ceeff661a0
cl Time-Green
add: Adds plumbing pipes and some hidden plumbing related machines. They're not available in-game yet.
sprites: Geyser and geyser pump sprites created by Mey-Ha-Zah!
/cl
Adds the following objects:
Fluid ducts . Like atmos pipe, but for reagents. They're smart and can be seperated by layer and color
Geysers. They spawn on lavaland and can be harvested with liquid pumps or just beakers.
Liquid pumps. For pumping geysers. They need to be on a wire node and connected to a duct network.
Plumbable reagent dispenser subtype.
New plumbing RPD specific RPD.
Plungers. The reinforced plunger can be used for plunging geysers to activate them. They currently serve no other function and can't be worn as a hat yet.
They're all disabled and admin only.
Adds the following systems:
Ductnet datum. They pretty much say "hey, we're connected"
Plumbing component. You can turn any movable atom into a plumbable thing. Comes with overlays and everything. They're essential for everything that has input and outputs, except pipes. That means you can have machines connected to both atmospheric pipes and fluid ducts. They only connect with layer 3 ducts.
Fluid subsystem that handles the processing on the plumbing machinery and other plumbing related stuff.
Basically atmospherics but with reagents. Reagents are pressurized and thus transferred instantly, to avoid those stupid leftovers in pipes no one likes. I am PRing it now because if I were to add a dozen or so associated machines, it would be too much of a pain to manage/review in one PR. It would also be a massive waste if people didn't even want it in the first place.
Also yes all of this works (as far as I know)
Things I plan to add in later PR's
Layers / colors (maybe) done
Machinery (Stuff like chemical processors, filters, special mixing chambers and factories)
Make geysers more interesting, so chemists/atmostechs/cargotechs/assistants can go to lavaland and get some exotic stuff.
Pipe fractures. Damaged pipes could do the cartooney water soaker beam coming out to shoot at people cause why the fuck not.
Code concerns:
Connecting is handled through pipes only. Not sure if this is the best approach. This means plumbing devices cant directly connect to each other without pipes. I could add some exceptions to handle it. I could also take connecting away from pipes and make it a global proc, with alot of exceptions since it'd be handling both plumbing machinery and the ducts.
Reagent transferring. Basically the transfer is instantaneous from A to B. I did this because stuff getting stuck in pipes could pose some serious mixing problems with chemistry, since it's alot more delicate than atmos. I could understand if people would want it to be like atmos. It wouldn't be difficult to change.
Also for testing I suggest you set the pipe_dispenser to category 3 to print fluid ducts. My tests were done with
/obj/structure/geyser
/obj/structure/reagent_dispensers/plumbed/storage
/obj/item/plunger/reinforced
/obj/machinery/power/liquid_pump
/obj/item/pipe_dispenser/plumbing
that and standard tools for setting things up
705 lines
24 KiB
Plaintext
705 lines
24 KiB
Plaintext
/*
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Asset cache quick users guide:
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Make a datum at the bottom of this file with your assets for your thing.
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The simple subsystem will most like be of use for most cases.
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Then call get_asset_datum() with the type of the datum you created and store the return
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Then call .send(client) on that stored return value.
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You can set verify to TRUE if you want send() to sleep until the client has the assets.
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*/
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// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
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// This is doubled for the first asset, then added per asset after
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#define ASSET_CACHE_SEND_TIMEOUT 7
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//When sending mutiple assets, how many before we give the client a quaint little sending resources message
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#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
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//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
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#define ASSET_CACHE_PRELOAD_CONCURRENT 3
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/client
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var/list/cache = list() // List of all assets sent to this client by the asset cache.
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var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
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var/list/sending = list()
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var/last_asset_job = 0 // Last job done.
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//This proc sends the asset to the client, but only if it needs it.
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
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return 0
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log_asset("Sending asset [asset_name] to client [client]")
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client << browse_rsc(SSassets.cache[asset_name], asset_name)
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if(!verify)
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client.cache += asset_name
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return 1
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client.sending |= asset_name
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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stoplag(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= asset_name
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client.cache |= asset_name
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client.completed_asset_jobs -= job
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return 1
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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var/list/unreceived = asset_list - (client.cache + client.sending)
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if(!unreceived || !unreceived.len)
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return 0
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if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
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to_chat(client, "Sending Resources...")
