1147 lines
73 KiB
HTML
1147 lines
73 KiB
HTML
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<title>/tg/ Station 13 Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<table align='center' width='650'><tr><td>
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<table align='center' class="top">
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<tr>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
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<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<table align='center' class="top">
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<tr>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
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<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
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<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
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<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
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<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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</table>
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
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<h2 class="date">26 September 2016</h2>
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<h3 class="author">Cuboos updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added E-cigarettes as contraband to cigarettes vending machines. They take reagents instead of dried plants and also hold more than cigarettes or pipes. You can modify them to puff out clouds of reagents or emag them to fill a whole room with reagent vapor.</li>
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<li class="rscadd">Added a new shirt to the clothing vendor relating to the newly added vapes.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Blobs will generally require fewer blobs to win during the blob mode, which should hopefully make the mode end faster at lower overmind amounts.</li>
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</ul>
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<h3 class="author">Razharas updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">"Kudzu now keeps the mutations it had before and thus can be properly cultivated to be whatever you want"</li>
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</ul>
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<h3 class="author">TheCarlSaganExpress updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You may now insert crayons, lipstick, penlights, or cigarettes in your PDA.</li>
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<li class="bugfix">Removing cartridges from the PDA will no longer cause them to automatically fall to the floor.</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">It looks like a pizza delivery from an un-named station got misplaced</li>
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</ul>
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<h2 class="date">24 September 2016</h2>
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<h3 class="author">Cheridan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Nerfed Critical Hits</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Orbits now use a subsystem.</li>
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<li class="tweak">Orbits now bind to object's moving to allow for quicker updates, subsystem fallback for when that doesn't work (for things inside of things or things that move without announcing it)</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Viruses start with 0 in every stat instead of 1.</li>
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<li class="bugfix">Atomic Bomb, Pan-Galactic Gargle Blaster, Neurotoxin and Hippie's Delight are now proper alcoholic drinks, and as such can disinfect, ignite, and be purged by antihol.</li>
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</ul>
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<h3 class="author">optional name here updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changes cursed heart description to something slightly more clear.</li>
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<li class="bugfix">Fixes a capitalization issue</li>
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</ul>
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<h2 class="date">23 September 2016</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Wire layouts of NanoTransen devices for the round can now be found in the Station Blueprints</li>
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</ul>
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<h3 class="author">Incoming5643 + WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Lizard sprites have received an overhaul, sprites courtesy of WJohnston!</li>
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<li class="rscdel">While there are some new bits, a few old bits have gone by the wayside, if your lizard has been affected by this the specific feature will be randomized until you pick a new setting.</li>
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<li class="rscadd">Lizards can now choose to have digitigrade legs (those weird backwards bending ones). Keep in mind that they can only be properly seen in rather short pants. They also preclude the use of shoes. By default no lizard will have these legs, you have to opt in.</li>
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<li class="rscadd">All ash walker lizards however are forced to have these legs.</li>
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<li class="experiment">There is absolutely no tactical benefits to using digitigrade legs, you are only crippling yourself if you use them.</li>
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</ul>
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<h3 class="author">Papa Bones updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now quick-draw the officer's sabre from its sheath by alt-clicking it.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Holy Water no longer leaves you stuttering for years.</li>
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</ul>
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<h2 class="date">21 September 2016</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The food processor's sprite's maintenance panel is no longer open while closed and vice/versa</li>
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<li class="tweak">Tesla arcs no longer lose power when passing through a coil that isn't connected to a grid</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes minimap generation crashes by making parts of it less precise</li>
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</ul>
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<h2 class="date">20 September 2016</h2>
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<h3 class="author">Ergovisavi updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed "friendly" xenobio mobs and mining drones attacking station drones</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Miners can now buy KA AoE damage mods from the mining vendor for 2000 points per mod.</li>
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<li class="rscadd">Combined the Convert and Sacrifice runes into one rune. It'll convert targets that are alive and eligible, and attempt to sacrifice them otherwise. The only changes to mechanics are that: Converting someone will heal them of all brute and burn damage they had, and sacrificing anything will always produce a soulstone(but will still only sometimes fill it)</li>
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<li class="tweak">You can no longer teleport to Teleport runes that have dense objects on top of them.</li>
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<li class="experiment">Wall runes will now activate other nearby wall runes when activated, but will automatically disable after a minute and a half of continuous activity and become unusable for 5 seconds.</li>
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<li class="experiment">The Blood Boil rune no longer does all of its damage instantly or stuns, but if you remain in range for the full duration you will be sent deep into critical.</li>
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<li class="experiment">Bubblegum has been seen reaching through blood. Try not to get hit.</li>
