obj/item/storage/box/ingredients/carnivore/PopulateContents()
new /obj/item/reagent_containers/food/snacks/meat/slab/bear(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/spider(src)
new /obj/item/reagent_containers/food/snacks/spidereggs(src)
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/xeno(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(src)
new /obj/item/reagent_containers/food/snacks/faggot(src)
/obj/item/storage/box/ingredients/exotic
theme_name = "exotic"
/obj/item/storage/box/ingredients/exotic/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/reagent_containers/food/snacks/grown/soybeans(src)
new /obj/item/reagent_containers/food/snacks/grown/cabbage(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
/obj/item/storage/box/emptysandbags
name = "box of empty sandbags"
/obj/item/storage/box/emptysandbags/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/emptysandbag(src)
/obj/item/storage/box/rndboards
name = "\proper the liberator's legacy"
desc = "A box containing a gift for worthy golems."
/obj/item/storage/box/rndboards/PopulateContents()
new /obj/item/circuitboard/machine/protolathe(src)
new /obj/item/circuitboard/machine/destructive_analyzer(src)
new /obj/item/circuitboard/machine/circuit_imprinter(src)
new /obj/item/circuitboard/computer/rdconsole(src)
/obj/item/storage/box/silver_sulf
name = "box of silver sulfadiazine patches"
desc = "Contains patches used to treat burns."
/obj/item/storage/box/silver_sulf/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
/obj/item/storage/box/fountainpens
name = "box of fountain pens"
/obj/item/storage/box/fountainpens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/pen/fountain(src)
/obj/item/storage/box/holy_grenades
name = "box of holy hand grenades"
desc = "Contains several grenades used to rapidly purge heresy."
illustration = "flashbang"
/obj/item/storage/box/holy_grenades/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/holy(src)
/obj/item/storage/box/stockparts/basic //for ruins where it's a bad idea to give access to an autolathe/protolathe, but still want to make stock parts accessible
name = "box of stock parts"
desc = "Contains a variety of basic stock parts."
/obj/item/storage/box/stockparts/basic/PopulateContents()
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/matter_bin(src)
new /obj/item/stock_parts/matter_bin(src)
new /obj/item/stock_parts/matter_bin(src)
/obj/item/storage/box/stockparts/deluxe
name = "box of deluxe stock parts"
desc = "Contains a variety of deluxe stock parts."
icon_state = "syndiebox"
/obj/item/storage/box/stockparts/deluxe/PopulateContents()
new /obj/item/stock_parts/capacitor/quadratic(src)
new /obj/item/stock_parts/capacitor/quadratic(src)
new /obj/item/stock_parts/capacitor/quadratic(src)
new /obj/item/stock_parts/scanning_module/triphasic(src)
new /obj/item/stock_parts/scanning_module/triphasic(src)
new /obj/item/stock_parts/scanning_module/triphasic(src)
new /obj/item/stock_parts/manipulator/femto(src)
new /obj/item/stock_parts/manipulator/femto(src)
new /obj/item/stock_parts/manipulator/femto(src)
new /obj/item/stock_parts/micro_laser/quadultra(src)
new /obj/item/stock_parts/micro_laser/quadultra(src)
new /obj/item/stock_parts/micro_laser/quadultra(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)