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kiwistation/code/game/objects/structures/janicart.dm
T
phil235 9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00

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/obj/structure/janitorialcart
name = "janitorial cart"
desc = "This is the alpha and omega of sanitation."
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
anchored = 0
density = 1
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
var/obj/item/weapon/mop/mymop = null
var/obj/item/weapon/reagent_containers/spray/cleaner/myspray = null
var/obj/item/device/lightreplacer/myreplacer = null
var/signs = 0
var/const/max_signs = 4
/obj/structure/janitorialcart/New()
create_reagents(100)
/obj/structure/janitorialcart/proc/wet_mop(obj/item/weapon/mop, mob/user)
if(reagents.total_volume < 1)
user << "<span class='warning'>[src] is out of water!</span>"
else
reagents.trans_to(mop, 5) //
user << "<span class='notice'>You wet [mop] in [src].</span>"
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.drop_item())
return
I.loc = src
updateUsrDialog()
user << "<span class='notice'>You put [I] into [src].</span>"
return
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user, params)
var/fail_msg = "<span class='warning'>There is already one of those in [src]!</span>"
if(istype(I, /obj/item/weapon/mop))
var/obj/item/weapon/mop/m=I
if(m.reagents.total_volume < m.reagents.maximum_volume)
wet_mop(m, user)
return
if(!mymop)
m.janicart_insert(user, src)
else
user << fail_msg
else if(istype(I, /obj/item/weapon/storage/bag/trash))
if(!mybag)
var/obj/item/weapon/storage/bag/trash/t=I
t.janicart_insert(user, src)
else
user << fail_msg
else if(istype(I, /obj/item/weapon/reagent_containers/spray/cleaner))
if(!myspray)
put_in_cart(I, user)
myspray=I
update_icon()
else
user << fail_msg
else if(istype(I, /obj/item/device/lightreplacer))
if(!myreplacer)
var/obj/item/device/lightreplacer/l=I
l.janicart_insert(user,src)
else
user << fail_msg
else if(istype(I, /obj/item/weapon/caution))
if(signs < max_signs)
put_in_cart(I, user)
signs++
update_icon()
else
user << "<span class='warning'>[src] can't hold any more signs!</span>"
else if(mybag)
mybag.attackby(I, user)
else if(istype(I, /obj/item/weapon/crowbar))
user.visible_message("[user] begins to empty the contents of [src].", "<span class='notice'>You begin to empty the contents of [src]...</span>")
if(do_after(user, 30, target = src))
usr << "<span class='notice'>You empty the contents of [src]'s bucket onto the floor.</span>"
reagents.reaction(src.loc)
src.reagents.clear_reagents()
/obj/structure/janitorialcart/attack_hand(mob/user)
user.set_machine(src)
var/dat
if(mybag)
dat += "<a href='?src=\ref[src];garbage=1'>[mybag.name]</a><br>"
if(mymop)
dat += "<a href='?src=\ref[src];mop=1'>[mymop.name]</a><br>"
if(myspray)
dat += "<a href='?src=\ref[src];spray=1'>[myspray.name]</a><br>"
if(myreplacer)
dat += "<a href='?src=\ref[src];replacer=1'>[myreplacer.name]</a><br>"
if(signs)
dat += "<a href='?src=\ref[src];sign=1'>[signs] sign\s</a><br>"
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
popup.set_content(dat)
popup.open()
/obj/structure/janitorialcart/Topic(href, href_list)
if(!in_range(src, usr))
return
if(!isliving(usr))
return
var/mob/living/user = usr
if(href_list["garbage"])
if(mybag)
user.put_in_hands(mybag)
user << "<span class='notice'>You take [mybag] from [src].</span>"
mybag = null
if(href_list["mop"])
if(mymop)
user.put_in_hands(mymop)
user << "<span class='notice'>You take [mymop] from [src].</span>"
mymop = null
if(href_list["spray"])
if(myspray)
user.put_in_hands(myspray)
user << "<span class='notice'>You take [myspray] from [src].</span>"
myspray = null
if(href_list["replacer"])
if(myreplacer)
user.put_in_hands(myreplacer)
user << "<span class='notice'>You take [myreplacer] from [src].</span>"
myreplacer = null
if(href_list["sign"])
if(signs)
var/obj/item/weapon/caution/Sign = locate() in src
if(Sign)
user.put_in_hands(Sign)
user << "<span class='notice'>You take \a [Sign] from [src].</span>"
signs--
else
WARNING("Signs ([signs]) didn't match contents")
signs = 0
update_icon()
updateUsrDialog()
/obj/structure/janitorialcart/update_icon()
overlays.Cut()
if(mybag)
overlays += "cart_garbage"
if(mymop)
overlays += "cart_mop"
if(myspray)
overlays += "cart_spray"
if(myreplacer)
overlays += "cart_replacer"
if(signs)
overlays += "cart_sign[signs]"
//old style PIMP-CART
/obj/structure/bed/chair/janicart
name = "janicart"
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
icon = 'icons/obj/vehicles.dmi'
icon_state = "pussywagon"
anchored = 0
density = 1
var/obj/item/weapon/storage/bag/trash/mybag = null
var/callme = "pimpin' ride" //how do people refer to it?