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<li class="experiment">The Raise Dead rune no longer requires a noncultist corpse to revive a cultist; instead, it will draw from the pool of all people sacrificed to power the rune.</li>
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</ul>
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<h3 class="author">Mekhi updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanotrasen has been experimenting on cybernetics for a while, and rumors are they have a few combat prototypes available...</li>
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<li class="experiment">New arm implants: Energy-blade projector, implanted medical beamgun, stun-arm implant (Like the borg version), flash implant that is automatically-regenerating and doubles as a powerful flashlight. There is also one with all four items in one. Also, a surgery toolkit implant. Adminspawn only for the moment.</li>
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</ul>
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<h3 class="author">MrStonedOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed space/nograv movement not triggering when atoms moved twice quickly in space/nograv</li>
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</ul>
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<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Latecomers to highlander can now join in on the fun.</li>
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<li class="rscadd">The crew are encouraged to less pacifistic during highlander. Failing to shed blood will result in your soul being devoured. Have a nice day.</li>
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</ul>
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<h3 class="author">Nicho1010 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed lattices appearing after exploding lava</li>
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</ul>
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<h3 class="author">Screemonster updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Abandoned crates no longer accept impossible guesses.</li>
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<li class="tweak">Lets players know that all the digits in the code must be unique.</li>
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<li class="tweak">Reads the last guess back on the multitool along with the correct/incorrect guess readout.</li>
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<li class="bugfix">multitool output on crates no longer returns nonsense values.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Positive viruses are now recognized by medical HUDs with a special icon.</li>
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<li class="tweak">fully_heal no longer removes nonharmful viruses. This affects legion souls, staffs of healing, and changeling's revive.</li>
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<li class="rscadd">Canisters of any type of gas are now orderable in cargo. Dangerous experimental gases will require Research Director approval.</li>
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</ul>
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<h3 class="author">Yackemflam updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The syndicate has learned on how to give their agents a true syndicate ninja experience.</li>
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</ul>
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<h3 class="author">chickenboy10 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a Experimental Limb Grower to the medbay department, now medical stuff can grow synthetic limbs using Synthflesh to help crew that suffer any work related accidents. There may also be a limb that can be grown with a special card...</li>
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</ul>
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<h3 class="author">feemjmeem updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now disassemble meatspike frames with a welding tool.</li>
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</ul>
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<h3 class="author">phil235 updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">adds a talk button next to the crafting button. Clicking it makes a "wheel" appear around you with short predetermined messages that you click to say them. This lets you say common responses without having to type in the chat bar. Current messages available are: "Hi", "Bye", "Thanks", "Come", "Help", "Stop", "Get out", "Yes", and "No". The talk button can be activated with the hotkey "H" or "CTRL+H"</li>
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<li class="rscadd">Wearing colored glasses colors your vision. This option can be enabled/disabled by alt-clicking any glasses with such feature.</li>
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</ul>
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<h2 class="date">17 September 2016</h2>
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<h3 class="author">BoxcarRacer41 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a new food, bacon. Bacon is made by processing raw meat cutlets.</li>
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<li class="rscadd">Added a new burger recipe, the Bacon Burger. It is made with one bun, one cheese wedge and three pieces of cooked bacon.</li>
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</ul>
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<h3 class="author">Ergovisavi updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a nightvision toggle to Shadowpeople</li>
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<li class="tweak">Made several anomalous crystal variants more easily identified/easier to see the effects thereof, and removed the "magic" activation possibility (replaced with the "bomb" flag)</li>
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</ul>
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<h3 class="author">Gun Hog updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Nanotrasen Robotics Division is proud to announce slightly less clunky leg servo designs relating to the "Ripley" APLU and "Firefighter" exosuits. Tests show increased mobility in both high and low pressure environments. The previous designer has been fired for incompetence.</li>
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</ul>
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<h3 class="author">Improves tablets design updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Brings the tablet icons into the holy light of having depth</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Megafauna will now use ranged attacks even if they don't have direct vision on their target.</li>
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<li class="rscadd">Volt Void and Interdiction Lenses will now drain mech cells of energy.</li>
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<li class="tweak">Ocular Wardens do slightly more damage to mechs.</li>
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<li class="experiment">Replicant, Soul Vessel, Cogscarab, and Anima Fragment now take an additional second to recite.</li>
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<li class="tweak">Anima Fragments do slightly less damage in melee.</li>
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<li class="tweak">Mending Motors and Clockwork Obelisks have slightly less health.</li>
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<li class="tweak">Invoking Nezbere now requires 3 invokers.</li>
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<li class="rscdel">Clockwork armor no longer has 5% energy resistance.</li>
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<li class="bugfix">You can no longer construct clockwork structures on space turfs.</li>
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</ul>
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<h3 class="author">Papa Bones updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">BZ gas is no longer available on Box and Metastation layouts.</li>
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</ul>
