8c62ccfe2e
- Wardrobe closets are not locked, so it should make it a bit easier to steal disguises - Unclutters equipment lockers - Heads still have their one lockers for convenience, but some of the clothes have been removed if they're already in a department's wardrobe
91 lines
3.4 KiB
Plaintext
91 lines
3.4 KiB
Plaintext
/obj/structure/closet/secure_closet/engineering_chief
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name = "\proper chief engineer's locker"
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req_access = list(access_ce)
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icon_state = "ce"
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/obj/structure/closet/secure_closet/engineering_chief/New()
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..()
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new /obj/item/clothing/cloak/ce(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/weapon/cartridge/ce(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/weapon/storage/box/permits(src)
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new /obj/item/areaeditor/blueprints(src)
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new /obj/item/weapon/airlock_painter(src)
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new /obj/item/tapeproj/engineering(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash/handheld(src)
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new /obj/item/clothing/glasses/meson/engine(src)
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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req_access = list(access_engine_equip)
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icon_state = "eng"
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icon_door = "eng_elec"
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/obj/structure/closet/secure_closet/engineering_electrical/New()
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..()
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/storage/toolbox/electrical(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/weapon/module/power_control(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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/obj/structure/closet/secure_closet/engineering_welding
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name = "welding supplies locker"
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req_access = list(access_engine_equip)
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icon_state = "eng"
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icon_door = "eng_weld"
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/obj/structure/closet/secure_closet/engineering_welding/New()
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..()
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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/obj/structure/closet/secure_closet/engineering_personal
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name = "engineer's locker"
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req_access = list(access_engine_equip)
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icon_state = "eng_secure"
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/obj/structure/closet/secure_closet/engineering_personal/New()
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..()
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/tapeproj/engineering(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson/engine(src)
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/obj/structure/closet/secure_closet/atmospherics
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name = "\proper atmospheric technician's locker"
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req_access = list(access_atmospherics)
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icon_state = "atmos"
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/obj/structure/closet/secure_closet/atmospherics/New()
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..()
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/weapon/pipe_dispenser(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/tapeproj/engineering(src)
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new /obj/item/weapon/watertank/atmos(src)
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new /obj/item/clothing/suit/fire/atmos(src) |