var/move_delay = 0
var/floorbuffer = 0
var/keytype = /obj/item/key/janitor
/obj/structure/bed/chair/janicart/New()
handle_rotation()
/obj/structure/bed/chair/janicart/Move(a, b, flag)
..()
if(floorbuffer)
var/turf/tile = loc
if(isturf(tile))
tile.clean_blood()
for(var/A in tile)
if(istype(A, /obj/effect))
if(is_cleanable(A))
qdel(A)
/obj/structure/bed/chair/janicart/examine(mob/user)
..()
if(floorbuffer)
user << "It has been upgraded with a floor buffer."
/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user, params)
if(istype(I, keytype))
user << "Hold [I] in one of your hands while you drive this [callme]."
else if(istype(I, /obj/item/weapon/storage/bag/trash))
if(keytype == /obj/item/key/janitor)
if(!user.drop_item())
return
user << "<span class='notice'>You hook the trashbag onto the [callme].</span>"
I.loc = src
mybag = I
else if(istype(I, /obj/item/janiupgrade))
if(keytype == /obj/item/key/janitor)
floorbuffer = 1
qdel(I)
user << "<span class='notice'>You upgrade the [callme] with the floor buffer.</span>"
update_icon()
/obj/structure/bed/chair/janicart/update_icon()
overlays.Cut()
if(mybag)
overlays += "cart_garbage"
if(floorbuffer)
overlays += "cart_buffer"
/obj/structure/bed/chair/janicart/attack_hand(mob/user)
if(..())
return 1
else if(mybag)
mybag.loc = get_turf(user)
user.put_in_hands(mybag)
mybag = null
update_icon()
/obj/structure/bed/chair/janicart/relaymove(mob/user, direction)
if(user.stat || user.stunned || user.weakened || user.paralysis)
unbuckle_mob()
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
return
step(src, direction)
update_mob()
handle_rotation()
move_delay = 1
spawn(2)
move_delay = 0
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
/obj/structure/bed/chair/janicart/user_buckle_mob(mob/living/M, mob/user)
if(user.incapacitated()) //user can't move the mob on the janicart's turf if incapacitated
return
for(var/atom/movable/A in get_turf(src)) //we check for obstacles on the turf.
if(A.density)
if(A != src && A != M)
return
M.loc = loc //we move the mob on the janicart's turf before checking if we can buckle.
..()
update_mob()
/obj/structure/bed/chair/janicart/unbuckle_mob()
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
. = ..()
/obj/structure/bed/chair/janicart/handle_rotation()
if((dir == SOUTH) || (dir == WEST) || (dir == EAST))
layer = FLY_LAYER
else
layer = OBJ_LAYER
if(buckled_mob)
if(buckled_mob.loc != loc)
buckled_mob.buckled = null //Temporary, so Move() succeeds.
buckled_mob.buckled = src //Restoring
update_mob()
/obj/structure/bed/chair/janicart/Bump(atom/movable/M)
. = ..()
if(istype(M, /obj/machinery/door) && buckled_mob)
M.Bumped(buckled_mob)
/obj/structure/bed/chair/janicart/proc/update_mob()
if(buckled_mob)
buckled_mob.dir = dir
switch(dir)
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 7
if(WEST)
buckled_mob.pixel_x = 12
buckled_mob.pixel_y = 7
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -12
buckled_mob.pixel_y = 7
/obj/item/key
name = "key"
desc = "A small grey key."
icon = 'icons/obj/vehicles.dmi'
icon_state = "key"
w_class = 1
/obj/item/key/janitor
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
/obj/item/key/security
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
icon_state = "keysec"
/obj/item/janiupgrade
name = "floor buffer upgrade"
desc = "An upgrade for mobile janicarts."
icon = 'icons/obj/vehicles.dmi'
icon_state = "upgrade"
/obj/structure/bed/chair/janicart/secway
name = "secway"
desc = "A brave security cyborg gave its life to help you look like a complete tool."
icon = 'icons/obj/vehicles.dmi'
icon_state = "secway"
callme = "secway"
keytype = /obj/item/key/security
/obj/structure/bed/chair/janicart/secway/update_mob()
if(buckled_mob)
buckled_mob.dir = dir
buckled_mob.pixel_y = 4