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<h3 class="author">phil235 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You no longer have to click a megaphone to use it, you simply keep it in your active hand and talk normally.</li>
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<li class="rscadd">Added new things</li>
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<li class="imageadd">added some icons and images</li>
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</ul>
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<h2 class="date">14 September 2016</h2>
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<h3 class="author">Ergovisavi updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes lockers, bodybags, etc, giving you ash storm / radiation storm protection</li>
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</ul>
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<h3 class="author">Erwgd updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Upgraded sleepers can now inject inacusiate to treat ear damage.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added brass, producible by proselytizing rods, metal, or plasteel, or by using Replicant Alloy in-hand, and usable to construct a variety of cult-y brass objects.</li>
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<li class="tweak">Objects constructable with brass include; wall gears, pinion airlocks, brass windoors, brass windows, brass table frames and tables, and brass floor tiles.</li>
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<li class="rscadd">Cogscarabs can convert brass sheets into liquified alloy with their proselytizer.</li>
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<li class="tweak">You can use brass sheets on wall gears to produce clockwork walls, or, if the gear is unanchored, false clockwork walls.</li>
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<li class="bugfix">Fixed a bug preventing you from converting grilles into ratvar grilles.</li>
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<li class="experiment">Please note that conservation of mass exists.</li>
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</ul>
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<h3 class="author">Sligneris updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Captain's space armor has been readapted with modern hardsuit technology.</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Examine code for dismembered humans now has better easter eggs</li>
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</ul>
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<h2 class="date">12 September 2016</h2>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cult structures can once again be constructed with runed metal.</li>
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<li class="experiment">Cult structures can now take damage and be destroyed. Artificers can repair them if they're damaged.</li>
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<li class="tweak">The Recollection function of the clockwork slab is much more useful and easier to parse.</li>
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<li class="wip">Tweaked the Recital menus for scripture so the scripture are all in the proper order. This might fuck you up if you were used to the incorrect order, but you'll get used to it.</li>
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</ul>
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<h3 class="author">Nanotrasen Anti-Cheese Committee updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">A glitch in the hydroponics tray firmware allowed it to retain plant growth even after the plant was removed, resulting in the next planted seed being grown instantaneously. This is no longer possible.</li>
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</ul>
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<h3 class="author">PKPenguin321 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Tesla shocks from grilles will no longer do thousands and thousands of damage. They now properly deal burn damage that is equal to the current power in the powernet divided by 5000.</li>
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</ul>
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<h3 class="author">Papa Bones updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now rename the captain's sabre by using a pen on it.</li>
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</ul>
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<h3 class="author">RemieRichards updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the functionality for mobs to have multiple hands, this might have broken some things, so please report any weirdness</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">The surplus crate and random item will now only contain items allowed by the gamemode</li>
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<li class="rscdel">removes sleeping carp scroll from surplus crates</li>
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<li class="experiment">Minimaps will now try to load from a cache or backup file if minimap generation is disabled.</li>
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</ul>
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<h3 class="author">TheCarlSaganExpress updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Crayons, lipstick, cigarettes, and penlights can now be inserted into PDAs.</li>
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</ul>
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<h3 class="author">phil235 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Monkeys can be dismembered.</li>
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<li class="rscadd">Humans, monkeys and aliens can drop limbs when they are gibbed.</li>
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<li class="rscadd">Roboticists can remove flashes, wires and power cells that they inserted in robot head or torso by using a crowbar on it.</li>
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<li class="rscadd">visual wounds appear on a monkey's bodyparts when injured, exactly like humans.</li>
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<li class="rscadd">Using a health analyzer on a monkey or alien shows the injuries to each bodypart.</li>
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|
<li class="rscadd">Monkeys can become husks.</li>
|
|
<li class="bugfix">Human-monkey transformations now respect missing limbs. No more limb regrowth by becoming a monkey.</li>
|
|
<li class="bugfix">Changeling's regenerate ability also work while in monkey form.</li>
|
|
<li class="bugfix">Alien larva has its own gib and dust animation.</li>
|
|
<li class="bugfix">A bodypart that looks wounded still looks bloody when dismembered.</li>
|
|
<li class="bugfix">Amputation surgery now works on robotic limbs, and monkeys.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 September 2016</h2>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new loot for the colossus, the "Anomalous Crystal"</li>
|
|
<li class="tweak">Enabled colossus spawning again</li>
|
|
</ul>
|
|
<h3 class="author">Joan, Ausops updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added some very fancy tables, constructed by adding carpet tiles to a standard table frame.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Blessed our beloved code with dark magic.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Radiation storm direct tox loss removed</li>
|
|
<li class="tweak">Radiation storms now cause a radiation alert to appear for the duration</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 September 2016</h2>
|
|
<h3 class="author">Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Notes can now be tagged as secret to be hidden from player viewed notes.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Legion implants now have a full heal when implanted instead of passive heal + spawn tentacles. The healing also goes off when you enter crit.</li>
|
|
</ul>
|
|
<h3 class="author">Yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now buy a box for a chance to mess with the stations meta for ops.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 September 2016</h2>
|
|
<h3 class="author">A-t48 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can now scrub freon and water vapor</li>
|
|
<li class="bugfix">you can now label canisters as freon and water vapor</li>
|
|
