262 lines
8.6 KiB
Plaintext
262 lines
8.6 KiB
Plaintext
/*
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Quick overview:
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Pipes combine to form pipelines
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Pipelines and other atmospheric objects combine to form pipe_networks
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Note: A single pipe_network represents a completely open space
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Pipes -> Pipelines
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Pipelines + Other Objects -> Pipe network
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*/
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/obj/machinery/atmospherics
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anchored = 1
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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var/nodealert = 0
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var/can_unwrench = 0
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var/initialize_directions = 0
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var/pipe_color
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var/obj/item/pipe/stored
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var/welded = 0 //Used on pumps and scrubbers
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var/global/list/iconsetids = list()
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var/global/list/pipeimages = list()
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var/datum/pipeline/parent = null
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var/image/pipe_vision_img = null
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/obj/machinery/atmospherics/New()
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..()
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SSair.atmos_machinery += src
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SetInitDirections()
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if(can_unwrench)
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stored = new(src, make_from=src)
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/obj/machinery/atmospherics/Destroy()
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SSair.atmos_machinery -= src
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if (stored)
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qdel(stored)
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stored = null
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for(var/mob/living/L in src)
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L.remove_ventcrawl()
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L.forceMove(get_turf(src))
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if(pipe_vision_img)
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qdel(pipe_vision_img)
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..()
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//this is called just after the air controller sets up turfs
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/obj/machinery/atmospherics/proc/atmosinit()
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return
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//object initializion. done well after air is setup (build_network needs all pipes to be init'ed with atmosinit before hand)
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/obj/machinery/atmospherics/initialize()
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..()
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build_network() //make sure to build our pipe nets
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/obj/machinery/atmospherics/proc/SetInitDirections()
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return
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/obj/machinery/atmospherics/proc/safe_input(var/title, var/text, var/default_set)
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var/new_value = input(usr,text,title,default_set) as num
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if(usr.canUseTopic(src))
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return new_value
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return default_set
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/obj/machinery/atmospherics/proc/returnPipenet()
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return parent
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/obj/machinery/atmospherics/proc/returnPipenetAir()
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return
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/obj/machinery/atmospherics/proc/setPipenet()
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return
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/obj/machinery/atmospherics/proc/replacePipenet()
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return
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/obj/machinery/atmospherics/proc/build_network()
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// Called to build a network from this node
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return
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/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
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return
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/obj/machinery/atmospherics/proc/icon_addintact(var/obj/machinery/atmospherics/node, var/connected)
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var/image/img = getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "pipe_intact", get_dir(src,node), node.pipe_color)
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underlays += img
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return connected | img.dir
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/obj/machinery/atmospherics/proc/icon_addbroken(var/connected)
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var/unconnected = (~connected) & initialize_directions
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for(var/direction in cardinal)
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if(unconnected & direction)
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underlays += getpipeimage('icons/obj/atmospherics/binary_devices.dmi', "pipe_exposed", direction)
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/obj/machinery/atmospherics/update_icon()
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return null
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/obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob, params)
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if(can_unwrench && istype(W, /obj/item/weapon/wrench))
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var/turf/T = get_turf(src)
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if (level==1 && isturf(T) && T.intact)
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user << "<span class='warning'>You must remove the plating first!</span>"
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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add_fingerprint(user)
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var/unsafe_wrenching = FALSE
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var/internal_pressure = int_air.return_pressure()-env_air.return_pressure()
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
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if (internal_pressure > 2*ONE_ATMOSPHERE)
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user << "<span class='warning'>As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?</span>"
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unsafe_wrenching = TRUE //Oh dear oh dear
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if (do_after(user, 40, target = src) && !gc_destroyed)
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"<span class='notice'>You unfasten \the [src].</span>", \
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"<span class='italics'>You hear ratchet.</span>")
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investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", "atmos")
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//You unwrenched a pipe full of pressure? let's splat you into the wall silly.