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for(var/asset in unreceived)
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if (asset in SSassets.cache)
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log_asset("Sending asset [asset] to client [client]")
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client << browse_rsc(SSassets.cache[asset], asset)
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if(!verify) // Can't access the asset cache browser, rip.
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client.cache += unreceived
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return 1
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client.sending |= unreceived
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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stoplag(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= unreceived
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client.cache |= unreceived
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client.completed_asset_jobs -= job
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return 1
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//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
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//The proc calls procs that sleep for long times.
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/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
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var/concurrent_tracker = 1
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for(var/file in files)
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if (!client)
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break
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if (register_asset)
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register_asset(file, files[file])
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if (concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT)
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concurrent_tracker = 1
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send_asset(client, file)
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else
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concurrent_tracker++
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send_asset(client, file, verify=FALSE)
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stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
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//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
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//if it's an icon or something be careful, you'll have to copy it before further use.
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/proc/register_asset(var/asset_name, var/asset)
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SSassets.cache[asset_name] = asset
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//Generated names do not include file extention.
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//Used mainly for code that deals with assets in a generic way
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//The same asset will always lead to the same asset name
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/proc/generate_asset_name(var/file)
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return "asset.[md5(fcopy_rsc(file))]"
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//These datums are used to populate the asset cache, the proc "register()" does this.
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//all of our asset datums, used for referring to these later
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GLOBAL_LIST_EMPTY(asset_datums)
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//get an assetdatum or make a new one
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/proc/get_asset_datum(var/type)
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return GLOB.asset_datums[type] || new type()
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/datum/asset
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var/_abstract = /datum/asset
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/datum/asset/New()
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GLOB.asset_datums[type] = src
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register()
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/datum/asset/proc/register()
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return
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/datum/asset/proc/send(client)
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return
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//If you don't need anything complicated.
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/datum/asset/simple
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_abstract = /datum/asset/simple
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var/assets = list()
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var/verify = FALSE
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/datum/asset/simple/register()
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for(var/asset_name in assets)
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register_asset(asset_name, assets[asset_name])
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/datum/asset/simple/send(client)
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send_asset_list(client,assets,verify)
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// For registering or sending multiple others at once
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/datum/asset/group
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_abstract = /datum/asset/group
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var/list/children
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/datum/asset/group/register()
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for(var/type in children)
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get_asset_datum(type)
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/datum/asset/group/send(client/C)
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for(var/type in children)
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var/datum/asset/A = get_asset_datum(type)
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A.send(C)
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// spritesheet implementation - coalesces various icons into a single .png file
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// and uses CSS to select icons out of that file - saves on transferring some
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// 1400-odd individual PNG files
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#define SPR_SIZE 1
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#define SPR_IDX 2
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#define SPRSZ_COUNT 1
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#define SPRSZ_ICON 2
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#define SPRSZ_STRIPPED 3
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/datum/asset/spritesheet
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_abstract = /datum/asset/spritesheet
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var/name
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var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
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var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
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var/verify = FALSE
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/datum/asset/spritesheet/register()
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if (!name)
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CRASH("spritesheet [type] cannot register without a name")
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ensure_stripped()
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var/res_name = "spritesheet_[name].css"
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var/fname = "data/spritesheets/[res_name]"
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fdel(fname)
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text2file(generate_css(), fname)
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register_asset(res_name, fcopy_rsc(fname))
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fdel(fname)
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for(var/size_id in sizes)
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var/size = sizes[size_id]
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register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
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/datum/asset/spritesheet/send(client/C)
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if (!name)
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return
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var/all = list("spritesheet_[name].css")
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for(var/size_id in sizes)
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all += "[name]_[size_id].png"
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send_asset_list(C, all, verify)
