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kiwistation/code/game/objects/items/weapons/implants/implantfreedom.dm
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/implant/freedom
name = "freedom implant"
desc = "Use this to escape from those evil Red Shirts."
icon_state = "freedom"
item_color = "r"
var/uses = 4.0
/obj/item/weapon/implant/freedom/activate()
if (src.uses < 1) return 0
src.uses--
imp_in << "You feel a faint click."
if(iscarbon(imp_in))
var/mob/living/carbon/C_imp_in = imp_in
if (C_imp_in.handcuffed)
var/obj/item/weapon/W = C_imp_in.handcuffed
C_imp_in.handcuffed = null
if(C_imp_in.buckled && C_imp_in.buckled.buckle_requires_restraints)
C_imp_in.buckled.unbuckle_mob()
C_imp_in.update_inv_handcuffed(0)
if (C_imp_in.client)
C_imp_in.client.screen -= W
if (W)
W.loc = C_imp_in.loc
W.dropped(C_imp_in)
if (W)
W.layer = initial(W.layer)
if (C_imp_in.legcuffed)
var/obj/item/weapon/W = C_imp_in.legcuffed
C_imp_in.legcuffed = null
C_imp_in.update_inv_legcuffed(0)
if (C_imp_in.client)
C_imp_in.client.screen -= W
if (W)
W.loc = C_imp_in.loc
W.dropped(C_imp_in)
if (W)
W.layer = initial(W.layer)
/obj/item/weapon/implant/freedom/get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Freedom Beacon<BR>
<b>Life:</b> optimum 5 uses<BR>
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Transmits a specialized cluster of signals to override handcuff locking
mechanisms<BR>
<b>Special Features:</b><BR>
<i>Neuro-Scan</i>- Analyzes certain shadow signals in the nervous system<BR>
<b>Integrity:</b> The battery is extremely weak and commonly after injection its
life can drive down to only 1 use.<HR>
No Implant Specifics"}
return dat