Files
kiwistation/code/game/objects/items/weapons/janisigns.dm
T
phil235 ec6e318343 Fixes extinguisher (w/safety off) spraying water when placed on a table.
Fixes runtime when putting beaker in autolathe.
Fixes spray can empty message appearing when placing it on a table.
Fixes experimentor manual not having a title.
Fixes runtime with engine goggles updating nearby objects visibility.
Fixes runtime when looking at picture from the AI camera.
Updating the 'can_be_placed_into' list for items so their afterattack don't do anything when placing them in experimentor, autolathe, destructive analyzer.
Fixes soap starting to clean the table when placed on it.
Fixes drinking glasses having capitalized names.
2015-05-23 16:03:48 +02:00

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/obj/item/weapon/holosign_creator
name = "holographic sign projector"
desc = "A handy-dandy hologaphic projector that displays a janitorial sign."
icon = 'icons/obj/janitor.dmi'
icon_state = "signmaker"
item_state = "electronic"
force = 5
w_class = 2
throwforce = 0
throw_speed = 3
throw_range = 7
origin_tech = "programming=3"
var/list/signs = list()
var/max_signs = 10
/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
if(flag)
if(!check_allowed_items(target, 1)) return
var/turf/T = get_turf(target)
var/obj/effect/overlay/holograph/H = locate() in T
if(H)
user << "<span class='notice'>You use [src] to destroy [H].</span>"
signs.Remove(H)
qdel(H)
else
if(signs.len < max_signs)
H = new(get_turf(target))
signs += H
user << "<span class='notice'>You create \a [H] with [src].</span>"
else
user << "<span class='notice'>[src] is projecting at max capacity!</span>"
/obj/item/weapon/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
return
/obj/item/weapon/holosign_creator/attack_self(mob/user)
if(signs.len)
var/list/L = signs.Copy()
for(var/sign in L)
qdel(sign)
signs -= sign
user << "<span class='notice'>You clear all active holograms.</span>"
/obj/effect/overlay/holograph
name = "wet floor sign"
desc = "The words flicker as if they mean nothing."
icon = 'icons/obj/janitor.dmi'
icon_state = "holosign"
anchored = 1
/obj/item/weapon/caution
desc = "Caution! Wet Floor!"
name = "wet floor sign"
icon = 'icons/obj/janitor.dmi'
icon_state = "caution"
force = 1.0
throwforce = 3.0
throw_speed = 2
throw_range = 5
w_class = 2.0
attack_verb = list("warned", "cautioned", "smashed")