Files
kiwistation/code/game/objects/items/bodybag.dm
T
militaires a9c0e59aba pls
2017-02-20 23:06:05 +03:00

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/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
var/unfoldedbag_path = /obj/structure/closet/body_bag
w_class = WEIGHT_CLASS_SMALL
/obj/item/bodybag/attack_self(mob/user)
deploy_bodybag(user, user.loc)
/obj/item/bodybag/afterattack(atom/target, mob/user, proximity)
if(proximity)
if(isopenturf(target))
deploy_bodybag(user, target)
/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
R.open(user)
R.add_fingerprint(user)
qdel(src)
/obj/item/weapon/storage/box/bodybags/New()
..()
for(var/i in 1 to 7)
new /obj/item/bodybag(src)
// Bluespace bodybag
/obj/item/bodybag/bluespace
name = "bluespace body bag"
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bluebodybag_folded"
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
w_class = WEIGHT_CLASS_SMALL
origin_tech = "bluespace=4;materials=4;plasmatech=4"
/obj/item/bodybag/bluespace/examine(mob/user)
..()
if(contents.len)
user << "<span class='notice'>You can make out the shapes of [contents.len] objects through the fabric.</span>"
/obj/item/bodybag/bluespace/Destroy()
for(var/atom/movable/A in contents)
A.forceMove(get_turf(src))
if(isliving(A))
A << "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>"
return ..()
/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
for(var/atom/movable/A in contents)
A.forceMove(R)
if(isliving(A))
A << "<span class='notice'>You suddenly feel air around you! You're free!</span>"
R.open(user)
R.add_fingerprint(user)
qdel(src)
/obj/item/bodybag/bluespace/container_resist(mob/living/user)
if(user.incapacitated())
user << "<span class='warning'>You can't get out while you're restrained like this!</span>"
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user << "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>"
loc << "<span class='warning'>Someone starts trying to break free of [src]!</span>"
if(!do_after(user, 200, target = src))
loc << "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>"
return
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
qdel(src)