bf079d29d4
New power tools for the CE! It's like goof's golden tools but less memey and makes more sense, power tools are much faster than normal tools and take the place of two. Hand drill, activate to switch between between screwdriver bit and bolt bit (screwdriver/wrench) Jaws of life, activate to switch between a cutting head and prying head, can also open powered doors like a xeno. Cutting head cuts your head off if you suicide with them. I wanted to make the prying head gib your head but i couldn't figure it out. Reworked how construction handles sounds and added a new "usesound" var to obj/items. This is useful if you want to add another tool or item that makes a send when it's being used. Also useful if you want to replace a sound for an item or if you have an item with a choice of sounds (like if you have two versions of a sound sound you want to play) CE now gets a unique white tool belt, exactly the same as a regular tool belt, just a re-skin. CE also spawns with the new power tools and an experimental welder, CE will be the ONLY one to spawn with these tools, might make him a more valuable target for traitors. I figured this would be acceptable considering most heads are not antag enabled (i think) Also i added a welding tool sound for reasons... figured might as well add some more sounds while i was reworking it.
605 lines
26 KiB
Plaintext
605 lines
26 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
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The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
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- MAT_METAL (/obj/item/stack/metal).
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- MAT_GLASS (/obj/item/stack/glass).
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- MAT_PLASMA (/obj/item/stack/plasma).
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- MAT_SILVER (/obj/item/stack/silver).
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- MAT_GOLD (/obj/item/stack/gold).
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- MAT_URANIUM (/obj/item/stack/uranium).
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- MAT_DIAMOND (/obj/item/stack/diamond).
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- MAT_BANANIUM (/obj/item/stack/bananium).
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(Insert new ones here)
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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*/
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/datum/design //Datum for object designs, used in construction
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var/name = "Name" //Name of the created object.
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var/desc = "Desc" //Description of the created object.
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/construction_time //Amount of time required for building the object
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var/build_path = null //The file path of the object that gets created
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var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
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var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
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var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
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var/maxstack = 1
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var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
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////////////////////////////////////////
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//Disks for transporting design datums//
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////////////////////////////////////////
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/obj/item/weapon/disk/design_disk
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name = "component design disk"
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desc = "A disk for storing device design data for construction in lathes."
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icon_state = "datadisk1"
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materials = list(MAT_METAL=300, MAT_GLASS=100)
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var/list/blueprints = list()
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var/max_blueprints = 1
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/obj/item/weapon/disk/design_disk/New()
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src.pixel_x = rand(-5, 5)
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src.pixel_y = rand(-5, 5)
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for(var/i in 1 to max_blueprints)
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blueprints += null
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/obj/item/weapon/disk/design_disk/adv
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name = "advanced component design disk"
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desc = "A disk for storing device design data for construction in lathes. This one has extra storage space."
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materials = list(MAT_METAL=300, MAT_GLASS=100, MAT_SILVER = 50)
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max_blueprints = 5
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///////////////////////////////////
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/////Non-Board Computer Stuff//////
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///////////////////////////////////
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/datum/design/intellicard
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name = "Intellicard AI Transportation System"
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desc = "Allows for the construction of an intellicard."
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id = "intellicard"
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req_tech = list("programming" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
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build_path = /obj/item/device/aicard
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category = list("Electronics")
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/datum/design/paicard
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name = "Personal Artificial Intelligence Card"
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desc = "Allows for the construction of a pAI Card."
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id = "paicard"
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req_tech = list("programming" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_GLASS = 500, MAT_METAL = 500)
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build_path = /obj/item/device/paicard
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category = list("Electronics")
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////////////////////////////////////////
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//////////Disk Construction Disks///////
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////////////////////////////////////////
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/datum/design/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100)
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build_path = /obj/item/weapon/disk/design_disk
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category = list("Electronics")
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/datum/design/design_disk_adv
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name = "Advanced Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk_adv"
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req_tech = list("programming" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
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build_path = /obj/item/weapon/disk/design_disk/adv
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category = list("Electronics")
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/datum/design/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list("programming" = 1)
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build_type = PROTOLATHE | AUTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100)
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build_path = /obj/item/weapon/disk/tech_disk
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category = list("Electronics")
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/datum/design/tech_disk_adv
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name = "Advanced Technology Data Storage Disk"
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desc = "Produce disks with extra storage capacity for storing technology data."