</ul>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Watch out for special instructions from Centcom in the intercept report.</li>
|
|
</ul>
|
|
<h3 class="author">Cheridan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brain damage no longer causes machines to be inoperable.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Stops ash drakes from swooping across zlevels</li>
|
|
</ul>
|
|
<h3 class="author">Impisi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increased chances of Modular Receiver drop in Maintenance</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Wizards can no longer purchase the Cursed Heart from their spellbook.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">The lava staff now has a short delay before creating lava, with a visible indicator.</li>
|
|
<li class="tweak">The lava staff's cooldown is now somewhat shorter, and turning lava back into basalt has a much shorter cooldown and no delay.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stunprods no longer fit in your backpack, they go on your back now.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed lava sometimes doing massive amounts of damage.</li>
|
|
<li class="tweak">AFK players will no longer default to continue playing during restart votes.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cloners now preserve your genetic mutations.</li>
|
|
</ul>
|
|
<h3 class="author">pubby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed military belt TC cost from 3 -> 1</li>
|
|
<li class="tweak">Update ingredient boxes to have more useful ingredients</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 September 2016</h2>
|
|
<h3 class="author">A-t48 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Radiation storms no longer spam "Your armor softened the blow."</li>
|
|
<li class="bugfix">Radiation always gives a message that you are being irradiated, regardless of armor level (only an issue if you stripped off all clothing)</li>
|
|
<li class="bugfix">Radiation now displays a message appropriate for all mob types (no longer references clothes).</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts may now read an AI or Cyborg's laws by examining them.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The talisman of construction now has 25 uses, each of which can convert a sheet of plasteel to a sheet of runed metal. It can still convert metal into construct shells, and requires no specific amount of uses to do so.</li>
|
|
<li class="rscadd">Added the 'Drain Life' rune to the runes cultists can make. It will drain life from all creatures on the rune, healing the invoker.</li>
|
|
<li class="imageadd">The 'Astral Communion' rune has a new sprite, made by WJohnston.</li>
|
|
<li class="rscdel">You can no longer use telekinesis to hit people with items they're holding, items inside items they're holding, items embedded in them, items actually implanted in them, or items they're wearing.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A set of combat gear for bears has been added, see your local russian for more information.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen has now stocked the DNA Manipulators with potassium iodide instead of epinephrine as rejuvenators.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 September 2016</h2>
|
|
<h3 class="author">A-t48 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cyborgs being able to use Power Warning emote when broken.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Freon has been reworked completely.</li>
|
|
<li class="rscadd">Water Vapor has been added to the Janitor's Closet.</li>
|
|
</ul>
|
|
<h3 class="author">RemieRichards updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cutting bedsheets with a sharp object/wirecutters no longer puts the resulting cloth INSIDE OF YOU if you're holding it, what a bug.</li>
|
|
</ul>
|
|
<h3 class="author">bgobandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can hide small items in urinals now. Use a screwdriver to screw open the drain enclosure.</li>
|
|
<li class="rscadd">Every space urinal comes complete with space urinal cake. Do not eat.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 September 2016</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fortune cookies will now drop their fortunes when they are eaten.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">NULL Crate in cargo was added again because people are fucking idiots so if we're going to have this stupid fucking crate might as well make it not fucking garbo</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Watertanks will now explode when shot.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now open all access doors while restrained.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rad storms are more obvious</li>
|
|
<li class="bugfix">Pizza bombs will now delete after exploding.</li>
|
|
</ul>
|
|
<h3 class="author">phil235 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Putting packagewrap or hand labeler in a backpack is now done by clicking and dragging.</li>
|
|
<li class="bugfix">You can now wrap backpacks and other storage items with packagewrap.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 August 2016</h2>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new experimental gas to the game. Check it out!</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Vanguard now has a tooltip showing the amount of stuns you've absorbed and will be affected by.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Xenomorphs can now actually damage barricades.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed runtime preventing access locked programs from being downloaded</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Metal slimes now spawn a few sheets of glass when injected with water.</li>
|
|
</ul>
|
|
<h3 class="author">xxalpha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Opening and closing of donut boxes, etc. is now done with clicking the object with itself.</li>
|
|
</ul>
|
|
<h3 class="author">yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The standard rounds now blow off limbs. Happy hunting!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 August 2016</h2>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The ed209 can now only fire as fast as the portaturrets</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 August 2016</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Space floppy-disk technology has advanced to the point that multiple technologies or designs can be stored on a single disk.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lava bubbling up from basalt turfs now glows if in sufficient concentration.</li>
|
|
<li class="rscadd">Necropolis tendrils now glow.</li>
|
|
<li class="rscadd">Lava rivers now have riverbanks, and should overall look much nicer.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The revenant ectoplasm sprite is no longer invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Highlander has been revamped. Now you can butcher your coworkers in cold blood like never before!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 August 2016</h2>
|
|
<h3 class="author">CoreOverload updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now use sheets from any hand, not just the active one.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Station and Character names are now allowed to be longer.</li>
|
|
<li class="rscdel">Gender Reassignment surgery has been removed.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="experiment">Due to a bad case of "being terrible" the save system for secret satchels has been reworked. All saves are now unified in a single data file: /data/npc_saves/SecretSatchels</li>
|
|
<li class="rscdel">Old savefiles such as: /data/npc_saves/SecretSatchels_Box Station can now be safely removed.</li>
|
|
<li class="rscadd">A new slime reaction has been found for pink slimes using blood. The potion produced from this reaction can be used to change the gender of living things. Decently useful for animal husbandry, but otherwise mostly just for pranks/"""roleplay"""/enforcing a brutal regime composed entirely of female slime people.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bumping the AI on help intent will no longer cause it and you to swap positions, even if it is unanchored. If unanchored, it will properly push the AI around.</li>
|
|