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if(unsafe_wrenching)
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unsafe_pressure_release(user,internal_pressure)
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Deconstruct()
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else
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return ..()
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//Called when an atmospherics object is unwrenched while having a large pressure difference
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//with it's locs air contents.
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/obj/machinery/atmospherics/proc/unsafe_pressure_release(var/mob/user,var/pressures)
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if(!user)
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return
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if(!pressures)
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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pressures = int_air.return_pressure()-env_air.return_pressure()
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var/fuck_you_dir = get_dir(src,user)
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var/turf/general_direction = get_edge_target_turf(user,fuck_you_dir)
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user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
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//Values based on 2*ONE_ATMOS (the unsafe pressure), resulting in 20 range and 4 speed
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user.throw_at(general_direction,pressures/10,pressures/50)
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/obj/machinery/atmospherics/Deconstruct()
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if(can_unwrench)
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var/turf/T = loc
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stored.loc = T
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transfer_fingerprints_to(stored)
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stored = null
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qdel(src)
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/obj/machinery/atmospherics/proc/nullifyPipenet(datum/pipeline/P)
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P.other_atmosmch -= src
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/obj/machinery/atmospherics/proc/getpipeimage(var/iconset, var/iconstate, var/direction, var/col=rgb(255,255,255))
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//Add identifiers for the iconset
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if(iconsetids[iconset] == null)
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iconsetids[iconset] = num2text(iconsetids.len + 1)
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//Generate a unique identifier for this image combination
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var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]"
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var/image/img
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if(pipeimages[identifier] == null)
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img = image(iconset, icon_state=iconstate, dir=direction)
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img.color = col
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pipeimages[identifier] = img
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else
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img = pipeimages[identifier]
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return img
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/obj/machinery/atmospherics/construction(D, P, var/pipe_type, var/obj_color)
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dir = D
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initialize_directions = P
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if(can_unwrench)
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color = obj_color
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pipe_color = obj_color
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stored.dir = D //need to define them here, because the obj directions...
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stored.pipe_type = pipe_type //... were not set at the time the stored pipe was created
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stored.color = obj_color
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var/turf/T = loc
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level = T.intact ? 2 : 1
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atmosinit()
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initialize()
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var/list/nodes = pipeline_expansion()
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for(var/obj/machinery/atmospherics/A in nodes)
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A.atmosinit()
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A.initialize()
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A.addMember(src)
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build_network()
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/obj/machinery/atmospherics/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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Deconstruct()
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//Find a connecting /obj/machinery/atmospherics in specified direction
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/obj/machinery/atmospherics/proc/findConnecting(var/direction)
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for(var/obj/machinery/atmospherics/target in get_step(src, direction))
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if(target.initialize_directions & get_dir(target,src))
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return target
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#define VENT_SOUND_DELAY 30
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/obj/machinery/atmospherics/relaymove(var/mob/living/user, var/direction)
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if(!(direction & initialize_directions)) //cant go this way.
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return
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var/obj/machinery/atmospherics/target_move = findConnecting(direction)
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if(target_move)
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if(is_type_in_list(target_move, ventcrawl_machinery) && target_move.can_crawl_through())
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user.remove_ventcrawl()
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user.forceMove(target_move.loc) //handle entering and so on.
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
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else if(target_move.can_crawl_through())
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if(returnPipenet() != target_move.returnPipenet())
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user.update_pipe_vision(target_move)
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user.loc = target_move
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user.client.eye = target_move //Byond only updates the eye every tick, This smooths out the movement
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if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
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user.last_played_vent = world.time
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playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
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else
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if((direction & initialize_directions) || is_type_in_list(src, ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
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user.remove_ventcrawl()
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user.forceMove(src.loc)
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user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
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user.canmove = 0
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spawn(1)
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user.canmove = 1
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/obj/machinery/atmospherics/AltClick(var/mob/living/L)
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if(is_type_in_list(src, ventcrawl_machinery))
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L.handle_ventcrawl(src)
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return
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..()
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/obj/machinery/atmospherics/proc/can_crawl_through()
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return 1
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