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id = "tech_disk_adv"
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req_tech = list("programming" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
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build_path = /obj/item/weapon/disk/tech_disk/adv
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category = list("Electronics")
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/datum/design/tech_disk_super_adv
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name = "Quantum Technology Data Storage Disk"
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desc = "Produce disks with extremely large storage capacity for storing technology data."
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id = "tech_disk_super_adv"
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req_tech = list("programming" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=100, MAT_GOLD=100)
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build_path = /obj/item/weapon/disk/tech_disk/super_adv
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category = list("Electronics")
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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/////////////////////////////////////////
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/datum/design/drill
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name = "Mining Drill"
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desc = "Yours is the drill that will pierce through the rock walls."
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id = "drill"
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req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
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build_path = /obj/item/weapon/pickaxe/drill
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category = list("Mining Designs")
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/datum/design/drill_diamond
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name = "Diamond-Tipped Mining Drill"
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desc = "Yours is the drill that will pierce the heavens!"
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id = "drill_diamond"
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req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
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build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
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category = list("Mining Designs")
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/datum/design/plasmacutter
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name = "Plasma Cutter"
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desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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id = "plasmacutter"
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req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
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build_path = /obj/item/weapon/gun/energy/plasmacutter
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category = list("Mining Designs")
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/datum/design/plasmacutter_adv
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name = "Advanced Plasma Cutter"
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desc = "It's an advanced plasma cutter, oh my god."
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id = "plasmacutter_adv"
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req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
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build_path = /obj/item/weapon/gun/energy/plasmacutter/adv
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category = list("Mining Designs")
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/datum/design/jackhammer
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name = "Sonic Jackhammer"
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desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
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id = "jackhammer"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
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build_path = /obj/item/weapon/pickaxe/drill/jackhammer
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category = list("Mining Designs")
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/datum/design/superresonator
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name = "Upgraded Resonator"
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desc = "An upgraded version of the resonator that allows more fields to be active at once."
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id = "superresonator"
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req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
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build_path = /obj/item/weapon/resonator/upgraded
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category = list("Mining Designs")
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/datum/design/trigger_guard_mod
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name = "Kinetic Accelerator Trigger Guard Mod"
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desc = "A device which allows kinetic accelerators to be wielded by any organism."
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id = "triggermod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/trigger_guard
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category = list("Mining Designs")
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/datum/design/damage_mod
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name = "Kinetic Accelerator Damage Mod"
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desc = "A device which allows kinetic accelerators to deal more damage."
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id = "damagemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/damage
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/cooldown_mod
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name = "Kinetic Accelerator Cooldown Mod"
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desc = "A device which decreases the cooldown of a Kinetic Accelerator."
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id = "cooldownmod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/cooldown
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/range_mod
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name = "Kinetic Accelerator Range Mod"
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desc = "A device which allows kinetic accelerators to fire at a further range."
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id = "rangemod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
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build_path = /obj/item/borg/upgrade/modkit/range
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/superaccelerator
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name = "Kinetic Accelerator Pressure Mod"
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desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors."
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id = "indoormod"
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req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000)
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build_path = /obj/item/borg/upgrade/modkit/indoors
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/datum/design/hyperaccelerator
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name = "Kinetic Accelerator Mining AoE Mod"
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desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
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id = "hypermod"
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req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
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build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
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category = list("Mining Designs", "Cyborg Upgrade Modules")
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/////////////////////////////////////////
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//////////////Blue Space/////////////////
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/////////////////////////////////////////
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/datum/design/beacon
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name = "Tracking Beacon"
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desc = "A blue space tracking beacon."
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id = "beacon"
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req_tech = list("bluespace" = 1)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 150, MAT_GLASS = 100)
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build_path = /obj/item/device/radio/beacon
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category = list("Bluespace Designs")
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/datum/design/bag_holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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id = "bag_holding"
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req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 5, "plasmatech" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250)
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build_path = /obj/item/weapon/storage/backpack/holding
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category = list("Bluespace Designs")
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/datum/design/bluespace_crystal
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name = "Artificial Bluespace Crystal"
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desc = "A small blue crystal with mystical properties."
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id = "bluespace_crystal"
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req_tech = list("bluespace" = 3, "materials" = 6, "plasmatech" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
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build_path = /obj/item/weapon/ore/bluespace_crystal/artificial
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category = list("Bluespace Designs")
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/datum/design/telesci_gps
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name = "GPS Device"
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desc = "Little thingie that can track its position at all times."