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/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
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for(var/size_id in sizes_to_strip)
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var/size = sizes[size_id]
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if (size[SPRSZ_STRIPPED])
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continue
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// save flattened version
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var/fname = "data/spritesheets/[name]_[size_id].png"
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fcopy(size[SPRSZ_ICON], fname)
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var/error = rustg_dmi_strip_metadata(fname)
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if(length(error))
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stack_trace("Failed to strip [name]_[size_id].png: [error]")
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size[SPRSZ_STRIPPED] = icon(fname)
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fdel(fname)
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/datum/asset/spritesheet/proc/generate_css()
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var/list/out = list()
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for (var/size_id in sizes)
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var/size = sizes[size_id]
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var/icon/tiny = size[SPRSZ_ICON]
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out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
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for (var/sprite_id in sprites)
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var/sprite = sprites[sprite_id]
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var/size_id = sprite[SPR_SIZE]
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var/idx = sprite[SPR_IDX]
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var/size = sizes[size_id]
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var/icon/tiny = size[SPRSZ_ICON]
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var/icon/big = size[SPRSZ_STRIPPED]
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var/per_line = big.Width() / tiny.Width()
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var/x = (idx % per_line) * tiny.Width()
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var/y = round(idx / per_line) * tiny.Height()
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out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
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return out.Join("\n")
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/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
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I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
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if (!I || !length(icon_states(I))) // that direction or state doesn't exist
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return
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var/size_id = "[I.Width()]x[I.Height()]"
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var/size = sizes[size_id]
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if (sprites[sprite_name])
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CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
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if (size)
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var/position = size[SPRSZ_COUNT]++
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var/icon/sheet = size[SPRSZ_ICON]
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size[SPRSZ_STRIPPED] = null
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sheet.Insert(I, icon_state=sprite_name)
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sprites[sprite_name] = list(size_id, position)
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else
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sizes[size_id] = size = list(1, I, null)
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sprites[sprite_name] = list(size_id, 0)
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/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
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if (length(prefix))
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prefix = "[prefix]-"
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if (!directions)
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directions = list(SOUTH)
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for (var/icon_state_name in icon_states(I))
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for (var/direction in directions)
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var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
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Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
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/datum/asset/spritesheet/proc/css_tag()
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return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
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/datum/asset/spritesheet/proc/icon_tag(sprite_name)
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var/sprite = sprites[sprite_name]
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if (!sprite)
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return null
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var/size_id = sprite[SPR_SIZE]
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return {"<span class="[name][size_id] [sprite_name]"></span>"}
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#undef SPR_SIZE
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#undef SPR_IDX
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#undef SPRSZ_COUNT
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#undef SPRSZ_ICON
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#undef SPRSZ_STRIPPED
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/datum/asset/spritesheet/simple
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_abstract = /datum/asset/spritesheet/simple
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var/list/assets
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/datum/asset/spritesheet/simple/register()
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for (var/key in assets)
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Insert(key, assets[key])
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..()
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//Generates assets based on iconstates of a single icon
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/datum/asset/simple/icon_states
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_abstract = /datum/asset/simple/icon_states
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var/icon
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var/list/directions = list(SOUTH)
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var/frame = 1
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var/movement_states = FALSE
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var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
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var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
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verify = FALSE
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/datum/asset/simple/icon_states/register(_icon = icon)
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for(var/icon_state_name in icon_states(_icon))
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for(var/direction in directions)
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var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
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if (!asset)
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continue
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asset = fcopy_rsc(asset) //dedupe
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var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
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var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
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if (generic_icon_names)
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asset_name = "[generate_asset_name(asset)].png"
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register_asset(asset_name, asset)
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/datum/asset/simple/icon_states/multiple_icons
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_abstract = /datum/asset/simple/icon_states/multiple_icons
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var/list/icons
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/datum/asset/simple/icon_states/multiple_icons/register()
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for(var/i in icons)
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..(i)
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//DEFINITIONS FOR ASSET DATUMS START HERE.
