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47e93df584839a3545a80fe4ff9794853ffccde3
kiwistation
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code
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game
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objects
T
History
ShizCalev
47e93df584
Cleans up paicard and aicard code (
#52575
)
...
* Cleans up paicard and aicard code * fix * more fixes
2020-08-01 06:44:21 -03:00
..
effects
repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (
#52543
)
2020-07-30 01:33:51 -03:00
items
Cleans up paicard and aicard code (
#52575
)
2020-08-01 06:44:21 -03:00
structures
Cleans up paicard and aicard code (
#52575
)
2020-08-01 06:44:21 -03:00
buckling.dm
Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (
#52254
)
2020-07-21 02:20:26 -03:00
empulse.dm
Force LF line endings with gitattributes and convert repo (
#52266
)
2020-07-16 03:02:40 +03:00
items.dm
Cleanable cleanup (
#52477
)
2020-07-29 09:31:38 -03:00
obj_defense.dm
Fixes all bits of code that check if something is under a tile that weren't being done
2020-07-10 22:14:37 -07:00
objs.dm
move_resist INFINITY items can no longer be pulled by the singularity
2020-07-24 21:53:09 -04:00
structures.dm
Cleans up some unused procs and makes is_blocked_turf a turf proc. (
#52482
)
2020-07-30 02:20:35 -03:00