<li class="rscadd">The staff of lava can now turn lava back into basalt.</li>
|
|
<li class="bugfix">Placing a singularity or energy ball generator directly in front of an active particle accelerator may be a bad idea.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Battlemage armour to the spellbook. The armour is heavily shielded, but will not recharge once the shields are depleted.</li>
|
|
<li class="rscadd">Added armour runes to the spellbook, which can grant additional charges to the Battlemage armour.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The game window will now flash in the taskbar on incoming admin pm, and to all admins when an admin help comes in.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The tesla is now much more dangerous, and can cause electronics to explode violently.</li>
|
|
<li class="rscadd">It now hurts to get thrown into another person.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The radiation storm random event will automatically enable and disable emergency maint.</li>
|
|
<li class="rscadd">The radiation storm random event is now a weather type that affects the station.</li>
|
|
<li class="bugfix">The security temperature gun now has a firing pin making it 0.0000001% more useful!</li>
|
|
<li class="rscadd">Added config option to use byond account creation age for job limits.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Lavaland lava probably sorta looks better I guess.</li>
|
|
</ul>
|
|
<h3 class="author">Yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sniper kit have been given as a syndicate bundle set. Be warned though, they are not as equipped as the nuclear agent kits.</li>
|
|
</ul>
|
|
<h3 class="author">kilkun updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a shielded deathsquad hardsuit. it has four charges and recharges after 15 seconds of not being shot (compared to the syndicate 3 charges and 20 second recharge rate)</li>
|
|
<li class="tweak">All death commandos now spawn with this new hardsuit. The previous hardsuit was not removed.</li>
|
|
</ul>
|
|
<h3 class="author">pubby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mining scanner module to standard borgs</li>
|
|
<li class="rscdel">Sheet snatcher module from standard borgs</li>
|
|
</ul>
|
|
<h3 class="author">xxalpha updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cigarette packs, donut boxes, egg boxes can now be closed and opened with Ctrl+Click.</li>
|
|
<li class="rscadd">Lighters are now represented in cigarette packs with a sprite of their own.</li>
|
|
<li class="rscadd">You can now remove a lighter from a cigarette pack quickly with Alt+Click.</li>
|
|
<li class="bugfix">Reduced the amount of cigars that cigar cases can hold to 5 because the cigar case sprite doesn't support more than that.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 August 2016</h2>
|
|
<h3 class="author">Bones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The detective's closet now contains a seclite, get sleuthing!</li>
|
|
</ul>
|
|
<h3 class="author">Cargo Intelligence Agency updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">You don't get to bring traitor items.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds "Sacred Flame", a spell that makes everyone around you more flammable, and lights yourself on fire. Share the wealth. Of fire.</li>
|
|
<li class="tweak">Replaces the fireball spellbook as a possible reward from a Drake chest with a book of sacred flame.</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Aux mining base can now call the mining shuttle once landed! The mining shuttle beacon that comes with the base must be deployed to enable this functionality.</li>
|
|
<li class="tweak">Multiple landing zones may now be set for the mining base.</li>
|
|
<li class="tweak">The coordinates of each landing zone is shown in the list.</li>
|
|
<li class="rscadd">Miners now each get a remote in their starting lockers. tweak The Aux mining base now requires lighting while on station.</li>
|
|
<li class="tweak">The Aux Mining Base now has a GPS signal.</li>
|
|
<li class="tweak">The Aux Mining Base now has an alarm for when it is about to drop.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A slight change to the secret satchel system described below: If a satchel cannot be spawned due to there not being enough hidden satchels to choose from, a <b>free</b> empty satchel will spawn hidden SOMEWHERE on the station. Dig it up and bury it with something interesting!</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Using a resonator on an existing resonator field will immediately detonate that field. Normal resonators will reduce the damage dealt to 80% of normal, while upgraded resonators will not reduce it at all.</li>
|
|
<li class="rscadd">Adds a KA mod that does damage in an AoE, found only in necropolis chests.</li>
|
|
<li class="rscadd">You can now install any KA mods into a mining cyborg, though its mod capacity is slightly lower.</li>
|
|
<li class="tweak">Mining cyborgs now have a crowbar to remove mods from their KA.</li>
|
|
<li class="tweak">Kinetic Accelerators now have a larger mod capacity, though most mods can still only be installed the same amount of times as they can currently.</li>
|
|
<li class="tweak">You can now hit modkits with Kinetic Accelerators to install that modkit into the accelerator. Mining cyborgs are unable to do so.</li>
|
|
<li class="rscadd">Added white and adjustably-coloured tracer round mods to the mining equipment vendor, so you can see where your projectile is going(and look cool).</li>
|
|
<li class="rscadd">Added the super and hyper chassis mods to the mining equipment vendor, so you can use excess mod space to have a cool-looking KA.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes check on lights preventing you from turning them on while in a locker</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Xeno queens now have an action button that makes them appear to themselves as the old, small queen sprite. Now they should be able to interact with things that are above them more easily.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reviver and nutriment implants are far easier to get and have lower tech origins.</li>
|
|
<li class="rscdel">Centcom has cut back on their cat carrier budget and will now only be able to bring kittens along with runtime.</li>
|
|
<li class="rscadd">A new event has been added. The automated grid check. All apcs in non critical areas will be shut off for some time, but can be manually rebooted via interaction.</li>
|
|
</ul>
|
|
<h3 class="author">Yackemflam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Boxes are worth >26 tc at LEAST</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 August 2016</h2>
|
|
<h3 class="author">Bawhoppen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Stock computers have been temporarily removed due to imbalances.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bubblegum's charge indicator should be significantly more accurate now.</li>
|
|
</ul>
|
|
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverts getting partial credit for discovered seeds.</li>
|
|
<li class="tweak">Tweaks Money Tree Potency Values [For instance: 1000 Space Cash requires 98-100 Potency]</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann & Lexorion updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a bow to the game, currently not craftable</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The efficiency AI sat SMES will now charge the APCs instead of itself.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the Longevity symptom.</li>
|
|
<li class="rscadd">Added Viral Aggressive Metabolism, which will make viruses act quickly but decay over time.</li>
|
|
<li class="rscadd">Cloning can now give bad mutations if unupgraded!</li>
|
|
<li class="rscadd">Cloning can, however, give you good ones if upgraded!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 August 2016</h2>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Consolidates the fulton packs into a single item and makes them more user friendly</li>
|
|
</ul>
|
|
<h3 class="author">Google Play Store updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Minor Text Fixes.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Smuggler satchels left behind hidden on the station can now reappear in a later round.</li>
|
|
<li class="experiment">There's absolutely no way of knowing when exactly it will reappear however...</li>
