5a08a3aad0
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
202 lines
5.9 KiB
Plaintext
202 lines
5.9 KiB
Plaintext
/obj/item/melee/baton
|
|
name = "stunbaton"
|
|
desc = "A stun baton for incapacitating people with."
|
|
icon_state = "stunbaton"
|
|
item_state = "baton"
|
|
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
|
slot_flags = SLOT_BELT
|
|
force = 10
|
|
throwforce = 7
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb = list("beaten")
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 50, bio = 0, rad = 0, fire = 80, acid = 80)
|
|
|
|
var/stunforce = 140
|
|
var/status = 0
|
|
var/obj/item/stock_parts/cell/high/cell
|
|
var/hitcost = 1000
|
|
var/throw_hit_chance = 35
|
|
|
|
/obj/item/melee/baton/get_cell()
|
|
return cell
|
|
|
|
/obj/item/melee/baton/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return (FIRELOSS)
|
|
|
|
/obj/item/melee/baton/Initialize()
|
|
. = ..()
|
|
update_icon()
|
|
|
|
/obj/item/melee/baton/throw_impact(atom/hit_atom)
|
|
..()
|
|
//Only mob/living types have stun handling
|
|
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
|
baton_stun(hit_atom)
|
|
|
|
/obj/item/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
|
|
cell = new(src)
|
|
update_icon()
|
|
. = ..()
|
|
|
|
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt)
|
|
if(cell)
|
|
//Note this value returned is significant, as it will determine
|
|
//if a stun is applied or not
|
|
. = cell.use(chrgdeductamt)
|
|
if(status && cell.charge < hitcost)
|
|
//we're below minimum, turn off
|
|
status = 0
|
|
update_icon()
|
|
playsound(loc, "sparks", 75, 1, -1)
|
|
|
|
|
|
/obj/item/melee/baton/update_icon()
|
|
if(status)
|
|
icon_state = "[initial(name)]_active"
|
|
else if(!cell)
|
|
icon_state = "[initial(name)]_nocell"
|
|
else
|
|
icon_state = "[initial(name)]"
|
|
|
|
/obj/item/melee/baton/examine(mob/user)
|
|
..()
|
|
if(cell)
|
|
to_chat(user, "<span class='notice'>The baton is [round(cell.percent())]% charged.</span>")
|
|
else
|
|
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
|
|
|
|
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/stock_parts/cell))
|
|
var/obj/item/stock_parts/cell/C = W
|
|
if(cell)
|
|
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
|
else
|
|
if(C.maxcharge < hitcost)
|
|
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
|
|
return
|
|
if(!user.transferItemToLoc(W, src))
|
|
return
|
|
cell = W
|
|
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
|
update_icon()
|
|
|
|
else if(istype(W, /obj/item/screwdriver))
|
|
if(cell)
|
|
cell.update_icon()
|
|
cell.forceMove(get_turf(src))
|
|
cell = null
|
|
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
|
status = 0
|
|
update_icon()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/melee/baton/attack_self(mob/user)
|
|
if(cell && cell.charge > hitcost)
|
|
status = !status
|
|
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
|
playsound(loc, "sparks", 75, 1, -1)
|
|
else
|
|
status = 0
|
|
if(!cell)
|
|
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
|
else
|
|
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
|
update_icon()
|
|
add_fingerprint(user)
|
|
|
|
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
|
if(status && user.has_trait(TRAIT_CLUMSY) && prob(50))
|
|
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
|
|
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
|
user.Knockdown(stunforce*3)
|
|
deductcharge(hitcost)
|
|
return
|
|
|
|
if(iscyborg(M))
|
|
..()
|
|
return
|
|
|
|
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/L = M
|
|
if(check_martial_counter(L, user))
|
|
return
|
|
|
|
if(user.a_intent != INTENT_HARM)
|
|
if(status)
|
|
if(baton_stun(M, user))
|
|
user.do_attack_animation(M)
|
|
return
|
|
else
|
|
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
|
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
|
else
|
|
if(status)
|
|
baton_stun(M, user)
|
|
..()
|
|
|
|
|
|
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
|
if(ishuman(L))
|
|
var/mob/living/carbon/human/H = L
|
|
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
|
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
|
return 0
|
|
if(iscyborg(loc))
|
|
var/mob/living/silicon/robot/R = loc
|
|
if(!R || !R.cell || !R.cell.use(hitcost))
|
|
return 0
|
|
else
|
|
if(!deductcharge(hitcost))
|
|
return 0
|
|
|
|
L.Knockdown(stunforce)
|
|
L.apply_effect(STUTTER, stunforce)
|
|
if(user)
|
|
L.lastattacker = user.real_name
|
|
L.lastattackerckey = user.ckey
|
|
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
|
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
|
add_logs(user, L, "stunned")
|
|
|
|
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
|
|
|
if(ishuman(L))
|
|
var/mob/living/carbon/human/H = L
|
|
H.forcesay(GLOB.hit_appends)
|
|
|
|
|
|
return 1
|
|
|
|
/obj/item/melee/baton/emp_act(severity)
|
|
deductcharge(1000 / severity)
|
|
..()
|
|
|
|
//Makeshift stun baton. Replacement for stun gloves.
|
|
/obj/item/melee/baton/cattleprod
|
|
name = "stunprod"
|
|
desc = "An improvised stun baton."
|
|
icon_state = "stunprod_nocell"
|
|
item_state = "prod"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 3
|
|
throwforce = 5
|
|
stunforce = 100
|
|
hitcost = 2000
|
|
throw_hit_chance = 10
|
|
slot_flags = SLOT_BACK
|
|
var/obj/item/device/assembly/igniter/sparkler = 0
|
|
|
|
/obj/item/melee/baton/cattleprod/Initialize()
|
|
. = ..()
|
|
sparkler = new (src)
|
|
|
|
/obj/item/melee/baton/cattleprod/baton_stun()
|
|
if(sparkler.activate())
|
|
..()
|