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/datum/asset/simple/tgui
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assets = list(
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"tgui.css" = 'tgui/assets/tgui.css',
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"tgui.js" = 'tgui/assets/tgui.js',
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"font-awesome.min.css" = 'tgui/assets/font-awesome.min.css',
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"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
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"fontawesome-webfont.woff2" = 'tgui/assets/fonts/fontawesome-webfont.woff2',
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"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
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"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
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"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg'
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)
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/datum/asset/simple/headers
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assets = list(
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"alarm_green.gif" = 'icons/program_icons/alarm_green.gif',
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"alarm_red.gif" = 'icons/program_icons/alarm_red.gif',
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"batt_5.gif" = 'icons/program_icons/batt_5.gif',
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"batt_20.gif" = 'icons/program_icons/batt_20.gif',
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"batt_40.gif" = 'icons/program_icons/batt_40.gif',
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"batt_60.gif" = 'icons/program_icons/batt_60.gif',
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"batt_80.gif" = 'icons/program_icons/batt_80.gif',
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"batt_100.gif" = 'icons/program_icons/batt_100.gif',
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"charging.gif" = 'icons/program_icons/charging.gif',
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"downloader_finished.gif" = 'icons/program_icons/downloader_finished.gif',
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"downloader_running.gif" = 'icons/program_icons/downloader_running.gif',
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"ntnrc_idle.gif" = 'icons/program_icons/ntnrc_idle.gif',
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"ntnrc_new.gif" = 'icons/program_icons/ntnrc_new.gif',
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"power_norm.gif" = 'icons/program_icons/power_norm.gif',
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"power_warn.gif" = 'icons/program_icons/power_warn.gif',
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"sig_high.gif" = 'icons/program_icons/sig_high.gif',
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"sig_low.gif" = 'icons/program_icons/sig_low.gif',
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"sig_lan.gif" = 'icons/program_icons/sig_lan.gif',
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"sig_none.gif" = 'icons/program_icons/sig_none.gif',
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"smmon_0.gif" = 'icons/program_icons/smmon_0.gif',
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"smmon_1.gif" = 'icons/program_icons/smmon_1.gif',
|
|
"smmon_2.gif" = 'icons/program_icons/smmon_2.gif',
|
|
"smmon_3.gif" = 'icons/program_icons/smmon_3.gif',
|
|
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
|
|
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
|
|
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
|
|
)
|
|
|
|
/datum/asset/spritesheet/simple/pda
|
|
name = "pda"
|
|
assets = list(
|
|
"atmos" = 'icons/pda_icons/pda_atmos.png',
|
|
"back" = 'icons/pda_icons/pda_back.png',
|
|
"bell" = 'icons/pda_icons/pda_bell.png',
|
|
"blank" = 'icons/pda_icons/pda_blank.png',
|
|
"boom" = 'icons/pda_icons/pda_boom.png',
|
|
"bucket" = 'icons/pda_icons/pda_bucket.png',
|
|
"medbot" = 'icons/pda_icons/pda_medbot.png',
|
|
"floorbot" = 'icons/pda_icons/pda_floorbot.png',
|
|
"cleanbot" = 'icons/pda_icons/pda_cleanbot.png',
|
|
"crate" = 'icons/pda_icons/pda_crate.png',
|
|
"cuffs" = 'icons/pda_icons/pda_cuffs.png',
|
|
"eject" = 'icons/pda_icons/pda_eject.png',
|
|
"flashlight" = 'icons/pda_icons/pda_flashlight.png',
|
|
"honk" = 'icons/pda_icons/pda_honk.png',
|
|
"mail" = 'icons/pda_icons/pda_mail.png',
|
|
"medical" = 'icons/pda_icons/pda_medical.png',
|
|
"menu" = 'icons/pda_icons/pda_menu.png',
|
|
"mule" = 'icons/pda_icons/pda_mule.png',
|
|
"notes" = 'icons/pda_icons/pda_notes.png',
|
|
"power" = 'icons/pda_icons/pda_power.png',
|
|
"rdoor" = 'icons/pda_icons/pda_rdoor.png',
|
|
"reagent" = 'icons/pda_icons/pda_reagent.png',
|
|
"refresh" = 'icons/pda_icons/pda_refresh.png',
|
|
"scanner" = 'icons/pda_icons/pda_scanner.png',
|
|
"signaler" = 'icons/pda_icons/pda_signaler.png',
|
|
"status" = 'icons/pda_icons/pda_status.png',
|
|
"dronephone" = 'icons/pda_icons/pda_dronephone.png'
|
|
)
|
|
|
|