|
|
<li class="rscadd">Only one item in the satchel will remain when the satchel reappears.</li>
|
|
<li class="rscadd">Items are saved in their <b>initial</b> forms, so saving things like chemical grenades will only disappoint you.</li>
|
|
<li class="rscadd">The item pool is map specific and needs to be a certain size before satchels can start reappearing, so get to hiding that loot!</li>
|
|
<li class="rscadd">The staff of change has been expanded to turn you into even more things that don't have hands.</li>
|
|
</ul>
|
|
<h3 class="author">Jalleo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gulag Teleporter of two issues any more please report them.</li>
|
|
</ul>
|
|
<h3 class="author">Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Advanced Energy Guns once again have a chance to irradiate you if EMPed.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Kinetic Accelerators are now modular. You can find mod kits in the mining vendor and in RnD.</li>
|
|
<li class="bugfix">Chaplain's dormant spellblade is no longer invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Papa Bones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new, scandalous outfit is now available as contraband from the clothesmate vendor, check it out! Fulfill your deep, dark fantasies.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Service and cargo have lost roundstart tablets and engineering has gained them</li>
|
|
<li class="tweak">you can now charge battery modules in cell chargers. Use a screwdriver on a computer to remove them. As a note, tablets and laptops can be charged directly by placing them in a security charger.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Metastation and Boxstation now boast auxillary mining construction rooms in arrivals. These allow you to build a base and then launch it to wherever you want on lavaland.</li>
|
|
</ul>
|
|
<h3 class="author">Wjohnston, Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Aliens with Neurotoxic Spit readied will now have drooling animations.</li>
|
|
<li class="rscadd">Hunters may now safely leap over lava.</li>
|
|
<li class="tweak">Hulk punches no longer stun Xenos.</li>
|
|
<li class="tweak">Alien evolve and promotion buttons updated to current Xeno sprites</li>
|
|
<li class="bugfix">Handcuff sprites for Xenos now show properly.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 August 2016</h2>
|
|
<h3 class="author">Basilman updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added an admin-spawnable only "Cosmohonk" hardsuit that has the same protection values of an engineering hardsuit. Comes with built-in lights and requires clown roundstart role to be equipped.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the "Proto-Kinetic Crusher", a new melee mining weapon. Available at a mining vendor near you!</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen has improved the coolant system in the stations automated robots. They will no longer violently explode in hot rooms.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Once the blob alert message is sent in the blob game mode, all mobs get to see how many tiles the blob has until it wins, via the Status tab.</li>
|
|
<li class="rscdel">Removed/merged a bunch of blob chems, you probably don't care about the specifics.</li>
|
|
<li class="tweak">The remaining blob chems should, overall, be more powerful.</li>
|
|
<li class="tweak">Shield blobs soak brute damage less well.</li>
|
|
<li class="tweak">Flashbangs do higher damage to blobs up close, but their damage falls off faster.</li>
|
|
<li class="experiment">Shield blobs now cost 15 resources to make instead of 10. Node blobs now cost 50 resources to make instead of 60.</li>
|
|
<li class="experiment">Expanding/attacking now costs 4 resources instead of 5, and blobs can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks, especially against cyborgs(which may be entirely immune, depending), and they remain unable to expand diagonally.</li>
|
|
<li class="rscadd">Shield blobs no longer block atmos while under half health. Shield blobs are still immune to fire, even if they can't block atmos.</li>
|
|
<li class="tweak">Blobs should block explosions less well.</li>
|
|
<li class="rscadd">Blob cores and nodes are no longer immune to fire and no longer block atmos.</li>
|
|
<li class="rscadd">Blobs can only auto-expand one tile at a time per expanding thing, and should be easier to beat back in general.</li>
|
|
<li class="tweak">Blobbernauts now attack faster.</li>
|
|
<li class="tweak">Blob Overminds attack mobs slower but can attack non-mobs much faster.</li>
|
|
<li class="rscadd">Blob Overminds start with some amount of resources; in the gamemode, it's 80 divided by the number of overminds, in the event, it's 20 plus the number of active players, and otherwise, it's 60.</li>
|
|
<li class="bugfix">You can no longer move blob cores into space, onto the mining shuttle, white ship, gulag shuttle, or solars.</li>
|
|
<li class="bugfix">Blob rounds might be less laggy, if they were laggy?</li>
|
|
<li class="tweak">Blobs don't heal as fast, excluding the core.</li>
|
|
<li class="experiment">Blobs are marginally less destructive to their environment.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The server will no longer wait until the next tick to process movement key presses. Movements should now be ~25-50ms more responsive.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds modular computers</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 August 2016</h2>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Automated the granting of profiler access to admins</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen is an all right kind of company</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 August 2016</h2>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Ark of the Clockwork Justicar can now be constructed even if Ratvar's rise is not the objective.</li>
|
|
<li class="experiment">Accordingly, its behavior is different; instead of summoning Ratvar, it will convert a massive amount of the station, and should effectively instantly complete the clockwork cult's objectives.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked the lag stop numbers to hopefully reduce lag during 80+ population</li>
|
|
<li class="tweak">Fixed the blackbox not blackboxing.</li>
|
|
</ul>
|
|
<h3 class="author">OSCAR MIKE updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">CONTACT ON THE LEFT SIDE!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 August 2016</h2>
|
|
<h3 class="author">Cheridan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Greatly reduced amount of Hydroponics yield multipliers</li>
|
|
<li class="tweak">Somewhat reduced gaia'd tray sustainability.</li>
|
|
<li class="tweak">Mutagen will no longer potentially cause plant instadeath based on RNG.</li>
|
|
</ul>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Watchers no longer randomly fire beams at you when damaged, and no longer beam you at point blank.</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The AI's Crew Manifest button now uses the updated styling.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sigils of Transgression now glow brightly when stunning a target.</li>
|
|
<li class="rscadd">The Global Records alert now shows the location and countdown time of the Gateway to the Celestial Derelict.</li>
|
|
<li class="tweak">Clockcult tooltips now all have the clockcult tooltip style.</li>
|
|
<li class="rscdel">You can no longer become a Reclaimer when clicking on Ratvar. You can still become a Cogscarab, however.</li>
|
|
<li class="bugfix">You can no longer invoke Vanguard while under its effects.</li>
|
|
<li class="bugfix">Servants of Ratvar should now always get an announcement when scripture states change.</li>
|
|
<li class="tweak">Function Call can be used to summon a Ratvarian Spear once every 3 minutes, from 5, but the spear summoned will now only last 3 minutes.</li>
|
|
<li class="rscadd">Belligerent now does minor damage to the legs on each invocation, up to a maximum of 30 damage per recital.</li>
|
|
<li class="tweak">Ratvarian Spears will now stun any mob they're thrown at instead of just enemy cultists and silicons, though the stun is still longer on enemy cultists and silicons.</li>
|
|
</ul>
|
|
