aa37ae0c9f
Now picks from a bigger list for each level, for a bit of variety and to avoid all random diseases sharing the same cure. Makes the higher levels harder than previously, while adding a more consistent increase in difficulty of getting a hold of virus cures. List is now: 1 - Copper, Silver, Iodine, Iron, Carbon 2 - Potassium, Ethanol, Lithium, Silicon, Bromine 3 - Table salt, Sugar, Orange juice, Tomato juice, Milk 4 - Spaceacillin, Saline-glucose solution, Epinephrine, Charcoal 5 - Oil, Synaptizine, Mannitol, Space drugs, Cryptobiolin 6 - Phenol, Inacusiate, Oculine, Antihol 7 - Leporazine, Mindbreaker toxin, Corazone 8 - Pax, Happiness, Ephedrine 9 - Lipolicide, Salicyclic acid 10 - Haloperidol, Aranesp, Diphenhydramine 11 - Modafinil, Anacea Level 1 and 2 have simple chems, some can be gotten through grinding stuff. 3 has kitchen/bar/hydro stuff 4 has stuff easily found in medbay or medbay vendors 5 has three chem drugs 6 has five chem drugs 7 has slightly harder drugs 8 is drug themed, has drawbacks 9 is a bit harder again 10 are worse, has fairly bad drawbacks so eat sparingly. 11 are hard to make, anacea has chem purging and some slight tox damage. Will need a wiki update. Why It's Good For The Game Makes high virus resistance more favorable, and creates some need for some obscure chems.