/datum/asset/spritesheet/simple/paper
|
|
name = "paper"
|
|
assets = list(
|
|
"stamp-clown" = 'icons/stamp_icons/large_stamp-clown.png',
|
|
"stamp-deny" = 'icons/stamp_icons/large_stamp-deny.png',
|
|
"stamp-ok" = 'icons/stamp_icons/large_stamp-ok.png',
|
|
"stamp-hop" = 'icons/stamp_icons/large_stamp-hop.png',
|
|
"stamp-cmo" = 'icons/stamp_icons/large_stamp-cmo.png',
|
|
"stamp-ce" = 'icons/stamp_icons/large_stamp-ce.png',
|
|
"stamp-hos" = 'icons/stamp_icons/large_stamp-hos.png',
|
|
"stamp-rd" = 'icons/stamp_icons/large_stamp-rd.png',
|
|
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
|
|
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
|
|
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png'
|
|
)
|
|
|
|
|
|
/datum/asset/simple/IRV
|
|
assets = list(
|
|
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
|
|
)
|
|
|
|
/datum/asset/group/IRV
|
|
children = list(
|
|
/datum/asset/simple/jquery,
|
|
/datum/asset/simple/IRV
|
|
)
|
|
|
|
/datum/asset/simple/changelog
|
|
assets = list(
|
|
"88x31.png" = 'html/88x31.png',
|
|
"bug-minus.png" = 'html/bug-minus.png',
|
|
"cross-circle.png" = 'html/cross-circle.png',
|
|
"hard-hat-exclamation.png" = 'html/hard-hat-exclamation.png',
|
|
"image-minus.png" = 'html/image-minus.png',
|
|
"image-plus.png" = 'html/image-plus.png',
|
|
"music-minus.png" = 'html/music-minus.png',
|
|
"music-plus.png" = 'html/music-plus.png',
|
|
"tick-circle.png" = 'html/tick-circle.png',
|
|
"wrench-screwdriver.png" = 'html/wrench-screwdriver.png',
|
|
"spell-check.png" = 'html/spell-check.png',
|
|
"burn-exclamation.png" = 'html/burn-exclamation.png',
|
|
"chevron.png" = 'html/chevron.png',
|
|
"chevron-expand.png" = 'html/chevron-expand.png',
|
|
"scales.png" = 'html/scales.png',
|
|
"coding.png" = 'html/coding.png',
|
|
"ban.png" = 'html/ban.png',
|
|
"chrome-wrench.png" = 'html/chrome-wrench.png',
|
|
"changelog.css" = 'html/changelog.css'
|
|
)
|
|
|
|
/datum/asset/group/goonchat
|
|
children = list(
|
|
/datum/asset/simple/jquery,
|
|
/datum/asset/simple/goonchat,
|
|
/datum/asset/spritesheet/goonchat
|
|
)
|
|
|
|
/datum/asset/simple/jquery
|
|
verify = FALSE
|
|
assets = list(
|
|
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
|
|
)
|
|
|
|
/datum/asset/simple/goonchat
|
|
verify = FALSE
|
|
assets = list(
|
|
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
|
|
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
|
|
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
|
|
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
|
|
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
|
|
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
|
|
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
|
|
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
|
|
)
|
|
|
|
/datum/asset/spritesheet/goonchat
|
|
name = "chat"
|
|
|
|
/datum/asset/spritesheet/goonchat/register()
|
|
InsertAll("emoji", 'icons/emoji.dmi')
|
|
|
|
// pre-loading all lanugage icons also helps to avoid meta
|
|
InsertAll("language", 'icons/misc/language.dmi')
|
|
// catch languages which are pulling icons from another file
|
|
for(var/path in typesof(/datum/language))
|
|
var/datum/language/L = path
|
|
var/icon = initial(L.icon)
|
|
if (icon != 'icons/misc/language.dmi')
|
|
var/icon_state = initial(L.icon_state)
|
|
Insert("language-[icon_state]", icon, icon_state=icon_state)
|
|
|
|
..()
|
|
|
|
/datum/asset/simple/permissions
|
|
assets = list(
|
|
"padlock.png" = 'html/padlock.png'
|
|
)
|
|
|
|
/datum/asset/simple/notes
|
|
assets = list(
|
|
"high_button.png" = 'html/high_button.png',
|
|
"medium_button.png" = 'html/medium_button.png',
|
|
"minor_button.png" = 'html/minor_button.png',
|
|
"none_button.png" = 'html/none_button.png',
|
|
)
|
|
|
|
/datum/asset/spritesheet/simple/pills
|
|
name ="pills"
|
|
assets = list(
|
|
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
|
|
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
|
|
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
|
|
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
|
|
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
|
|
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
|
|
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
|
|
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
|
|
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
|
|
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
|
|
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
|
|
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
|
|
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
|
|
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
|
|
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
|
|
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
|
|
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
|
|
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
|
|
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
|
|
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
|
|
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
|
|
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
|
|
)
|
|
|
|
//this exists purely to avoid meta by pre-loading all language icons.
