2a8e772131
Conflicts: code/modules/projectiles/ammunition/magazines.dm code/modules/projectiles/guns/projectile/shotgun.dm icons/mob/back.dmi icons/obj/gun.dmi
201 lines
5.4 KiB
Plaintext
201 lines
5.4 KiB
Plaintext
////////////////INTERNAL MAGAZINES//////////////////////
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/obj/item/ammo_box/magazine/internal/cylinder
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name = "revolver cylinder"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(var/countempties = 1)
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if (!countempties)
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var/boolets = 0
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for (var/i = 1, i <= stored_ammo.len, i++)
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var/obj/item/ammo_casing/bullet = stored_ammo[i]
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if (bullet.BB)
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boolets++
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return boolets
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else
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return ..()
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/obj/item/ammo_box/magazine/internal/cylinder/rus357
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name = "russian revolver cylinder"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 6
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multiload = 0
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/obj/item/ammo_box/magazine/internal/cylinder/rus357/New()
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stored_ammo += new ammo_type(src)
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/obj/item/ammo_box/magazine/internal/cylinder/rev38
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name = "d-tiv revolver cylinder"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/c38
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caliber = "38"
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot
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name = "shotgun internal magazine"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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caliber = "shotgun"
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max_ammo = 4
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multiload = 0
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/obj/item/ammo_box/magazine/internal/shotcom
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name = "combat shotgun internal magazine"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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caliber = "shotgun"
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max_ammo = 8
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multiload = 0
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/obj/item/ammo_box/magazine/internal/cylinder/dualshot
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name = "double-barrel shotgun internal magazine"
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desc = "This doesn't even exist"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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caliber = "shotgun"
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max_ammo = 2
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multiload = 0
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/obj/item/ammo_box/magazine/internal/cylinder/improvised
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name = "improvised shotgun internal magazine"
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desc = "This doesn't even exist"
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ammo_type = /obj/item/ammo_casing/shotgun/improvised
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caliber = "shotgun"
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max_ammo = 1
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multiload = 0
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/obj/item/ammo_box/magazine/internal/shotriot
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name = "riot shotgun internal magazine"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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caliber = "shotgun"
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max_ammo = 6
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multiload = 0
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///////////EXTERNAL MAGAZINES////////////////
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/obj/item/ammo_box/magazine/m9mm
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name = "handgun magazine (9mm)"
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icon_state = "9x19p"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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max_ammo = 8
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/msmg9mm
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name = "SMG magazine (9mm)"
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icon_state = "smg9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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max_ammo = 18
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/obj/item/ammo_box/magazine/msmg9mm/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[round(ammo_count(),3)]"
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/obj/item/ammo_box/magazine/m10mm
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name = "handgun magazine (10mm)"
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icon_state = "9x19p"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c10mm
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caliber = "10mm"
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max_ammo = 8
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/c20m
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name = "C-20r magazine (.45)"
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icon_state = "c20r45"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 20
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/obj/item/ammo_box/magazine/c20m/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[round(ammo_count(),2)]"
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/obj/item/ammo_box/magazine/sm45
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name = "handgun magazine (.45)"
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icon_state = "9x19p"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 12
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/obj/item/ammo_box/magazine/sm45/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[ammo_count() ? "8" : "0"]"
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/obj/item/ammo_box/magazine/uzim45
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name = "Uzi magazine (.45)"
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icon_state = "uzi45"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 16
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/obj/item/ammo_box/magazine/uzim45/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[round(ammo_count(),2)]"
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obj/item/ammo_box/magazine/tommygunm45
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name = "tommy gun drum (.45)"
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icon_state = "drum45"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 50
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/obj/item/ammo_box/magazine/m50
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name = "handgun magazine (.50ae)"
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icon_state = "50ae"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/a50
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caliber = ".50"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_box/magazine/m75
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name = "magazine (.75)"
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icon_state = "75"
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ammo_type = /obj/item/ammo_casing/caseless/a75
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caliber = "75"
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multiple_sprites = 2
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max_ammo = 8
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/obj/item/ammo_box/magazine/m762
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name = "box magazine (7.62mm)"
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icon_state = "a762"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/a762
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caliber = "a762"
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max_ammo = 50
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/obj/item/ammo_box/magazine/m762/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
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/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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origin_tech = "combat=3;syndicate=1"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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caliber = "shotgun"
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max_ammo = 8
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/obj/item/ammo_box/magazine/m12g/update_icon()
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..()
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icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]"
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/obj/item/ammo_box/magazine/m12g/buckshot
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name = "shotgun magazine (12g buckshot)"
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icon_state = "m12gb"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/m12g/dragon
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name = "shotgun magazine (12g dragon's breath)"
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icon_state = "m12gf"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath |