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56db0bfbc98c8a4e96f95faeacade14cd7a031bd
kiwistation
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game
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mecha
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oranges
2f248b645c
Merge pull request
#21712
from GunHog/AI_Recovery_Beacon
...
AI mech pilots are no longer gibbed on mech death + tweaks
2016-11-26 15:07:38 +13:00
..
combat
The Judicial Visor no longer requires an open hand to use (
#21138
)
2016-10-24 22:54:04 +13:00
equipment
Fixes the false armblade removal timer. Refactors addtimer (
#21714
)
2016-11-25 22:05:58 +13:00
medical
Contents_explosion() tweaks (
#20934
)
2016-10-16 10:01:37 +13:00
working
Contents_explosion() tweaks (
#20934
)
2016-10-16 10:01:37 +13:00
mech_bay.dm
Obj damaging system, acid damage, and fire damage refactor (WIP) (
#20793
)
2016-10-10 11:14:59 +13:00
mech_fabricator.dm
Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
2016-09-27 19:58:27 +02:00
mecha_actions.dm
Makes some mech equipment inactive
2016-04-30 09:50:16 +03:00
mecha_construction_paths.dm
Fixes borgs not being able to finish scooters + misc changes.
2016-07-18 16:25:09 +02:00
mecha_control_console.dm
Contents_explosion() tweaks (
#20934
)
2016-10-16 10:01:37 +13:00
mecha_defense.dm
...
2016-11-24 04:38:27 -08:00
mecha_parts.dm
Exosuitfab origin and req lvls
2016-05-23 22:54:49 +03:00
mecha_topic.dm
Obj damaging system, acid damage, and fire damage refactor (WIP) (
#20793
)
2016-10-10 11:14:59 +13:00
mecha_wreckage.dm
AI Mech Recovery
2016-11-23 16:41:31 -06:00
mecha.dm
Merge pull request
#21712
from GunHog/AI_Recovery_Beacon
2016-11-26 15:07:38 +13:00