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kiwistation/code/datums
skoglol aa37ae0c9f Add variety in virus cures, more consistent difficulty scaling (#44798)
Now picks from a bigger list for each level, for a bit of variety and
to avoid all random diseases sharing the same cure.

Makes the higher levels harder than previously, while adding a more
consistent increase in difficulty of getting a hold of virus cures.

List is now:
1 - Copper, Silver, Iodine, Iron, Carbon
2 - Potassium, Ethanol, Lithium, Silicon, Bromine
3 - Table salt, Sugar, Orange juice, Tomato juice, Milk
4 - Spaceacillin, Saline-glucose solution, Epinephrine, Charcoal
5 - Oil, Synaptizine, Mannitol, Space drugs, Cryptobiolin
6 - Phenol, Inacusiate, Oculine, Antihol
7 - Leporazine, Mindbreaker toxin, Corazone
8 - Pax, Happiness, Ephedrine
9 - Lipolicide, Salicyclic acid
10 - Haloperidol, Aranesp, Diphenhydramine
11 - Modafinil, Anacea

Level 1 and 2 have simple chems, some can be gotten through grinding
stuff.
3 has kitchen/bar/hydro stuff
4 has stuff easily found in medbay or medbay vendors
5 has three chem drugs
6 has five chem drugs
7 has slightly harder drugs
8 is drug themed, has drawbacks
9 is a bit harder again
10 are worse, has fairly bad drawbacks so eat sparingly.
11 are hard to make, anacea has chem purging and some slight tox
damage.

Will need a wiki update.
Why It's Good For The Game

Makes high virus resistance more favorable, and creates some need for
some obscure chems.
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