7fd1465e17
Adds a cap for flame_range in global.dm Added a flame_range for syndibombs, syndieminibombs, Wizard's fireball, fuel tank explosions, and meteors. Adds firesuit level temperature protection to the wizard hardsuit for safety from your own fireballs setting you ablaze Adds ExtinguishMob() for Ethereal Jaunt to make wizards a little less vulnerable to fire
189 lines
5.5 KiB
Plaintext
189 lines
5.5 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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var/global/obj/effect/datacore/data_core = null
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var/global/obj/effect/overlay/plmaster = null
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var/global/obj/effect/overlay/slmaster = null
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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var/global/list/active_diseases = list()
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//items that ask to be called every cycle
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var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
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var/global/list/global_map = null
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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//////////////
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var/NEARSIGHTEDBLOCK = 0
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var/EPILEPSYBLOCK = 0
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var/COUGHBLOCK = 0
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var/TOURETTESBLOCK = 0
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var/NERVOUSBLOCK = 0
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var/BLINDBLOCK = 0
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var/DEAFBLOCK = 0
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var/HULKBLOCK = 0
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var/TELEBLOCK = 0
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var/FIREBLOCK = 0
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var/XRAYBLOCK = 0
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var/CLUMSYBLOCK = 0
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var/STRANGEBLOCK = 0
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var/RACEBLOCK = 0
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var/list/bad_se_blocks
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var/list/good_se_blocks
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var/list/op_se_blocks
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var/NULLED_SE
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var/NULLED_UI
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var/skipupdate = 0
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///////////////
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var/eventchance = 3 //% per 5 mins
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var/event = 0
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var/hadevent = 0
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var/blobevent = 0
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///////////////
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var/diary = null
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var/diaryofmeanpeople = null
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var/href_logfile = null
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var/station_name = null
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var/game_version = "/tg/ Station 13"
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var/changelog_hash = ""
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var/going = 1.0
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var/master_mode = "traitor"//"extended"
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var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
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var/host = null
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var/ooc_allowed = 1
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var/dooc_allowed = 1
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var/dna_ident = 1
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var/abandon_allowed = 1
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var/enter_allowed = 1
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var/guests_allowed = 1
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var/shuttle_frozen = 0
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var/shuttle_left = 0
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var/tinted_weldhelh = 1
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var/list/jobMax = list()
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var/list/bombers = list( )
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var/list/admin_log = list ( )
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var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
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var/list/shuttles = list( )
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var/list/reg_dna = list( )
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// list/traitobj = list( )
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var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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var/shuttle_z = 2 //default
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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var/list/latejoin = list()
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var/list/prisonwarp = list() //prisoners go to these
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var/list/holdingfacility = list() //captured people go here
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var/list/xeno_spawn = list()//Aliens spawn at these.
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() //prison security goes to these
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var/list/prisonwarped = list() //list of players already warped
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var/list/blobstart = list()
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var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/datum/station_state/start_state = null
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var/datum/configuration/config = null
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var/datum/sun/sun = null
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var/list/combatlog = list()
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var/list/IClog = list()
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var/list/OOClog = list()
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var/list/adminlog = list()
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var/list/powernets = list()
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var/Debug = 0 // global debug switch
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var/Debug2 = 0
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var/datum/debug/debugobj
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var/datum/moduletypes/mods = new()
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var/wavesecret = 0
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var/shuttlecoming = 0
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var/join_motd = null
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var/forceblob = 0
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// nanomanager, the manager for Nano UIs
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var/datum/nanomanager/nanomanager = new()
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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var/MAX_EX_DEVESTATION_RANGE = 3
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var/MAX_EX_HEAVY_RANGE = 7
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var/MAX_EX_LIGHT_RANGE = 14
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var/MAX_EX_FLASH_RANGE = 14
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var/MAX_EX_FLAME_RANGE = 14
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var/list/liftable_structures = list(
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/obj/machinery/autolathe,
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/obj/machinery/constructable_frame,
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/obj/machinery/hydroponics,
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/obj/machinery/computer,
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/obj/structure/optable,
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/obj/structure/dispenser,
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/obj/machinery/gibber,
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/obj/machinery/microwave,
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/obj/machinery/vending,
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/obj/machinery/seed_extractor,
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/obj/machinery/space_heater,
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/obj/machinery/recharge_station,
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/obj/machinery/flasher,
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/obj/structure/stool,
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/obj/structure/closet,
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/obj/machinery/photocopier,
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/obj/structure/filingcabinet,
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/obj/structure/reagent_dispensers,
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/obj/machinery/portable_atmospherics/canister
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)
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
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//radical shit
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var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
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// MySQL configuration
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var/sqladdress = "localhost"
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var/sqlport = "3306"
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var/sqlfdbkdb = "test"
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var/sqlfdbklogin = "root"
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var/sqlfdbkpass = ""
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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var/fileaccess_timer = 0
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//Database connections
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//A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.).
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var/DBConnection/dbcon = new() //Feedback database (New database)
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