|
|
/datum/asset/language/register()
|
|
for(var/path in typesof(/datum/language))
|
|
set waitfor = FALSE
|
|
var/datum/language/L = new path ()
|
|
L.get_icon()
|
|
|
|
/datum/asset/spritesheet/pipes
|
|
name = "pipes"
|
|
|
|
/datum/asset/spritesheet/pipes/register()
|
|
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi', 'icons/obj/plumbing/fluid_ducts.dmi'))
|
|
InsertAll("", each, GLOB.alldirs)
|
|
..()
|
|
|
|
// Representative icons for each research design
|
|
/datum/asset/spritesheet/research_designs
|
|
name = "design"
|
|
|
|
/datum/asset/spritesheet/research_designs/register()
|
|
for (var/path in subtypesof(/datum/design))
|
|
var/datum/design/D = path
|
|
|
|
var/icon_file
|
|
var/icon_state
|
|
var/icon/I
|
|
|
|
if(initial(D.research_icon) && initial(D.research_icon_state)) //If the design has an icon replacement skip the rest
|
|
icon_file = initial(D.research_icon)
|
|
icon_state = initial(D.research_icon_state)
|
|
if(!(icon_state in icon_states(icon_file)))
|
|
warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
|
|
continue
|
|
I = icon(icon_file, icon_state, SOUTH)
|
|
|
|
else
|
|
// construct the icon and slap it into the resource cache
|
|
var/atom/item = initial(D.build_path)
|
|
if (!ispath(item, /atom))
|
|
// biogenerator outputs to beakers by default
|
|
if (initial(D.build_type) & BIOGENERATOR)
|
|
item = /obj/item/reagent_containers/glass/beaker/large
|
|
else
|
|
continue // shouldn't happen, but just in case
|
|
|
|
// circuit boards become their resulting machines or computers
|
|
if (ispath(item, /obj/item/circuitboard))
|
|
var/obj/item/circuitboard/C = item
|
|
var/machine = initial(C.build_path)
|
|
if (machine)
|
|
item = machine
|
|
|
|
icon_file = initial(item.icon)
|
|
icon_state = initial(item.icon_state)
|
|
|
|
if(!(icon_state in icon_states(icon_file)))
|
|
warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
|
|
continue
|
|
I = icon(icon_file, icon_state, SOUTH)
|
|
|
|
// computers (and snowflakes) get their screen and keyboard sprites
|
|
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
|
|
var/obj/machinery/computer/C = item
|
|
var/screen = initial(C.icon_screen)
|
|
var/keyboard = initial(C.icon_keyboard)
|
|
var/all_states = icon_states(icon_file)
|
|
if (screen && (screen in all_states))
|
|
I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
|
|
if (keyboard && (keyboard in all_states))
|
|
I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
|
|
|
|
Insert(initial(D.id), I)
|
|
return ..()
|
|
|
|
/datum/asset/spritesheet/vending
|
|
name = "vending"
|
|
|
|
/datum/asset/spritesheet/vending/register()
|
|
for (var/k in GLOB.vending_products)
|
|
var/atom/item = k
|
|
|
|
|
|
var/icon_file
|
|
var/icon_state
|
|
var/icon/I
|
|
|
|
|
|
if (!ispath(item, /atom))
|
|
continue
|
|
|
|
icon_file = initial(item.icon)
|
|
icon_state = initial(item.icon_state)
|
|
|
|
if(icon_state in icon_states(icon_file))
|
|
I = icon(icon_file, icon_state, SOUTH)
|
|
var/c = initial(item.color)
|
|
if (!isnull(c) && c != "#FFFFFF")
|
|
I.Blend(initial(c), ICON_MULTIPLY)
|
|
else
|
|
item = new item()
|
|
I = icon(item.icon, item.icon_state, SOUTH)
|
|
qdel(item)
|
|
|
|
var/imgid = replacetext(replacetext("[item]", "/obj/item/", ""), "/", "-")
|
|
|
|
Insert(imgid, I)
|
|
return ..()
|
|
|
|
/datum/asset/simple/genetics
|
|
assets = list(
|
|
"dna_discovered.png" = 'html/dna_discovered.png',
|
|
"dna_undiscovered.png" = 'html/dna_undiscovered.png',
|
|
"dna_extra.png" = 'html/dna_extra.png'
|
|
)
|