<h3 class="author">Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed clicking clown mask to morph it's shape, use action button instead.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added support for projectiles which can dismember</li>
|
|
<li class="rscadd">Added a new wizard sword, the spellblade, which fires dismembering projectiles. Sprites from Lexorion.</li>
|
|
<li class="rscadd">Plasmacutter blasts can now take limbs off, but they still do pitiful damage in a pressurized environment.</li>
|
|
<li class="rscadd">Humans and drones now have a UI button that allows them to create new areas, in the same manner as blueprints. Unlike blueprints, this button does not allow you to edit existing areas.</li>
|
|
<li class="rscadd">You can now use mineral doors (or any other object that blocks atmos) to complete rooms with blueprints</li>
|
|
<li class="rscadd">Players created by sentience potions, mining drone upgrades, or Guardian/Holoparsite summoners will now automatically join the users antagonist team, if any.</li>
|
|
<li class="rscadd">Mobs created in this manner will no longer be convertable/deconvertable unless their creator is first converted/deconverted.</li>
|
|
<li class="rscadd">Cayenne will now officially become an operative when given a sentience potion.</li>
|
|
</ul>
|
|
<h3 class="author">LanCartwright updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the recipes not working.</li>
|
|
<li class="tweak">Changes Stable uranium virus food recipe from Plasma virus food to just plasma.</li>
|
|
</ul>
|
|
<h3 class="author">RemieRichards updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer use the incorrect limb type during augmentation</li>
|
|
<li class="bugfix">You can no longer use the incorrect limb type during prosthetic replacement</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Security has two new weapons in their arsenal. The security temperature gun, and the DRAGnet capture and recovery system.</li>
|
|
</ul>
|
|
<h3 class="author">optional name here updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The syndicate uplink ui has been refactored to majorly reduce lag</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 August 2016</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sentient minebots can now toggle meson vision, a flashlight, their mode, and dump their stored ore.</li>
|
|
<li class="bugfix">Sentient minebots can now be repaired if they were made sentient while the AI was active.</li>
|
|
<li class="bugfix">Healing minebots will no longer switch them to attack mode.</li>
|
|
<li class="tweak">Sentient minebots can now shoot at humans.</li>
|
|
<li class="bugfix">The cooldown on wizard lightning will no longer break if you ethereal jaunt or RISE! after the initial cast.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now detonate drones with the RD console</li>
|
|
</ul>
|
|
<h3 class="author">LanCartwright updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Acute respiratory distress syndrom symptom.</li>
|
|
<li class="rscadd">Toxic metabolism.</li>
|
|
<li class="rscadd">Alkali perspiration</li>
|
|
<li class="rscadd">Autophagocytosis Necrosis</li>
|
|
<li class="rscadd">Apoptoxin filter</li>
|
|
<li class="rscadd">3 different lategame/Non-roundstart virus reagents</li>
|
|
<li class="rscadd">4 different lategame/Non-roundstart virus recipes</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Tweaked space wind, it should now only trigger at higher pressure differences, but be quicker to become aggressive as the pressure difference gets higher. This should alleviate issues where small differences was still moving a lot of things.</li>
|
|
<li class="tweak">Paper still moves with any pressure difference.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">There's now an achievement for managing to examine a meteor as a living mob!</li>
|
|
</ul>
|
|
<h3 class="author">RemieRichards updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new PDA button/app: Drone Phone!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 August 2016</h2>
|
|
<h3 class="author">Ergovisavi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added bonfires to botany. Requires five tower cap logs to create, and mobs can be buckled to them if an iron rod is added to the bonfire and the mob is restrained.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the clockcult "Global Records" alert, which clock cultists can mouse over to check a variety of information on the clockcult's status, including living servants, number of caches, CV, tinkerer's daemons, if there's an unconverted AI, what clockwork generals can be invoked, and what scripture is unlocked.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts can now see human player's huds when using the OOC -> Observe verb</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston, Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Xenos are now considered female.</li>
|
|
<li class="tweak">Hunter pounce are now always blocked by shields, and may be blocked more often by other protective items.</li>
|
|
<li class="tweak">Alien Queen is now somewhat faster.</li>
|
|
<li class="tweak">Adjusted larva growth sprites.</li>
|
|
<li class="tweak">Removed 20% facehugger failure chance for masks.</li>
|
|
<li class="tweak">Disarm now always forces a person to drop an item in the active hand, and if a person's hand is empty/undroppable, Disarm will always result in a tackle.</li>
|
|
<li class="tweak">Cyborgs disarmed by a Xeno will first disable their selected module, and if there is none selected, the cyborg will be pushed back and stunned.</li>
|
|
<li class="tweak">Tail Sweep now has a slightly longer stun.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 August 2016</h2>
|
|
<h3 class="author">Arctophylax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can unbuckle mobs from meat spikes by clicking on the spike once again.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Barrier runes will now block air while active.</li>
|
|
<li class="rscadd">Trying to use sleeping carp against the colossus will now anger it.</li>
|
|
</ul>
|
|
<h3 class="author">frtbngll updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Paper Wizard summoning only 9 minions in its lifespan by making the dead stickman decrease it's summoned_minions variable</li>
|
|
</ul>
|
|
<h3 class="author">lordpidey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Centcom has received reports of cyborgs electrocuting themselves when working on the power grid, and we have decided to stop storing important electronics on the wirecutter's blade.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 August 2016</h2>
|
|
<h3 class="author">Arctophylax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Emergency Medical and Winter Wonderland Holodeck programs work once again.</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RCDs can no longer place multiple grilles on the same tile.</li>
|
|
<li class="bugfix">RCDs will no longer use all their ammo if you try to build a wall on the same turf multiple times.</li>
|
|
<li class="tweak">RCDs will now inform their user if they do not have enough ammo to complete an operation.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Parrots have been made more robust.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clockwork Constructs, including anima fragments, marauders, and reclaimers, can now communicate over the Hierophant Network.</li>
|
|
<li class="rscadd">Plasma cutters(normal, advanced, and mech) now have double range in low pressure areas, but slightly lower range in high pressure areas.</li>
|
|
<li class="rscadd">Vitality Matrices will consume dead non-servant mobs to gain a large amount of Vitality. This doesn't work on mobs that did not have a mind at some point.</li>
|
|
</ul>
|
|
<h3 class="author">Lordpidey and PKPenguin321 updated:</h3>
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|
<ul class="changes bgimages16">
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|
<li class="rscadd">Recent studies have revealed that fly amanita can give you a huge trip.</li>
|
|
</ul>
|
|
<h3 class="author">Lzimann updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holy water no longers makes you confused.</li>
|
|
</ul>
|
|
<h3 class="author">ModernViolence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Photocopier fixes: proper sprites for not empty copies; removing originals now does not delete them</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Chef, do your station a favor and make a home run baseball burger (TM)</li>