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id = "telesci_gps"
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req_tech = list("materials" = 2, "bluespace" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
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build_path = /obj/item/device/gps
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category = list("Bluespace Designs")
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/datum/design/miningsatchel_holding
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name = "Mining Satchel of Holding"
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desc = "A mining satchel that can hold an infinite amount of ores."
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id = "minerbag_holding"
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req_tech = list("bluespace" = 4, "materials" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
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build_path = /obj/item/weapon/storage/bag/ore/holding
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category = list("Bluespace Designs")
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/////////////////////////////////////////
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/////////////////HUDs////////////////////
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/////////////////////////////////////////
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/datum/design/health_hud
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name = "Health Scanner HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
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id = "health_hud"
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req_tech = list("biotech" = 2, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/health
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category = list("Equipment")
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/datum/design/health_hud_night
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name = "Night Vision Health Scanner HUD"
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desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
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id = "health_hud_night"
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req_tech = list("biotech" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
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build_path = /obj/item/clothing/glasses/hud/health/night
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category = list("Equipment")
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/datum/design/security_hud
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name = "Security HUD"
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desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
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id = "security_hud"
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req_tech = list("magnets" = 3, "combat" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/security
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category = list("Equipment")
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/datum/design/security_hud_night
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name = "Night Vision Security HUD"
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desc = "A heads-up display which provides id data and vision in complete darkness."
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id = "security_hud_night"
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req_tech = list("combat" = 4, "magnets" = 5, "plasmatech" = 4, "engineering" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
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build_path = /obj/item/clothing/glasses/hud/security/night
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category = list("Equipment")
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datum/design/diagnostic_hud
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name = "Diagnostic HUD"
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desc = "A HUD used to analyze and determine faults within robotic machinery."
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id = "dianostic_hud"
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req_tech = list("magnets" = 3, "engineering" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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build_path = /obj/item/clothing/glasses/hud/diagnostic
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category = list("Equipment")
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datum/design/diagnostic_hud_night
|
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name = "Night Vision Diagnostic HUD"
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|
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
|
id = "dianostic_hud_night"
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|
req_tech = list("magnets" = 5, "plasmatech" = 4, "engineering" = 6, "powerstorage" = 4)
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|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
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|
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
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category = list("Equipment")
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|
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/////////////////////////////////////////
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|
//////////////////Test///////////////////
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/////////////////////////////////////////
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/* test
|
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name = "Test Design"
|
|
desc = "A design to test the new protolathe."
|
|
id = "protolathe_test"
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|
build_type = PROTOLATHE
|
|
req_tech = list("materials" = 1)
|
|
materials = list(MAT_GOLD = 3000, "iron" = 15, "copper" = 10, MAT_SILVER = 2500)
|
|
build_path = /obj/item/weapon/banhammer"
|
|
category = list("Weapons") */
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|
|
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/////////////////////////////////////////
|
|
//////////////////Misc///////////////////
|
|
/////////////////////////////////////////
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/datum/design/welding_mask
|
|
name = "Welding Gas Mask"
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|
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
|
id = "weldingmask"
|
|
req_tech = list("materials" = 2, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/clothing/mask/gas/welding
|
|
category = list("Equipment")
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|
|
|
/datum/design/portaseeder
|
|
name = "Portable Seed Extractor"
|
|
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
|
build_type = PROTOLATHE
|
|
req_tech = list("biotech" = 3, "engineering" = 2)
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
|
build_path = /obj/item/weapon/storage/bag/plants/portaseeder
|
|
category = list("Equipment")
|
|
|
|
/datum/design/air_horn
|
|
name = "Air Horn"
|
|
desc = "Damn son, where'd you find this?"
|
|
id = "air_horn"
|
|
req_tech = list("materials" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
|
build_path = /obj/item/weapon/bikehorn/airhorn
|
|
category = list("Equipment")
|
|
|
|
/datum/design/mesons
|
|
name = "Optical Meson Scanners"
|
|
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
|
id = "mesons"
|
|
req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/meson
|
|
category = list("Equipment")
|
|
|
|
/datum/design/engine_goggles
|
|
name = "Engineering Scanner Goggles"
|
|
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
|
id = "engine_goggles"
|
|
req_tech = list("materials" = 4, "magnets" = 3, "engineering" = 4, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
|
|
build_path = /obj/item/clothing/glasses/meson/engine
|
|
category = list("Equipment")
|
|
|
|
/datum/design/tray_goggles
|
|
name = "Optical T-Ray Scanners"
|
|
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
|
id = "tray_goggles"
|
|
req_tech = list("materials" = 3, "magnets" = 2, "engineering" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
|
category = list("Equipment")
|
|
|
|
/datum/design/nvgmesons
|
|
name = "Night Vision Optical Meson Scanners"
|
|
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
|
id = "nvgmesons"
|
|
req_tech = list("magnets" = 5, "plasmatech" = 5, "engineering" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/meson/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/night_vision_goggles
|
|
name = "Night Vision Goggles"
|
|
desc = "Goggles that let you see through darkness unhindered."
