6ef421be42
* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
/obj/item/grenade/hypnotic
|
|
name = "flashbang"
|
|
desc = "A modified flashbang which uses hypnotic flashes and mind-altering soundwaves to induce an instant trance upon detonation."
|
|
icon_state = "flashbang"
|
|
inhand_icon_state = "flashbang"
|
|
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
|
var/flashbang_range = 7
|
|
|
|
/obj/item/grenade/hypnotic/prime(mob/living/lanced_by)
|
|
. = ..()
|
|
update_mob()
|
|
var/flashbang_turf = get_turf(src)
|
|
if(!flashbang_turf)
|
|
return
|
|
do_sparks(rand(5, 9), FALSE, src)
|
|
playsound(flashbang_turf, 'sound/effects/screech.ogg', 100, TRUE, 8, 0.9)
|
|
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_PURPLE, (flashbang_range + 2), 4, 2)
|
|
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
|
bang(get_turf(M), M)
|
|
qdel(src)
|
|
|
|
/obj/item/grenade/hypnotic/proc/bang(turf/T, mob/living/M)
|
|
if(M.stat == DEAD) //They're dead!
|
|
return
|
|
var/distance = max(0,get_dist(get_turf(src),T))
|
|
|
|
//Bang
|
|
var/hypno_sound = FALSE
|
|
|
|
//Hearing protection check
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/C = M
|
|
var/list/reflist = list(1)
|
|
SEND_SIGNAL(C, COMSIG_CARBON_SOUNDBANG, reflist)
|
|
var/intensity = reflist[1]
|
|
var/ear_safety = C.get_ear_protection()
|
|
var/effect_amount = intensity - ear_safety
|
|
if(effect_amount > 0)
|
|
hypno_sound = TRUE
|
|
|
|
if(!distance || loc == M || loc == M.loc)
|
|
M.Paralyze(10)
|
|
M.Knockdown(100)
|
|
to_chat(M, "<span class='hypnophrase'>The sound echoes in your brain...</span>")
|
|
M.hallucination += 50
|
|
else
|
|
if(distance <= 1)
|
|
M.Paralyze(5)
|
|
M.Knockdown(30)
|
|
if(hypno_sound)
|
|
to_chat(M, "<span class='hypnophrase'>The sound echoes in your brain...</span>")
|
|
M.hallucination += 50
|
|
|
|
//Flash
|
|
if(M.flash_act(affect_silicon = 1))
|
|
M.Paralyze(max(10/max(1,distance), 5))
|
|
M.Knockdown(max(100/max(1,distance), 40))
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/C = M
|
|
if(C.hypnosis_vulnerable()) //The sound causes the necessary conditions unless the target has mindshield or hearing protection
|
|
C.apply_status_effect(/datum/status_effect/trance, 100, TRUE)
|
|
else
|
|
to_chat(C, "<span class='hypnophrase'>The light is so pretty...</span>")
|
|
C.confused += min(C.confused + 10, 20)
|
|
C.dizziness += min(C.dizziness + 10, 20)
|
|
C.drowsyness += min(C.drowsyness + 10, 20)
|