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kiwistation/code/modules/ruins/lavalandruin_code/syndicate_base.dm
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81Denton 5b37938f6c Lavaland Syndie base tweaks (#39472)
I really like the Syndie lavaland base since it allows you to test deadly chem
mixes with impunity (read: without getting banned or having to set up a local
server). I have tweaked a few areas to let players experiment even further:

Chemistry related changes:

* Made the testing chamber airlock heatproof and added scrubbers/vents to
  restore air after you've ignited the latest burnmix.
* Replaced loose grenade casings/assemblies with a vending machine inside
  Chemistry.
* The vending machine contains casings, assemblies and one holy water bottle
  for strange reagent/life reactions. If syndies are clinically bored, they can
  use it to set up a monster shooting gallery as well.
* Chemical/soda/beer dispensers start emagged. This both allows syndies to
  experiment with more chemicals and gives miners an incentive to come inside.
  Non deconstructable, meaning you can't unwrench it.
* Added a smoke machine board to the warehouse, as well as more stock parts to
  let players build more machinery and beakers for grenades.

Other changes:

* I added a cabinet with syndicate documents to the vault - this is valid for a
  10.000 credit bounty at cargo.
* Replaced incinerator machinery with the proper "sydicatelava" subtypes; added
  a DP vent and controller to the incinerator airlock.
* Set waste outlet volume_rate to 200 so that the chem test chamber can vent
  gases quickly.
2018-08-02 19:11:34 -07:00

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//lavaland_surface_syndicate_base1.dmm
/obj/machinery/vending/syndichem
name = "\improper SyndiChem"
desc = "A vending machine full of grenades and grenade accessories. Sponsored by DonkCo(tm)."
req_access = list(ACCESS_SYNDICATE)
products = list(/obj/item/stack/cable_coil/random = 5,
/obj/item/assembly/igniter = 20,
/obj/item/assembly/prox_sensor = 5,
/obj/item/assembly/signaler = 5,
/obj/item/assembly/timer = 5,
/obj/item/assembly/voice = 5,
/obj/item/assembly/health = 5,
/obj/item/assembly/infra = 5,
/obj/item/grenade/chem_grenade = 5,
/obj/item/grenade/chem_grenade/large = 5,
/obj/item/grenade/chem_grenade/pyro = 5,
/obj/item/grenade/chem_grenade/cryo = 5,
/obj/item/grenade/chem_grenade/adv_release = 5,
/obj/item/reagent_containers/food/drinks/bottle/holywater = 1)
product_slogans = "It's not pyromania if you're getting paid!;You smell that? Plasma, son. Nothing else in the world smells like that.;I love the smell of Plasma in the morning."
resistance_flags = FIRE_PROOF