|
|
id = "night_visision_goggles"
|
|
req_tech = list("materials" = 4, "magnets" = 5, "plasmatech" = 5, "engineering" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
|
build_path = /obj/item/clothing/glasses/night
|
|
category = list("Equipment")
|
|
|
|
/datum/design/magboots
|
|
name = "Magnetic Boots"
|
|
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
|
id = "magboots"
|
|
req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
|
build_path = /obj/item/clothing/shoes/magboots
|
|
category = list("Equipment")
|
|
|
|
/datum/design/sci_goggles
|
|
name = "Science Goggles"
|
|
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
|
id = "scigoggles"
|
|
req_tech = list("magnets" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
|
build_path = /obj/item/clothing/glasses/science
|
|
category = list("Equipment")
|
|
|
|
/datum/design/handdrill
|
|
name = "Hand Drill"
|
|
desc = "A small electric hand drill with an interchangable screwdriver and bolt bit"
|
|
id = "handdrill"
|
|
req_tech = list("materials" = 4, "engineering" = 6)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
|
|
build_path = /obj/item/weapon/screwdriver/power
|
|
category = list("Equipment")
|
|
|
|
/datum/design/jawsoflife
|
|
name = "Jaws of Life"
|
|
desc = "A small, compact Jaws of Life with an interchangable pry jaws and cutting jaws"
|
|
id = "jawsoflife"
|
|
req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
|
|
build_path = /obj/item/weapon/crowbar/power
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
|
|
|
|
/datum/design/diskplantgene
|
|
name = "Plant data disk"
|
|
desc = "A disk for storing plant genetic data."
|
|
id = "diskplantgene"
|
|
req_tech = list("programming" = 4, "biotech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
|
build_path = /obj/item/weapon/disk/plantgene
|
|
category = list("Electronics")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Janitor Designs//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/advmop
|
|
name = "Advanced Mop"
|
|
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
|
id = "advmop"
|
|
req_tech = list("materials" = 4, "engineering" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
|
build_path = /obj/item/weapon/mop/advanced
|
|
category = list("Equipment")
|
|
|
|
/datum/design/blutrash
|
|
name = "Trashbag of Holding"
|
|
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
|
id = "blutrash"
|
|
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
|
build_path = /obj/item/weapon/storage/bag/trash/bluespace
|
|
category = list("Equipment")
|
|
|
|
/datum/design/buffer
|
|
name = "Floor Buffer Upgrade"
|
|
desc = "A floor buffer that can be attached to vehicular janicarts."
|
|
id = "buffer"
|
|
req_tech = list("materials" = 4, "engineering" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
|
build_path = /obj/item/janiupgrade
|
|
category = list("Equipment")
|
|
|
|
/datum/design/holosign
|
|
name = "Holographic Sign Projector"
|
|
desc = "A holograpic projector used to project various warning signs."
|
|
id = "holosign"
|
|
req_tech = list("programming" = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
|
build_path = /obj/item/weapon/holosign_creator
|
|
category = list("Equipment")
|
|
|
|
/////////////////////////////////////////
|
|
////////////Tools//////////////
|
|
/////////////////////////////////////////
|
|
|
|
/datum/design/exwelder
|
|
name = "Experimental Welding Tool"
|
|
desc = "An experimental welder capable of self-fuel generation."
|
|
id = "exwelder"
|
|
req_tech = list("materials" = 4, "engineering" = 5, "bluespace" = 3, "plasmatech" = 4)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
|
|
build_path = /obj/item/weapon/weldingtool/experimental
|
|
category = list("Equipment")
|
|
|
|
|
|
/datum/design/alienalloy
|
|
name = "Alien Alloy"
|
|
desc = "A sheet of reverse-engineered alien alloy."
|
|
id = "alienalloy"
|
|
req_tech = list("abductor" = 1, "materials" = 7, "plasmatech" = 2)
|
|
build_type = PROTOLATHE
|
|
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
|
|
build_path = /obj/item/stack/sheet/mineral/abductor
|
|
category = list("Stock Parts")
|