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|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The initial supply talisman can now be used to create runed metal, 5 per use</li>
|
|
<li class="rscadd">The void torch is now available from the altar, use it to transport any item instantly to any cultist! It appears alongside the veil shifter as part of the "Veil Walker" set.</li>
|
|
<li class="rscadd">Cult floors no longer appear on mesons!</li>
|
|
<li class="tweak">Flagellant's Robes now increases damage taken by 50%, down from 100%</li>
|
|
<li class="tweak">Veil Shifter has 4 uses, up from 2</li>
|
|
<li class="tweak">Shuttle curse now delays shuttle 3 minutes, up from 2.5 minutes</li>
|
|
<li class="tweak">Cult forges, archives, and airlocks have had their cost reduced by 1 runed metal each</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You will now receive an achievement for winning a pulse rifle at the arcade.</li>
|
|
</ul>
|
|
<h3 class="author">TheCarlSaganExpress updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added lighting effects to the welder.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 August 2016</h2>
|
|
<h3 class="author">CoreOverload updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pockets in coats!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 August 2016</h2>
|
|
<h3 class="author">Bawhoppen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added crowns. Make them from gold. Cap gets a fancy one.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds in generic uplink refund system that potentially allows for even regular traitors to refund uplink items</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Soul Vessels can now be used on unconscious or dead humans to extract their consciousness, much like a soulstone.</li>
|
|
<li class="tweak">Soul Vessels no longer automatically ping ghosts when created, though they can still be used in-hand to ping ghosts.</li>
|
|
<li class="rscadd">Soul Vessels can now communicate over the Hierophant Network</li>
|
|
<li class="experiment">Xenobiology golems enslaved to someone will become convertable if their enslaver is converted to the enslaving antag type; this applies to gang and both cult types.</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverted toolboxes fitting in backpacks due to being incorrectly merged</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 July 2016</h2>
|
|
<h3 class="author">Arctophylax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Birdboat's atmospheric tanks now function normally again.</li>
|
|
<li class="bugfix">Birdboat's TEG is now orientated to match the pipe layout.</li>
|
|
</ul>
|
|
<h3 class="author">Bawhoppen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">toolboxes fit in backpacks</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">In an effort to reduce the demoralizing effects that accompany the death of a crew member, Nanotrasen has provided the prototype designs for the Sad Trombone implant. It can be fabricated at your station's protolathe, if you manage to secure the ever elusive Bananium ore.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Megafauna will now seek and consume corpses of enemies to heal or otherwise.</li>
|
|
<li class="tweak">Toolboxes are slightly more robust.</li>
|
|
<li class="tweak">Vanguard now only stuns for 25% of absorbed stuns, from 50%.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Hostile mobs will now attack turrets.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Amber ERT Commanders no longer have thermal goggles</li>
|
|
</ul>
|
|
<h3 class="author">lordpidey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Devil agent gamemode, where multiple devils are each trying to buy more souls than the next in line.</li>
|
|
<li class="rscadd">If you've already sold your soul, you can sell it again to a different devil. You can even go back and forth for INFINITE POWER.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 July 2016</h2>
|
|
<h3 class="author">astralenigma updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admins can now turn people into red god.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 July 2016</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where some objects in photos would not be displayed if they were facing a certain direction.</li>
|
|
<li class="bugfix">Photograph descriptions will no longer claim that mobs with low max health are hurt when they are not.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The previously underwhelming viscerator robot has been made a lot more terrifying by the new ability to proactively target and dismember limbs.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches now happens every 5 caches, from every 3.</li>
|
|
<li class="experiment">If the invoker of Nzcrentr is knocked unconscious or killed, they will gib instead of producing a lighting blast.</li>
|
|
<li class="tweak">Anima Fragments slow down for slightly less time when hit.</li>
|
|
<li class="tweak">Clockwork Marauders do 1 more damage on every attack.</li>
|
|
<li class="tweak">Wraith Spectacles are now less hard on the eyes, and can be used without permanent vision impairment for about 50% longer; from 40~ seconds to about 1 minute.</li>
|
|
<li class="tweak">Halves the Interdiction Lens' disrupt cost from 100 per disrupted object to 50 per disrupted object.</li>
|
|
<li class="tweak">Clockwork Sigils will now be destroyed by any level of explosion, except for Sigils of Transmission, which will gain a small amount of power if hit by a light explosion instead of breaking.</li>
|
|
<li class="bugfix">Clockwork Structures will now properly take damage from explosions instead of variably not taking damage or instantly being destroyed.</li>
|
|
<li class="rscadd">Ghosts can now click Spatial Gateways to teleport to the other gateway.</li>
|
|
<li class="bugfix">Spatial Gateways are now properly disrupted by devastating explosions(but not heavy or light explosions)</li>
|
|
<li class="rscadd">Striking a Sigil with any damaging item as a non-servant will remove it. Servants still need to be on harm intent with an empty hand to remove Sigils.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Staff of Storms, dropped by Legion, can now be used on station.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds jump boots, a mid/end-tier mining equipment that allows the user to dash over 4-wide chasms.</li>
|
|
</ul>
|
|
<h3 class="author">ModernViolence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hulk now has default cooldown for melee attacks against dominator</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Space wind (movement from pressure differentials (like a hole to space)) has been improved.</li>
|
|
<li class="tweak">Space wind's rate of movement now scales with pressure differential amount.</li>
|
|
<li class="experiment">Actively moving (as in holding down a move key) reduces chance/rate of getting moved by space wind.</li>
|
|
<li class="rscadd">Having a wall or dense anchored object to your left or right will lower the chance/rate of getting moved by space wind for each direction (IE: a wall on both sides of you will be a double reduction)</li>
|
|
<li class="rscadd">Added Lazy airlock cycling. Bump opening an airlock with this system will close its partner. This system has been added to most airlocks that go to space on boxstation, as well as airlocks to secure areas like brig, bridge, engine.</li>
|
|
<li class="tweak">This can be overridden by click opening, having a shuttle docked, or setting emergency mode on one of the doors.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Laughter no longer makes you laugh if you're muted.</li>
|
|
<li class="rscadd">Laughter can now be brewed with banana juice and sugar.</li>
|
|
</ul>
|
|
<h3 class="author">Thunder12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">An old rapier was found rusting in the back of a closet. We cleaned it up, polished it, and assigned it to your captain as a ceremonial weapon only. Warranty void if used in combat.</li>
|
|
</ul>
|
|
<h3 class="author">incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">viscerator grenades are now more generous with viscerators spawned</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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