9e1ef0ffe2
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
115 lines
3.8 KiB
Plaintext
115 lines
3.8 KiB
Plaintext
// A very special plant, deserving it's own file.
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/obj/item/seeds/replicapod
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name = "pack of replica pod seeds"
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desc = "These seeds grow into replica pods. They say these are used to harvest humans."
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icon_state = "seed-replicapod"
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species = "replicapod"
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plantname = "Replica Pod"
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product = /mob/living/carbon/human //verrry special -- Urist
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lifespan = 50
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endurance = 8
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maturation = 10
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production = 1
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yield = 1 //seeds if there isn't a dna inside
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potency = 30
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var/ckey = null
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var/realName = null
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var/datum/mind/mind = null
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var/blood_gender = null
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var/blood_type = null
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var/list/features = null
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var/factions = null
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var/contains_sample = 0
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/obj/item/seeds/replicapod/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/weapon/reagent_containers/syringe))
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if(!contains_sample)
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for(var/datum/reagent/blood/bloodSample in W.reagents.reagent_list)
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if(bloodSample.data["mind"] && bloodSample.data["cloneable"] == 1)
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mind = bloodSample.data["mind"]
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ckey = bloodSample.data["ckey"]
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realName = bloodSample.data["real_name"]
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blood_gender = bloodSample.data["gender"]
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blood_type = bloodSample.data["blood_type"]
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features = bloodSample.data["features"]
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factions = bloodSample.data["factions"]
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W.reagents.clear_reagents()
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to_chat(user, "<span class='notice'>You inject the contents of the syringe into the seeds.</span>")
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contains_sample = 1
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else
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to_chat(user, "<span class='warning'>The seeds reject the sample!</span>")
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else
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to_chat(user, "<span class='warning'>The seeds already contain a genetic sample!</span>")
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else
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return ..()
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/obj/item/seeds/replicapod/get_analyzer_text()
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var/text = ..()
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if(contains_sample)
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text += "\n It contains a blood sample!"
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return text
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/obj/item/seeds/replicapod/harvest(mob/user = usr) //now that one is fun -- Urist
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var/obj/machinery/hydroponics/parent = loc
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var/make_podman = 0
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var/ckey_holder = null
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if(config.revival_pod_plants)
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if(ckey)
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for(var/mob/M in GLOB.player_list)
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if(isobserver(M))
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var/mob/dead/observer/O = M
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if(O.ckey == ckey && O.can_reenter_corpse)
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make_podman = 1
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break
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else
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if(M.ckey == ckey && M.stat == DEAD && !M.suiciding)
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make_podman = 1
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if(isliving(M))
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var/mob/living/L = M
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make_podman = !L.hellbound
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break
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else //If the player has ghosted from his corpse before blood was drawn, his ckey is no longer attached to the mob, so we need to match up the cloned player through the mind key
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for(var/mob/M in GLOB.player_list)
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if(mind && M.mind && ckey(M.mind.key) == ckey(mind.key) && M.ckey && M.client && M.stat == 2 && !M.suiciding)
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if(isobserver(M))
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var/mob/dead/observer/O = M
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if(!O.can_reenter_corpse)
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break
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make_podman = 1
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if(isliving(M))
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var/mob/living/L = M
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make_podman = !L.hellbound
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ckey_holder = M.ckey
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break
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if(make_podman) //all conditions met!
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var/mob/living/carbon/human/podman = new /mob/living/carbon/human(parent.loc)
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if(realName)
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podman.real_name = realName
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else
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podman.real_name = "Pod Person [rand(0,999)]"
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mind.transfer_to(podman)
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if(ckey)
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podman.ckey = ckey
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else
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podman.ckey = ckey_holder
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podman.gender = blood_gender
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podman.faction |= factions
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if(!features["mcolor"])
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features["mcolor"] = "#59CE00"
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podman.hardset_dna(null,null,podman.real_name,blood_type,/datum/species/pod,features)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
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podman.set_cloned_appearance()
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else //else, one packet of seeds. maybe two
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var/seed_count = 1
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if(prob(getYield() * 20))
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seed_count++
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var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
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for(var/i=0,i<seed_count,i++)
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var/obj/item/seeds/replicapod/harvestseeds = src.Copy()
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harvestseeds.forceMove(output_loc)
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parent.update_tray()
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